Discouragement Encouragement
Quote from Kibate on May 29, 2011, 7:46 pmIt didn't lagged for me, even though i had several programs open at the same time and my computer can barely play portal 1
the puzzles were really fun, the light was also VERY good in those maps.
I would say it's average difficult, but there was one puzzle that made me think quite a bit. I think it was the second to last one(with the receivers that were on moving platforms) because there was one white wall(the one that was sticking out a bit) that had a automated portal placement on it, and so i thought "i have to use this white wall" which in the end didn't turn out to be true and only made everything harder.
I don't know if this was on purpose, but after playing portal2 for so long, one usually thinks "if there is a automated portal placement it must be an important part of the map"i gave it a 5/5
It didn't lagged for me, even though i had several programs open at the same time and my computer can barely play portal 1
the puzzles were really fun, the light was also VERY good in those maps.
I would say it's average difficult, but there was one puzzle that made me think quite a bit. I think it was the second to last one(with the receivers that were on moving platforms) because there was one white wall(the one that was sticking out a bit) that had a automated portal placement on it, and so i thought "i have to use this white wall" which in the end didn't turn out to be true and only made everything harder.
I don't know if this was on purpose, but after playing portal2 for so long, one usually thinks "if there is a automated portal placement it must be an important part of the map"
i gave it a 5/5
Quote from Groxkiller585 on May 29, 2011, 10:03 pmKibate wrote:It didn't lagged for me, even though i had several programs open at the same time and my computer can barely play portal 1the puzzles were really fun, the light was also VERY good in those maps.
I would say it's average difficult, but there was one puzzle that made me think quite a bit. I think it was the second to last one(with the receivers that were on moving platforms) because there was one white wall(the one that was sticking out a bit) that had a automated portal placement on it, and so i thought "i have to use this white wall" which in the end didn't turn out to be true and only made everything harder.
I don't know if this was on purpose, but after playing portal2 for so long, one usually thinks "if there is a automated portal placement it must be an important part of the map"i gave it a 5/5
[spoiler]Actually, you DO use that wall in the intended solution, which is why the auto-placement is there. The intended solution was to make a backwards Z-shape with the laser, the diagonal bit coming out of that wall piston.[/spoiler]
bjs0 wrote:It's easy to cheat your way up to the cubes in the first room, though. All I did was shoot a portal high on the wall adjacent to the ledge and jump at it diagonally.EDIT: The message at the end says "Encouragement Discouragement" instead of "Discouragement Encouragement."
I thought I fixed that by making that wall piece sticking out and facing away from the platform but I guess not. I will go fix that, as well as the wording mixup in the end, thanks for mentioning that.
xdiesp wrote:But multilaser puzzles have their limits and it shows especially if you've got 2 and no other kind.They are well designed in their own area of expertise, make no mistake, it's just that the ceiling for these jigsaws isn't much high.
I know this, but it's not easy to make very versatile and unique laser puzzles,so I tried my best to make it enjoyable at the very least.
Also in that playthrough video I noticed that some panels were clipping, I will fix that was well.
[spoiler]Has anyone found the secret room?[/spoiler]
the puzzles were really fun, the light was also VERY good in those maps.
I would say it's average difficult, but there was one puzzle that made me think quite a bit. I think it was the second to last one(with the receivers that were on moving platforms) because there was one white wall(the one that was sticking out a bit) that had a automated portal placement on it, and so i thought "i have to use this white wall" which in the end didn't turn out to be true and only made everything harder.
I don't know if this was on purpose, but after playing portal2 for so long, one usually thinks "if there is a automated portal placement it must be an important part of the map"
i gave it a 5/5
EDIT: The message at the end says "Encouragement Discouragement" instead of "Discouragement Encouragement."
I thought I fixed that by making that wall piece sticking out and facing away from the platform but I guess not. I will go fix that, as well as the wording mixup in the end, thanks for mentioning that.
They are well designed in their own area of expertise, make no mistake, it's just that the ceiling for these jigsaws isn't much high.
I know this, but it's not easy to make very versatile and unique laser puzzles,so I tried my best to make it enjoyable at the very least.
Also in that playthrough video I noticed that some panels were clipping, I will fix that was well.

Quote from Stylus on May 30, 2011, 5:01 amKibate wrote:It didn't lagged for me, even though i had several programs open at the same time and my computer can barely play portal 1There's a difference between laptop and desktop PC. Also you probably have graphic settings set on low which will obviously boost your fps counter.
And as Motanum said it lagged for me to. Yes i'm on a laptop. It wasn't that big of a deal for me. it would usually go from 60 to 50 fps which is noticeable in portal 2 but it's still playable(i could also change few settings if i was bugging me).
Design:
Designing destroyed aperture chamber is IMO a lot harder than any other theme. rooms were well constructed and you can see you have a lot of experience in making the maps.
[spoiler]The secret room was a great addition to the map![/spoiler] There's really not anything else I can say about it, you nailed it. One thing you don't have to worry about in this kind of maps, is losing the cubes.
There's one thing i found. i'm not sure but maybe you forgot one indicator on the floorScreenshotPuzzle:
The puzzles were great. i didn't find them too hard neither too easy which is perfect for a huge crowd of players.
