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Dyad 1.0

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A masterwork, well done. Looked good and the puzzles required a lot of thought with the two sets of portals - agree that the big 01 02 are distracting - small number 1 and 2 would be better.
No tricky flings or hops, peeping etc..just portals and puzzles..nice...another great map!!

What I liked most about this map was that it requires a player to "think" about how to solve the three sections without being concerned that there are designer tricks thrown in to cause the player to spin and spin until the player realizes that he needs to do some weird combination of a complex crouch-jump-super-fling with hair splitting timing. In Dyad, once the player gets a handle of how to use the two portal sets, solving the puzzles is just a matter of breaking them down into smaller logic problems. The puzzle aren't complex, they are just obscure so the solution is not obvious. If the solutions were obvious, it would be no fun and not challenging.

It took me about 90 minutes to solve the entire map, and I had fun from start to finish. I never once got frustrated by the map design nor got to the point where I felt I wasn't making forward progress. I got stumped a few times and had to stop and think for several minutes, but I'm thankful I never spent 20-30 minutes attempting to do a ultra hard fling 100+ times until I finally succeeded once as seem to be a common design pattern in a lot of other portal maps.

Whysopro? wrote:
BTW I like your inaccessable cake of taunting-ness. =D

You can get the cake, but it takes a bit of extra thinking. I got the cake, but it took me a while. There is no tricks involved such as finding some hidden trigger or secret room. To get the cake, you just need to use logic and do 1 extra small stunt that you didn't do while solving the main three puzzles.

I'll put together a walk through and post it later.

Nononono I can get it myself. I just saw that it was protected by metal walls and fizzlers so I figured it was just for taunting.

I hate hanging with angry people. Why live life if your not having fun ALL the time? =)
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| BBBLLLLLLAAAAAAAAAAAAAAARRRGGGG!!!
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JackSafari wrote:
What I liked most about this map was that it requires a player to "think" about how to solve the three sections without being concerned that there are designer tricks thrown in to cause the player to spin and spin until the player realizes that he needs to do some weird combination of a complex crouch-jump-super-fling with hair splitting timing.

This. Everyone that is thinking of making a map should read this. (It is also my opinion of this map as well)

So, I've given another try at your map. And I've made more progress solving it.

I did use portal tunnelling, and well, I dunno if I am supposed to or if there is an alternative proper way without using engine glitches.

If you want me, I can make a video on youtube and show you how I am solving it.

Personally, I would like more of a learning curve. It quite hard to grasp at first, and maybe I am missing something that derives of having two linked portals.

Good, map. I like the new testing element, but as I've said before, it needs a better learning curve. Should have divided the 3 areas into three maps, thats what I would have done. It is a bit confusing at first when you just get to the middle of the chamber nad have no idea to go, other than to get a new portal device :P

I'll post more later after I've done more runs and finished it

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

The three main puzzles can all be solve with using Portal fundamentals. The primary difference is that there are two sets of Portals are involved. There is no need to look for hidden tricks, glitches, crouch-jump-fling, or short cuts because there aren't any. Even Portal tunneling doesn't really help all that much, just speeds things up in a few spots.

Hint:

Spoiler
Each of the three puzzle areas can be solved independently of each other. Getting each of the three cubes into the middle chamber must be done in a specific order
.

Yeah, It is just that for the flinging in the medium part, I was I able to skip some flizzers to fling to get the middle cube.

The easy section, I solved with fundamentals, and I am currently working on the hard section.

I think I should make a video of the medium section, cuz it seems like it may have been an intended alternative solution.

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Motanum wrote:
I did use portal tunnelling, and well, I dunno if I am supposed to or if there is an alternative proper way without using engine glitches.

On an off-topic note, portal tunnelling is not an engine glitch.

Spoiler
It has to be used to solve one of the advanced chambers, in fact.

(On-topic again)
I enjoyed this map thouroughly, and the size of the numbers didn't bother me too much. Well done, Mevious

hanging_rope wrote:
On an off-topic note, portal tunnelling is not an engine glitch.
Spoiler
It has to be used to solve one of the advanced chambers, in fact.

If you're talking about advanced chamber 15 then you don't necessarily need to use portal tunneling. chamber 15 with and without tunneling


I agree that it isn't an engine glitch, but I very much dislike it as a solution, and ever since Portal Pro I have gone to lengths to prevent players from using it to their advantage.
Spoiler
I have to limit myself here because I could go on and on about how much I DESPISE portal tunneling. If someone wants to argue about this, start another thread. I'd be happy to join in, but I don't want to derail this one.
Anyway... Back on topic, I am curious how tunneling has helped you with the second cube, Motanum.

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