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EDIT: All kinds of help needed, one question at a time

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i deleted the giant box of the map, and replaced it and redid all the cuts, now there are no leaks, i am testing out several textures to see which ones are paintable, and the memory error seems to have went away for now, let's see what happens next to coerce an aneurysm

Just when I think I understand the system, it changes on me.

All textures support paint.
Except tools (excluding dev) textures, glass, grates, and models (excluding model entities).
Also, NEVER EVER EVER BOX YOUR MAP!!!!!
UNLESS IT IS A WHEATLEY THEMED MAP, OR AN UNDERGROUND APERTURE MAP!

spongylover123 wrote:
All textures support paint.
Except tools (excluding dev) textures, glass, grates, and models (excluding model entities).
Also, NEVER EVER EVER BOX YOUR MAP!!!!!
UNLESS IT IS A WHEATLEY THEMED MAP, OR AN UNDERGROUND APERTURE MAP!

Your first point actually isn't true ;)
I ran into some random vertex texture I used in a speed-mapping competition. (I didn't notice it was vertex until I saw it in-game) And that texture didn't support paint :lol:

lpfreaky90 wrote:
Your first point actually isn't true ;)
I ran into some random vertex texture I used in a speed-mapping competition. (I didn't notice it was vertex until I saw it in-game) And that texture didn't support paint :lol:

Told ya. :-P

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how do i make rocket turrets actually KILL?!

Just when I think I understand the system, it changes on me.

Just Search this site.
There are many threads and posts about rocket turrets.
There was a working model and instances made by Skotty, I think.

that is hardly an answer, everyone searches everywhere. The problem I am having is that people's answers are as cryptic as hell.

People need to realise the reason other people ask questions is because they haven't the slightest damn clue as to what they are doing. Visuals help and I cannot find one goddamn video on turrets

Just when I think I understand the system, it changes on me.

I dont know how you find this cryptic.
topic5117.html

why would they even leave out some data to something that was never in the sequel at all?

Just when I think I understand the system, it changes on me.
Fracture wrote:
let's see what happens next to coerce an aneurysm

Trust me, Hammer in general is a giant aneurysm-inducing program.

Fracture wrote:
why would they even leave out some data to something that was never in the sequel at all?

Laziness, if I had to guess.

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