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[Coop] Spare map pack

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This is a 3 level map pack i made that consists of maps that were originally intended to be in my mod later got removed. I connected them nicely but you can still see some incosistency between each one's style. It has custom textures and instances. Test Chamber signs made with Omnicoders app and everything else by me. It has 5 puzzles overall ranging from easy to medium difficulty. If you rate the map please leave a comment too, especially if its a low score.

IMPORTANT
The last map is poorly optimized and the floor buttons are a little glitchy so dont give them a hard time. I would have thrown away the last map but by the time i realized it had a few too many problems i had already finished it.

Please leave a comment after playing.

Click here to download [Coop] Spare map pack

Just played through with Djinn.
Some parts were 5/5, some where 2/5.

First map:
Issue: We got out of the intended map; resulting in us getting stuck.
Puzzle 1:

Spoiler
I didn't really like the timing

Puzzle 2: quite standard; not really interesting tbh.

Second map:
Issues: none
Puzzle 1: Clever... very clever!
Puzzle 2: Nice coop bridge map!

Third map:
Issues: Lag; got stuck,

Spoiler
the fling after the crash in the air was very shocky; we were constantly hitting each other

I think Djinn's vid will explain.

There is some room for improvements but I'd go for a 4/5 here. Great job!
Puzzle: quite straight forward but it was pretty ok.

Nice mappack, however it needs some more work. It got some 5/5 moments and it got some 2/5 moments (like getting stuck or totally breaking the map).

The blindrun of lpfreaky and me ended up becoming a full hour episode of "Really?". Look forward for it, I'll upload it after the Easter weekend. Don't miss to see lpfreaky fail :D

Djinndrache wrote:
Don't miss to see lpfreaky fail :D

I BLAME YOU! :lol:

Cool Map-Pack. I really enjoyed it to play. I like the

Spoiler
Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.

But, i stuck in the first chamber.

Spoiler

Note to myself: record a blindrun video at the next map we play ;)

Portal2JAEP is Released! - Portal2 Map-Manager with many features!
Image
Tyri wrote:
But, i stuck in the first chamber.

Spoiler

Note to myself: record a blindrun video at the next map we play ;)

We got stuck the same way

Tyri wrote:
Cool Map-Pack. I really enjoyed it to play. I like the
Spoiler
Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.

But, i stuck in the first chamber.

Spoiler

Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?

That Greek Guy wrote:
Tyri wrote:
Cool Map-Pack. I really enjoyed it to play. I like the
Spoiler
Lightbridge-Labyrinth in the 2nd chamber and the Catapult run in the last chamber - very funny and cool idea.

But, i stuck in the first chamber.

Spoiler

Ok i fixed it. But i gotta say. what did you think was gonna happen when you went up there? Did it really look like somewhere you were supposed to be?

Yes it did :P we had no idea where to go and this seemed to be the only possibility so we tried that :p

Maps 1 and 2 were very nice like the others already said. But Map 3 was rather annoying for me.

I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.

zivi7 wrote:
Maps 1 and 2 were very nice like the others already said. But Map 3 was rather annoying for me.

I found it a bit confusing. Dying and respawning in different areas didn't help me with it. The buttons didn't seem to register the cube was on them sometimes. I didn't understand that we had reached the exit and that we'd have to stand below those sucker tubes. Instead I explored that office building across the gap forever. But since you posted a warning about the last map and because the first two maps of the pack are good fun I'd say 4/5.

There is only one button that can be pressed for one faithplate at the time.
If you have a cube on one button and you step onto the other button nothing will happen since the cube was there before you.

I agree on the different area re-spawn. This was helpful in some cases and confusing and helping to get stuck in the other case. You might want to consider changing this.

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