[Coop] Space Gardens

Quote from msleeper on June 3, 2012, 3:24 amFinally got around to playing this. The last 2 maps made me literally want to kill myself. I love the cube "logic gates", though they were extremely confusing since the concept is never really taught to the player. I also managed to glitch the second one you encounter (the one by the shredder pit) without even realizing it until afterwards; the gate didn't return to the intended position, thus making the puzzle much simpler. I also really like the gel converter as well; I think everyone would appreciate if you released an instance of that for other mappers to use.
The last map was insanely huge and felt really intimidating. Me and my partner spent a good 5 or 6 minutes just walking around going "fuck how are we ever going to beat this". The first half was cool, though the cube logic gate there can be totally bypassed. The second part was kind of daunting, playing musical chairs with the funnel and gel, which I'm going to partly blame on alcohol.
In a sentence: the puzzles were difficult, but they were difficult in the right way. They relied on the players using the elements at play and not on any tricks or gimmicks.
I minorish visual suggestion: in the final area when you're outside, you should put the Earth in view. I saw it through some holes in the ceiling in another map, but it would be a nice visual reward for beating it.
Finally got around to playing this. The last 2 maps made me literally want to kill myself. I love the cube "logic gates", though they were extremely confusing since the concept is never really taught to the player. I also managed to glitch the second one you encounter (the one by the shredder pit) without even realizing it until afterwards; the gate didn't return to the intended position, thus making the puzzle much simpler. I also really like the gel converter as well; I think everyone would appreciate if you released an instance of that for other mappers to use.
The last map was insanely huge and felt really intimidating. Me and my partner spent a good 5 or 6 minutes just walking around going "fuck how are we ever going to beat this". The first half was cool, though the cube logic gate there can be totally bypassed. The second part was kind of daunting, playing musical chairs with the funnel and gel, which I'm going to partly blame on alcohol.
In a sentence: the puzzles were difficult, but they were difficult in the right way. They relied on the players using the elements at play and not on any tricks or gimmicks.
I minorish visual suggestion: in the final area when you're outside, you should put the Earth in view. I saw it through some holes in the ceiling in another map, but it would be a nice visual reward for beating it.
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Quote from Fluppy on June 4, 2012, 10:46 amBEARD! wrote:It was apparent from this first test that the sound balance wasn't quite right.Yea, I tried to balance it, I compressed the speech lines so I could make it louder, but it is still too quiet. Maybe I'll try to do something with that.
BEARD! wrote:The Gel converter was far more impressive (I'd love to know how you managed that).msleeper wrote:I also really like the gel converter as well; I think everyone would appreciate if you released an instance of that for other mappers to use.The gel converter is my little secret
, but I think it is time to share it with the world.
A long time ago I was looking for the way to detect the gel. I found this thread, but I didn't like the way of doing that. So I've got this idea: "What if I use a cube for detecting the gel? Cubes have OnPainted output!". And this is how I made my first version of the gel converter. I will upload the instance, but now you can convert only the one type of gel to another - this can be fixed with some outputs.
msleeper wrote:In a sentence: the puzzles were difficult, but they were difficult in the right way. They relied on the players using the elements at play and not on any tricks or gimmicks.Thank you, that was exactly my goal.
msleeper wrote:I minorish visual suggestion: in the final area when you're outside, you should put the Earth in view. I saw it through some holes in the ceiling in another map, but it would be a nice visual reward for beating it.I think the Earth is behind the moonbase, I should move it so players can see it.
Yea, I tried to balance it, I compressed the speech lines so I could make it louder, but it is still too quiet. Maybe I'll try to do something with that.
The gel converter is my little secret , but I think it is time to share it with the world.
A long time ago I was looking for the way to detect the gel. I found this thread, but I didn't like the way of doing that. So I've got this idea: "What if I use a cube for detecting the gel? Cubes have OnPainted output!". And this is how I made my first version of the gel converter. I will upload the instance, but now you can convert only the one type of gel to another - this can be fixed with some outputs.
