Dyad 1.0
Quote from Whysopro? on January 6, 2011, 3:35 pmYeah! Least portals please I would SO go for that.
Is it possible to get that for a custom map?
Yeah! Least portals please I would SO go for that.
Is it possible to get that for a custom map?
O o
/?/___________________________________
| BBBLLLLLLAAAAAAAAAAAAAAARRRGGGG!!!
\_\???????????????????????????????????
_|_
Quote from Mevious on January 6, 2011, 10:23 pmYou can type "sv_bonus_challenge 1" in the console before starting the map to turn on "Least Portals" mode (2 = steps; 3 = time). I always use the elevator model that displays the stats at the end because there's no disadvantage that I know of. This map must set sv_cheats to 1 to get both portal sets to work so it will always say "cheated" at the end, but the portal counter is still there.
You can type "sv_bonus_challenge 1" in the console before starting the map to turn on "Least Portals" mode (2 = steps; 3 = time). I always use the elevator model that displays the stats at the end because there's no disadvantage that I know of. This map must set sv_cheats to 1 to get both portal sets to work so it will always say "cheated" at the end, but the portal counter is still there.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from iiiHuman on March 9, 2011, 9:06 amSuccessfully finished Dyad!
More importantly, I also figured out how to get the cake!
![]()
Was kind of disappointed all that happened was that there was a "dong" sound.
![]()
iiiHuman
Successfully finished Dyad!
More importantly, I also figured out how to get the cake!
Was kind of disappointed all that happened was that there was a "dong" sound.
iiiHuman
Quote from ciaspy123 on March 14, 2011, 10:37 pmJust posting how much I adore your map. Still haven 't completed it, but just the mechanics of it impress me so much.
More importantly, this must be a perfect example of how Portal 2 co-op will work. 2 sets of portals, using both in order to solve a puzzle. And to think it's this confusing controlling both yourself, imagine 2 people!
Just posting how much I adore your map. Still haven 't completed it, but just the mechanics of it impress me so much.
More importantly, this must be a perfect example of how Portal 2 co-op will work. 2 sets of portals, using both in order to solve a puzzle. And to think it's this confusing controlling both yourself, imagine 2 people!
Quote from Player1 on April 26, 2011, 2:53 pmJust finished this. Very nice work, and a real mind-bender. I especially like the non-linearity: it's up to the player to choose what to do first. The only thing I'd have wished done a bit different was having the upgraded portal gun room accessible very early on; I spent quite a bit of time wandering about, not knowing why some emancipation fields were red and wtf I was supposed to do, until I randomly stumbled into the upgraded gun room.
Also, in the thread, nice to see that my chamber 15 tunnel/no-tunnel video found some use. I was just about to quote it myself
Just finished this. Very nice work, and a real mind-bender. I especially like the non-linearity: it's up to the player to choose what to do first. The only thing I'd have wished done a bit different was having the upgraded portal gun room accessible very early on; I spent quite a bit of time wandering about, not knowing why some emancipation fields were red and wtf I was supposed to do, until I randomly stumbled into the upgraded gun room.
Also, in the thread, nice to see that my chamber 15 tunnel/no-tunnel video found some use. I was just about to quote it myself
Quote from ciaspy123 on May 1, 2011, 6:19 pmI wonder if this can be ported over for an extremely challenging Portal 2 co-op map. Though I suppose many things would need to be tweaked for that.
I wonder if this can be ported over for an extremely challenging Portal 2 co-op map. Though I suppose many things would need to be tweaked for that.
Quote from AD_79p2 on March 23, 2013, 2:56 pmI literally cannot solve the Hard area correctly, I'll admit I need to use that portal peeking glitch or whatever it is to solve it. The Easy area took me about five minutes, and the Medium area, about 15 minutes. If I could use the same mechanic of having two sets of linked portals, I would make an entire mod based on that one mechanic. Can anyone tell me how to use two sets of linked portals?
I literally cannot solve the Hard area correctly, I'll admit I need to use that portal peeking glitch or whatever it is to solve it. The Easy area took me about five minutes, and the Medium area, about 15 minutes. If I could use the same mechanic of having two sets of linked portals, I would make an entire mod based on that one mechanic. Can anyone tell me how to use two sets of linked portals?
Quote from Mevious on March 28, 2013, 3:33 pmAD_79p2 wrote:I literally cannot solve the Hard area correctly, I'll admit I need to use that portal peeking glitch or whatever it is to solve it. The Easy area took me about five minutes, and the Medium area, about 15 minutes.If you'd like to see how, Krogglidor posted a blind playthrough video earlier in this thread. I think he did each part as intended.
AD_79p2 wrote:If I could use the same mechanic of having two sets of linked portals, I would make an entire mod based on that one mechanic. Can anyone tell me how to use two sets of linked portals?Feel free to decompile the map and have a look. There's no guarantee that the same stuff this map uses will work in Portal 2, but you can take a look at uscobra's Multiportal and see how he did it.
If you'd like to see how, Krogglidor posted a blind playthrough video earlier in this thread. I think he did each part as intended.
Feel free to decompile the map and have a look. There's no guarantee that the same stuff this map uses will work in Portal 2, but you can take a look at uscobra's Multiportal and see how he did it.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween