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Dyad 1.0

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JackSafari wrote:
The difficult part is the timing of a single hop to get the gun that bouncesskips me off the platform and over to the other side.

That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)

Krogglidor wrote:
You are officially the best mapper ever.

I agree 100%.

hanging_rope wrote:
JackSafari wrote:
The difficult part is the timing of a single hop to get the gun that bouncesskips me off the platform and over to the other side.

That is an ABH, it is just keeping your momentum from the fling rather than from your own jumps. (Not that it really matters.)

I agree yes it is ABH.

Jack, please stop double and triple posting. There is a button in the top right of your previous posts that allow you to edit them in order to add things.

I got a new one, I could probably get it down to 2:00 with this route but this one is only 2:23

dyad 2:23

Bet you can't beat my Portal time (16:58.37) :P

My normal signature is ~100 pixels to big :(

Wow. Now you are thinking with portals!

hanging_rope wrote:
Wow. Now you are thinking with portals!

And cubes! :p

Motanum's Website
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Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

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Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!

Yeah man honestly this was a great map. I have never had to actually USE my brain in a custom Portal map until this one.

I hate hanging with angry people. Why live life if your not having fun ALL the time? =)
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kataruna wrote:
Mevious, I played your map and I seriously think you should work for Valve. I'm sure those guys need more employees as I've seen their job ads and we all know that we have been waiting a whole 4 years for a sequel. You should consider it if you don't already have a better job. Cheers!

I agree with this. Mevious's game design skills are, IMHO, at a professional level.

After having played all the contest maps two or more times, I consider it to be the best map. There is no question that Mevious specifically designed Dyad from the ground up to meet all the contest objectives. Dyad is one big puzzle that is divided into three separate puzzles that the player must figure out. The map was well designed so that a player can roam anywhere from the very start, evaluate everything, and then decided in what order to proceed. If a player makes a mistake, or tries to solve a puzzle in a manner that is not possible, the player doesn't need to resetreload the game.

Also, the map can be solved by any player with typicalaverage Portal skills learned from playing the original game. No need to be concerned with having to perform advanced portal stunts like crouch-jump-flings. The map relies just as much on a person's analytical problem solving skills as it does Portal skills, maybe even more so.

And for me as a player, Dyad has a lot of replay valve. I always give a map high marks when it remains fun and challenging to play several times over. Overall, Dyad is solved each time using the same solution outline, but there are many different ways to efficiently solve it, or paths. If you were to get 10+ players to create walk thrus, you would likely find all 10 of them to be uniquely different and interesting; each player bringing their own play style as to how they completed the map. The map design does not force players to play a specific way or fail; players are allowed the freedom to play as they like, at a pace that suits their style of gaming. Dyad is a map that would make a great challenge map for least Portals and Least time.

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