[Coop] The halls of Menoetius Co-op
Quote from magicrat on May 8, 2011, 12:39 amThis is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file.
v1.3:
made the map less confusing to solve. that is all.
v1.4:
bumped up the difficulty a tiny bit for an interesting game mechanic.
v1.5:
changed and aligned textures
added indicator lights for all buttons
updated lighting
improved overall design of map.
fixed ending
added companion cubes.File Name: mp_coop_halls_of_menoetius.zip
File Size: 2.18 MiB
Click here to download The halls of Menoetius Co-op
This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file.
v1.3:
made the map less confusing to solve. that is all.
v1.4:
bumped up the difficulty a tiny bit for an interesting game mechanic.
v1.5:
changed and aligned textures
added indicator lights for all buttons
updated lighting
improved overall design of map.
fixed ending
added companion cubes.
File Name: mp_coop_halls_of_menoetius.zip
File Size: 2.18 MiB
Click here to download The halls of Menoetius Co-op
Quote from PortalCombat on May 8, 2011, 7:30 amdude... this map really s.u.c.k.z... sorry to say that, but it was no fun to solve it.
[spoiler]- There are many flickering or even missing textures
- it is not noticeable that you are not in the same room...
- when we noticed that there is 1 lever on a different pos... oh dude - WHY?
=> we solved that map... and we were very unhappy - so boring -.-[/spoiler]It may be your first map, but thats not the kind of map / puzzle we want to see here.
Let the players play their co-op game and act together with good timing.Edit: Think about the name "portal" ... why dont you use them on your map? ^^
Regards
PortalCombat
dude... this map really s.u.c.k.z... sorry to say that, but it was no fun to solve it.
- it is not noticeable that you are not in the same room...
- when we noticed that there is 1 lever on a different pos... oh dude - WHY?
=> we solved that map... and we were very unhappy - so boring -.-
It may be your first map, but thats not the kind of map / puzzle we want to see here.
Let the players play their co-op game and act together with good timing.
Edit: Think about the name "portal" ... why dont you use them on your map? ^^
Regards
PortalCombat
Quote from bartsimpson94 on May 8, 2011, 7:54 ami agree with you this map is really sucking
what are those shitti world portals for?
you feel like your partner is a ghost
and this map is only confusing
i agree with you this map is really sucking
what are those shitti world portals for?
you feel like your partner is a ghost
and this map is only confusing
Quote from magicrat on May 8, 2011, 10:36 amI understand your cries of pain, but I suppose that is not the map I was going for. I went out to try and create a real puzzle. one more like a rubik's cube. If that is not your thing, then I am sorry, but I thought this to be a "puzzle" game. I suppose this is a puzzle more like you would find in the professor Layton series, and less like the ones you are used to. for your convenience I updated the map to make it less confusing.
I understand your cries of pain, but I suppose that is not the map I was going for. I went out to try and create a real puzzle. one more like a rubik's cube. If that is not your thing, then I am sorry, but I thought this to be a "puzzle" game. I suppose this is a puzzle more like you would find in the professor Layton series, and less like the ones you are used to. for your convenience I updated the map to make it less confusing.
Quote from Pops on May 8, 2011, 1:04 pmWe laughed and enjoyed the map.. it took us 40 minutes to complete and I think we ended up cheating. He stated before it was a brain buster and not portal gun map so I don't know what people were expecting.
[spoiler]The whole same but separate room thing was AWESOME and I think you could push that to even further heights incorporating portals[/spoiler]
[spoiler]Did we cheat or beat id legit I would love to know. In the end we had to get ourself stuck on one of the hallway buttons to give the other person enough time to hit theirs and run for the exit room[/spoiler]
[spoiler]Once we found the right side mismatch with the button against the wall we got a solution[/spoiler]
We did not have any texture bugs
We laughed and enjoyed the map.. it took us 40 minutes to complete and I think we ended up cheating. He stated before it was a brain buster and not portal gun map so I don't know what people were expecting.
We did not have any texture bugs
Quote from magicrat on May 8, 2011, 1:19 pmI really would not call it a nerf, however
[spoiler]instead of hanging on the portal button like you did, there is now a concave spot that is easier to spot and serves the same purpose. I don't know if this made the map too easy, but it seemed like an improvement I suppose, and yes that was the intended solution[/spoiler]
I really would not call it a nerf, however
Quote from Pops on May 8, 2011, 1:34 pm[spoiler]Aww that's too bad... gonna make it alot easier. The getting stuck thing though did feel glitchy so I spose another solution was in order.[/spoiler]
[spoiler]Are you going to make more of these same/different room maps ?[/spoiler]
Quote from magicrat on May 8, 2011, 2:20 pmedited the map again, this time I believe for the better.
[spoiler]instead of a simple concave indention, there is now a timing puzzle, and best of all it should not feel glichy[/spoiler]
I have some pretty crazy ideas right now for future maps. and you should see more from me in the future.
edited the map again, this time I believe for the better.
I have some pretty crazy ideas right now for future maps. and you should see more from me in the future.
Quote from Hober on May 8, 2011, 3:44 pmJust played the map. It's definitely an interesting concept and kind of a mindfuck. I think the key is to make it clear that this is not a portal map ([spoiler]you won't use the portal gun at all[/spoiler]), but a, as you say, rubik's cube-like straight up puzzle. As long as you go in expecting that, it was... interesting.
Just played the map. It's definitely an interesting concept and kind of a mindfuck. I think the key is to make it clear that this is not a portal map (