[spoiler]the turrets didn't really pose a big threat[/spoiler] but i was surprised in the [spoiler]2nd room[/spoiler] as i wasn't paying attention.Overall:
I think this map will either will the competition or be up there at top with the best maps released. the only thing it's missing is some innovation but in this case that's not a bad thing. overall it has everything to receive a perfect grade!!!Thank you for sharing and good luck.
There's a difference between laptop and desktop PC. Also you probably have graphic settings set on low which will obviously boost your fps counter.
And as Motanum said it lagged for me to. Yes i'm on a laptop. It wasn't that big of a deal for me. it would usually go from 60 to 50 fps which is noticeable in portal 2 but it's still playable(i could also change few settings if i was bugging me).
Design:
Designing destroyed aperture chamber is IMO a lot harder than any other theme. rooms were well constructed and you can see you have a lot of experience in making the maps.
There's one thing i found. i'm not sure but maybe you forgot one indicator on the floorScreenshot
Puzzle:
The puzzles were great. i didn't find them too hard neither too easy which is perfect for a huge crowd of players.
Overall:
I think this map will either will the competition or be up there at top with the best maps released. the only thing it's missing is some innovation but in this case that's not a bad thing. overall it has everything to receive a perfect grade!!!
Thank you for sharing and good luck.
Quote from Groxkiller585 on May 30, 2011, 10:16 amLag was a problem I fought with in this map, see I may have a PC but it still lags because my GPU is crap, so I tried my hardest to get lag down but the last chamber took some work to force lag down (and it's still very laggy if you look from certain points)
The indicator missing is another bug I missed, I will fix that too. Expect V1.1 out sometime today!
Lag was a problem I fought with in this map, see I may have a PC but it still lags because my GPU is crap, so I tried my hardest to get lag down but the last chamber took some work to force lag down (and it's still very laggy if you look from certain points)
The indicator missing is another bug I missed, I will fix that too. Expect V1.1 out sometime today!

Quote from josepezdj on May 30, 2011, 10:52 amEy Grox, nice map. GREAT graphics... as usual. I'm fan of your work since Portal 1... Not so difficult but really great atmosphere and details. The shadows AWESOME!! A bit too-many lasers for my taste, but good puzzles.
Looking forward for more maps from you!
Thanks for being there creating for the players!
Kind regards.
Ey Grox, nice map. GREAT graphics... as usual. I'm fan of your work since Portal 1... Not so difficult but really great atmosphere and details. The shadows AWESOME!! A bit too-many lasers for my taste, but good puzzles.
Looking forward for more maps from you!
Thanks for being there creating for the players!
Kind regards.
Quote from Another Bad Pun on May 30, 2011, 11:42 amI have five things to say after completing this map.
[spoiler]1. I only died once.
![]()
2. It was laggy the whole time for me.
3. It had very good lighting and details, but it felt kind of crowded and closed in.
4. The music helped it make more peacfull than it really was. (Which is good.)
5. Gee you like moving destruction train![/spoiler]
I have five things to say after completing this map.
2. It was laggy the whole time for me.
3. It had very good lighting and details, but it felt kind of crowded and closed in.
4. The music helped it make more peacfull than it really was. (Which is good.)
5. Gee you like moving destruction train!
Quote from Dirty50ck5 on May 30, 2011, 1:29 pmCertainly the most visually stunning custom maps I've ever played. Had a very professional polished feel to it like a real section by Valve. That being said I found the puzzles to be a bit lacking and repetitive. Additionally, I'm not a huge fan of too much laser redirection, mostly because I get tired of constantly running into the lasers as I hop around. As others said, the visual nature of this gave me a little lag (2010 MacBook Pro, 2.4 GHz Core2Duo, NVIDIA GeForce 320M, 4GB RAM), but not enough to really be detrimental to my playing, it just made me feel... uneasy.
Certainly the most visually stunning custom maps I've ever played. Had a very professional polished feel to it like a real section by Valve. That being said I found the puzzles to be a bit lacking and repetitive. Additionally, I'm not a huge fan of too much laser redirection, mostly because I get tired of constantly running into the lasers as I hop around. As others said, the visual nature of this gave me a little lag (2010 MacBook Pro, 2.4 GHz Core2Duo, NVIDIA GeForce 320M, 4GB RAM), but not enough to really be detrimental to my playing, it just made me feel... uneasy.
Quote from meh301 on May 30, 2011, 2:35 pmThis was just epic... I
-ed sooo hard!
!WARNING! Spoilers !WARNIG!
YouTube Playthrough
[spoiler]LZyDWnh9DN4[/spoiler]
This was just epic... I
-ed sooo hard!
!WARNING! Spoilers !WARNIG!
YouTube Playthrough
Quote from msleeper on May 30, 2011, 2:56 pmThe "bigspoiler" tags hides Youtube videos, normal "spoiler" tags do not.
The "bigspoiler" tags hides Youtube videos, normal "spoiler" tags do not.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from meh301 on May 30, 2011, 3:11 pmmsleeper wrote:The "bigspoiler" tags hides Youtube videos, normal "spoiler" tags do not.oh ok thanks!
oh ok thanks!










