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Edifice

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msleeper wrote:
In the first chamber, does the excursion funnel "strain" when you hop into it? It flickered off for a split second every time I jumped in it and I wasn't sure what was going on.

In the third chamber I noticed a weird visual glitch with the portal ghosts because of your use of world portals.

Due to a glitch with attractive excursion funnels in certain circumstances the funnel randomly dropped people, the only thing I could do was toggle the funnel and make it spark to seem intentional.

Yeah I used a worldportal there to shorten that hallway as it felt too long.

great map, with an amazingly challenging set of puzzles... atleast it was to me, and i'm not normally challenged by portal puzzles. So great job Omni!

Yeah, the only complaint I had was that it seemed like the ex.funnel would randomly twitch, and would scare the living hell out of me. I kept fearing i was going to fall :(

do NOT click this

Good map! I enjoyed using the

Spoiler
buttons to reset the cubes.
It was good to see a use for them! They always felt like a failsafe in official maps.

Omnicoder - Thank you for another outstanding map set. Complex puzzles and a real challenge to unravel. I knew everything was working right so I just had to keep working on the puzzles until I got them. Thanks for creating....

Not sure if this is the place to post glitches/bugs, but I'm fairly certain this is one of them; this may just be a bug with all portal 2 maps though, havn't tested it yet:

In the last test-area, there is a place where you must stand on one of the buttons to open a door which then reveals a small chamber with another button. It seems to be that as one of the last steps you must have one portal in the final chamber and somehow activate the button inside the small-chamber using only 1 portal. The bug is this: you are able to stand on the outer button, opening the door, and shoot a portal that spans the width of the door, you can let the door close then, fall through your half of the portal, then go back in on the other side, allowing you to bypass the door. Again, this may actually work for all doors unless the editor specifically blocks portals on the area of the door. I know this explanation is confusing, can't think of a better way to explain, let me know if you don't understand.

Good luck, great map

Made an account just so I could say this: you got robbed. This was easily the most creative, rewarding, intuitive map of the three in the Summer Mapping Initiative. Hell, if they replaced all the levels in the old Aperture facility with stuff like this (while keeping all of the brilliant commentary by J.K. Simmons) it would have been 10x better. You're brilliant, man. Keep up the good work.

Tricky puzzles, nicely done. The second part took us the longest. It took us forever to figure out how to get the reflectocube into the room with the beam.

Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !

Brilliant map as always!

The last map was the easiest. I'm pretty sure I did something wrong though, because I didn't use the excursion funnel and one of the corridors at all. I guess the intended solution is different ... right?

PsychoGrinch wrote:
Pretty cool map ! Just a comment though, if you place the first cube out of sight when it's blocking the laser beam and you step into the funnel to retrieve the reflectocube, you're SOL and have to reload the map !

It's impossible to get the cube somewhere that placing the funnel across from it can't pull it out of the beam. So it's not possible to get stuck there.

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