Creating Panels - Prop_dynamic
Quote from DaisyCutter on May 5, 2011, 9:58 amHi Nazer
Have a look at thes files
http://www.deviant-design-ltd.co.uk/tuts/corner_back.zip
I have had a play with it. It seems that the way source name their sequences doesn't apply perfectly to all, It really needs some time spent to get these settings perfect.
I will be adding another vmf and bsp soon, with yet more moving panels:) i have still to figure out the dynamics of some of the animations etc.
P.S. I would like to release my SP map before this hopefully by the end of the week.
Will release some screen shots soon
Hi Nazer
Have a look at thes files
http://www.deviant-design-ltd.co.uk/tuts/corner_back.zip
I have had a play with it. It seems that the way source name their sequences doesn't apply perfectly to all, It really needs some time spent to get these settings perfect.
I will be adding another vmf and bsp soon, with yet more moving panels:) i have still to figure out the dynamics of some of the animations etc.
P.S. I would like to release my SP map before this hopefully by the end of the week.
Will release some screen shots soon
Quote from NaZer on May 5, 2011, 10:39 amHeij again DaisyCutter that vmf file just saved my life.
its all working so far and i just wanna say great post and GREAT response.
Keep up the good work i really appriciate it![]()
And im also looking forward to playing your SP map
Heij again DaisyCutter that vmf file just saved my life.
its all working so far and i just wanna say great post and GREAT response.
Keep up the good work i really appriciate it
And im also looking forward to playing your SP map

Quote from msleeper on May 5, 2011, 4:11 pmDaisyCutter - Please do not link to external files. Upload them to the download database instead. Thanks.
DaisyCutter - Please do not link to external files. Upload them to the download database instead. Thanks.
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Quote from DaisyCutter on May 5, 2011, 8:15 pmOk msleeper, i will do that from now on!
Ok msleeper, i will do that from now on!
Quote from Stylus on May 7, 2011, 6:57 amThank you for this tutorial. You helped me realise how easy it is to make them. what i did for my map i'm working on is that i've used it with a button.
Thank you for this tutorial. You helped me realise how easy it is to make them. what i did for my map i'm working on is that i've used it with a button.
Quote from DrummerB on May 7, 2011, 11:52 amIn the logic_auto, don't you want to disable relay_close instead of the model? Maybe I'm just not understanding it completely.
In the logic_auto, don't you want to disable relay_close instead of the model? Maybe I'm just not understanding it completely.
Quote from Beer-Me on May 7, 2011, 4:49 pmOnTrigger 'Name Of Model' SetDefaultAnimation makeramp_04open_idlend 0.01 No
That line is somewhat unnecessary. I don't need to use it with my panels.
Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?
OnTrigger 'Name Of Model' SetDefaultAnimation makeramp_04open_idlend 0.01 No
That line is somewhat unnecessary. I don't need to use it with my panels.
Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?
Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html
Quote from Zeppelinfreak on May 8, 2011, 3:06 amI have a small idea for my map where you have a panel that is malfunctioning and then you fix it. It would play the typical error animation where it bangs and spins and tries to fit back into the wall and then when you fix it, it then retreats properly and flush with the wall.
Does anyone have any ideas on what animation sequence would fluently go from one of the error animations to closing into the wall? I have been looking at them but there are 200 of them.
I have a small idea for my map where you have a panel that is malfunctioning and then you fix it. It would play the typical error animation where it bangs and spins and tries to fit back into the wall and then when you fix it, it then retreats properly and flush with the wall.
Does anyone have any ideas on what animation sequence would fluently go from one of the error animations to closing into the wall? I have been looking at them but there are 200 of them.
Quote from DaisyCutter on May 8, 2011, 7:45 pmDrummerB wrote:In the logic_auto, don't you want to disable relay_close instead of the model? Maybe I'm just not understanding it completely.You only need the close Relay if you want the panels to reset, Say a prop_floor_button, you might want the user to leave a cube on it to prevent them from triggering the panels and taking the cube with them.
You only need the close Relay if you want the panels to reset, Say a prop_floor_button, you might want the user to leave a cube on it to prevent them from triggering the panels and taking the cube with them.
Quote from DaisyCutter on May 8, 2011, 7:47 pmBeer-Me wrote:OnTrigger 'Name Of Model' SetDefaultAnimation makeramp_04open_idlend 0.01 NoThat line is somewhat unnecessary. I don't need to use it with my panels.
Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?
Simply change the names of the animations to suite your needs. It is worth spending a little time looking through all the sequences.
That line is somewhat unnecessary. I don't need to use it with my panels.
Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?
Simply change the names of the animations to suite your needs. It is worth spending a little time looking through all the sequences.