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EDIT: All kinds of help needed, one question at a time

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i don't wanna have to add files with this map, so imma just use more regular turrets.

also, gels are working perfectly now.

don't know why you said they wouldn't show up on fast compile

Just when I think I understand the system, it changes on me.

Valve stripped out just about everything they could out of the portal 2 engine, (possibly because of console release?) which is why there are several entities that dont work or dont work properly, including some so-called base entities (eg. env_bubbles) so theres a good chance that if it wasnt in the game it doesnt work, at least not without some stuffing around.

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I think in terms of boolean variables. Generally, it makes things easier.

wtf, valve?

Just when I think I understand the system, it changes on me.

aaaaaaaaaand now carving has stop working altogether

FFFFFFFFFFFFFFFFFFFFFFFFFFUCK!!

edit: nevermind

Just when I think I understand the system, it changes on me.

You shouldn't be using carve anyway.

Fracture wrote:
that is hardly an answer, everyone searches everywhere. The problem I am having is that people's answers are as cryptic as hell.

People need to realise the reason other people ask questions is because they haven't the slightest damn clue as to what they are doing. Visuals help and I cannot find one goddamn video on turrets

Everyone on this forum dedicates their own time to answer people's questions. Doing a little research on your own won't hurt you. In fact people would like you more because you don't ask a million questions constantly.

Just by googling 'rocket turret portal 2' I found a thread with the same question:
http://forums.steampowered.com/forums/a ... 20554.html

Searching TWP I found this: post60911.html?hilit=rocket%20turret#

Hopefully you can click to download his files and correctly place it in the right directory. I did read that you are using normal turrets now, but just in case you change your mind.
Unless that is too difficult for you too and need to complain some more.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
Unless that is too difficult for you too and need to complain some more.

I honestly dont know why he is trying to map when he finds it so difficult. I think he should do some more basic computer skill course before attempting this. (play games do not count as skills). Im not saying that people shouldnt try new things but if its out of your scope then you should probably cut your loses. I cant differenciate subatomic particles, so I dont.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

edit: if we weren't supposed to use carve, they wouldn't put it in the program, and not everyone finds the same stuff when browsing, I have had several sites blocked due to alleged malware. AND I don't quit just because things get difficult and i can't quite comprehend something. If everyone did that there would be far more highschool dropouts and college dropouts and university dropouts everywhere you go. I am a stubborn bitch and i don't stop until I am finished.

And if you don't like my complaining, then take a second and reflect on your complaining about my complaining. It's called hypocracy. Don't get carried away with it.

I am grateful for any and all help I am getting, and I am learning, but for crying out loud. Be understanding and nice. I am new at this and I get frustrated very easily. I am sure you know what that is like.

Now i can't find the panel that flicks like the catapult like before wheatley tries to outright kill you at the beginning of the last chapter(s), what's the exact model name and animation name?

Just when I think I understand the system, it changes on me.
Fracture wrote:
i can't find the panel that flicks like the catapult, what's the exact model name and animation name?

1) You're complaining or asking questions about things this site has answered or google.
Be patient. Hammer is always about PATIENCE!!

2) Do some research.
You need to google, or maybe search this site.
If you seen a map that has the thing you want to use in your map.
Find that map and decompile it.
You can look at how the person made it, and learn from it.
From what you are asking, a panel that has an animation of making a slanted brush.
There's this example map in the sdk_content folder that is named, sp_a4_laser_catapult.
That's one method.
The model browser.
Look for a panel and scroll through the animations to see which one you want and use it.
that's the second.

wtf!? i typed that in the model browser and just got a couple crusher panels from the same scene. No laser catapult. I'm gonna check the intergrity on steam

...

aaaand there ARE files missing!!!

MY COMPUTER HATES ME!!!!!!

Just when I think I understand the system, it changes on me.
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