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No. The cube doesn't get coated. The ground below it does, so they can jump up and catch it while it is flying, which is not what I want.

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Oh, ok, misunderstood

I guess I could replace the cube in the instance with a prop_dynamic and have it killed as soon as it goes into the funnel and replaced by a normal weighted cube... but that's messy...

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Actually, the prop_physics or overide has the output of disabling pickup

Well if I have to spawn the cube as a prop_physics I will, but i'd prefer to do it as a weighted cube just because it'll make the instance a lot less messy without a point_template and everything...

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Couldn't you make your own dropper?

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