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Creating Panels - Prop_dynamic

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Hi Nazer

Have a look at thes files

http://www.deviant-design-ltd.co.uk/tuts/corner_back.zip

I have had a play with it. It seems that the way source name their sequences doesn't apply perfectly to all, It really needs some time spent to get these settings perfect.

I will be adding another vmf and bsp soon, with yet more moving panels:) i have still to figure out the dynamics of some of the animations etc.

P.S. I would like to release my SP map before this hopefully by the end of the week.
Will release some screen shots soon :)

Heij again DaisyCutter that vmf file just saved my life.
its all working so far and i just wanna say great post and GREAT response.
Keep up the good work i really appriciate it
:thumbup:

And im also looking forward to playing your SP map :D

DaisyCutter - Please do not link to external files. Upload them to the download database instead. Thanks.

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Ok msleeper, i will do that from now on!

Thank you for this tutorial. You helped me realise how easy it is to make them. what i did for my map i'm working on is that i've used it with a button.

In the logic_auto, don't you want to disable relay_close instead of the model? Maybe I'm just not understanding it completely.

OnTrigger 'Name Of Model' SetDefaultAnimation makeramp_04open_idlend 0.01 No

That line is somewhat unnecessary. I don't need to use it with my panels.

Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?

Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

I have a small idea for my map where you have a panel that is malfunctioning and then you fix it. It would play the typical error animation where it bangs and spins and tries to fit back into the wall and then when you fix it, it then retreats properly and flush with the wall.

Does anyone have any ideas on what animation sequence would fluently go from one of the error animations to closing into the wall? I have been looking at them but there are 200 of them.

DrummerB wrote:
In the logic_auto, don't you want to disable relay_close instead of the model? Maybe I'm just not understanding it completely.

You only need the close Relay if you want the panels to reset, Say a prop_floor_button, you might want the user to leave a cube on it to prevent them from triggering the panels and taking the cube with them.

Beer-Me wrote:
OnTrigger 'Name Of Model' SetDefaultAnimation makeramp_04open_idlend 0.01 No

That line is somewhat unnecessary. I don't need to use it with my panels.

Some animation sequences only have a forward animation and not a retracting one, any idea how to set the close animation the forward one and reverse it?

Simply change the names of the animations to suite your needs. It is worth spending a little time looking through all the sequences.

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