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Creative thinking... (Spoiler)

Robinson wrote:
There is one instance of the game I actually solved a puzzle in an alternate way then Valve intended it, on my first playtrough.

Some of you might remember this specific room, right after the rocket launcher:

http://www.xs4all.nl/~dianajo/escape_010000.jpg

Yes, the vent was too high. And there was no obvious way to get in it at first glance...

So I eventually solved it like I would in real life:

http://www.xs4all.nl/~dianajo/escape_010001.jpg

that's how i did it, with the chair. it was only later, when i saw somebody do it with the launcher, that i saw that other way. if they'd stuck an emancipation field into that room or nearby, i guess i'd have kept trying to figure out something else, until the rocket launcher occurred to me.

BTW, did anybody see the youtube vid of somebody defeating GlaDOS with a turret, super duper fast? heh. that's creative thinking, but the question is where did the turret come from?

http://www.youtube.com/watch?v=omdnW_mqckY

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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the turret comes from the massive turret ambush. at least thats where the person who did the 13 min speed run got his from.

?But there?s no sense crying over every mistake.
You just keep on trying till you run out of cake!?

Using a chair never occurred to me in the first place, since it was obvious that the puzzles were designed with boxes and rocket launchers as the main elements, and chairs strictly as decorative with no intended function other than looking pretty.

Link, mah boi, this peace is what all true warriors strive for!

I used the chair as well. But I brought the chair with me through the vent to see if it would break the fan (it didn't, of course, but it was fun to watch the chair get crushed).

I had no idea that you could solve the puzzle the Valve way until now. *smacks forehead*

"I know this facinates you, you facinator."

I think I used the chair as well.

Currently working on Darksiders 3.