Dyad 1.0
Quote from hanging_rope on December 18, 2010, 12:40 amJackSafari wrote:The difficult part is the timing of a single hop to get the gun that bouncesskips me off the platform and over to the other side.That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)
That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)
Quote from JackSafari on December 18, 2010, 12:42 amKrogglidor wrote:You are officially the best mapper ever.I agree 100%.
I agree 100%.
Quote from JackSafari on December 18, 2010, 1:14 amhanging_rope wrote:JackSafari wrote:The difficult part is the timing of a single hop to get the gun that bouncesskips me off the platform and over to the other side.That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)
I agree yes it is ABH.
That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)
I agree yes it is ABH.
Quote from hanging_rope on December 18, 2010, 4:01 amJack, please stop double and triple posting. There is a button in the top right of your previous posts that allow you to edit them in order to add things.
Jack, please stop double and triple posting. There is a button in the top right of your previous posts that allow you to edit them in order to add things.
Quote from Krogglidor on December 18, 2010, 4:12 amI got a new one, I could probably get it down to 2:00 with this route but this one is only 2:23
dyad 2:23
[spoiler]jHHnqJnoZUU[/spoiler]
I got a new one, I could probably get it down to 2:00 with this route but this one is only 2:23
dyad 2:23

My normal signature is ~100 pixels to big

Quote from hanging_rope on December 18, 2010, 4:29 amWow. Now you are thinking with portals!
Wow. Now you are thinking with portals!
Quote from Motanum on December 18, 2010, 6:28 amhanging_rope wrote:Wow. Now you are thinking with portals!And cubes! :p
And cubes! :p
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
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Quote from kataruna on January 4, 2011, 7:27 amMevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!
Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!
Quote from Whysopro? on January 4, 2011, 12:11 pmYeah man honestly this was a great map. I have never had to actually USE my brain in a custom Portal map until this one.
Yeah man honestly this was a great map. I have never had to actually USE my brain in a custom Portal map until this one.
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Quote from JackSafari on January 6, 2011, 3:18 pmkataruna wrote:Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!I agree with this. Mevious's game design skills are, IMHO, at a professional level.
After having played all the contest maps two or more times, I consider it to be the best map. There is no question that Mevious specifically designed Dyad from the ground up to meet all the contest objectives. Dyad is one big puzzle that is divided into three separate puzzles that the player must figure out. The map was well designed so that a player can roam anywhere from the very start, evaluate everything, and then decided in what order to proceed. If a player makes a mistake, or tries to solve a puzzle in a manner that is not possible, the player doesn't need to resetreload the game.
Also, the map can be solved by any player with typicalaverage Portal skills learned from playing the original game. No need to be concerned with having to perform advanced portal stunts like crouch-jump-flings. The map relies just as much on a person's analytical problem solving skills as it does Portal skills, maybe even more so.
And for me as a player, Dyad has a lot of replay valve. I always give a map high marks when it remains fun and challenging to play several times over. Overall, Dyad is solved each time using the same solution outline, but there are many different ways to efficiently solve it, or paths. If you were to get 10+ players to create walk thrus, you would likely find all 10 of them to be uniquely different and interesting; each player bringing their own play style as to how they completed the map. The map design does not force players to play a specific way or fail; players are allowed the freedom to play as they like, at a pace that suits their style of gaming. Dyad is a map that would make a great challenge map for least Portals and Least time.
I agree with this. Mevious's game design skills are, IMHO, at a professional level.
After having played all the contest maps two or more times, I consider it to be the best map. There is no question that Mevious specifically designed Dyad from the ground up to meet all the contest objectives. Dyad is one big puzzle that is divided into three separate puzzles that the player must figure out. The map was well designed so that a player can roam anywhere from the very start, evaluate everything, and then decided in what order to proceed. If a player makes a mistake, or tries to solve a puzzle in a manner that is not possible, the player doesn't need to resetreload the game.
Also, the map can be solved by any player with typicalaverage Portal skills learned from playing the original game. No need to be concerned with having to perform advanced portal stunts like crouch-jump-flings. The map relies just as much on a person's analytical problem solving skills as it does Portal skills, maybe even more so.
And for me as a player, Dyad has a lot of replay valve. I always give a map high marks when it remains fun and challenging to play several times over. Overall, Dyad is solved each time using the same solution outline, but there are many different ways to efficiently solve it, or paths. If you were to get 10+ players to create walk thrus, you would likely find all 10 of them to be uniquely different and interesting; each player bringing their own play style as to how they completed the map. The map design does not force players to play a specific way or fail; players are allowed the freedom to play as they like, at a pace that suits their style of gaming. Dyad is a map that would make a great challenge map for least Portals and Least time.