Thank you, that was exactly my goal.
I think the Earth is behind the moonbase, I should move it so players can see it.
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Quote from Nilz11 on June 7, 2012, 12:36 pmSomething i want to add, i forgot because of my music question
.
The parts of the map were really challenging. We played around 3 hours and tried 1 hour to get the easter egg. The first 2 levels were really challenging - it took us the most time. But the others were a way to easy, maybe we are trained to think in a portal way, but we made them in a very short time compared to the first two.
Maybe you can change the order or something like that. Btw for the first two levels we needed almost 2 hours
Something i want to add, i forgot because of my music question .
The parts of the map were really challenging. We played around 3 hours and tried 1 hour to get the easter egg. The first 2 levels were really challenging - it took us the most time. But the others were a way to easy, maybe we are trained to think in a portal way, but we made them in a very short time compared to the first two.
Maybe you can change the order or something like that. Btw for the first two levels we needed almost 2 hours
Quote from cairo140 on June 26, 2012, 12:09 amThanks for the map set. These have been a lot of fun. We're on [spoiler]the epilogue[/spoiler] right now!
We had a curious moment in part 4 and aren't sure if we performed the officially sanctioned solution. Here's a semi-rehearsed playthrough video:
http://www.youtube.com/watch?v=GqesserJBjg
We also resorted to a bit of funny business [spoiler](running through a portal and turning around and switching out the portal we just went through)[/spoiler] in part 5. I'll see if I can whip together a video on that too.
Any feedback on our solution is appreciated. Thanks again for the excellent map pack!
Thanks for the map set. These have been a lot of fun. We're on
We had a curious moment in part 4 and aren't sure if we performed the officially sanctioned solution. Here's a semi-rehearsed playthrough video:
http://www.youtube.com/watch?v=GqesserJBjg
We also resorted to a bit of funny business
Any feedback on our solution is appreciated. Thanks again for the excellent map pack!
Quote from cairo140 on June 26, 2012, 10:36 pmWe were unfortunately able to cheese our way through [spoiler]part 1/part 3 of level 6[/spoiler] by throwing the cube over into the red/green field, bypassing part 2 entirely. If I can assist further in helping to get the bottom of this, let me know!
We were unfortunately able to cheese our way through
Quote from Fluppy on July 2, 2012, 3:28 am10.000 downloads! O_O
Appropriate meme
[spoiler][/spoiler]
Thank you so much, it looks like I should start to work on another project.
10.000 downloads! O_O
Appropriate meme
Thank you so much, it looks like I should start to work on another project.
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from xdc the doc on May 17, 2013, 4:47 pmJust wanted to say thank you.... amazing level design. We really enjoyed it.
More please!
Just wanted to say thank you.... amazing level design. We really enjoyed it.
More please!
Quote from TopHATTwaffle on October 6, 2013, 3:42 pmJust played through the level pack. The puzzles were really good. Some were annoying and I felt that I lost my bearings a few times.
There was also the cube relay fizzler? You set up the concept really well. Then just broke that concept in the next level. In the first level, you have the kill the cube to trigger it. Then you have the re-set when you respawn the cube. What gives?
The over all visuals were.... Meh. I really think they could have been better. Some of those plant life chambers could have benefited from detail sprites, some particles, or even a dynamic light. It was like an organic, living, chamber was frozen in time. Really killed the immersion for me.
Just played through the level pack. The puzzles were really good. Some were annoying and I felt that I lost my bearings a few times.
There was also the cube relay fizzler? You set up the concept really well. Then just broke that concept in the next level. In the first level, you have the kill the cube to trigger it. Then you have the re-set when you respawn the cube. What gives?
The over all visuals were.... Meh. I really think they could have been better. Some of those plant life chambers could have benefited from detail sprites, some particles, or even a dynamic light. It was like an organic, living, chamber was frozen in time. Really killed the immersion for me.
http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)
Quote from Fluppy on October 7, 2013, 10:35 amThanks for the feedback! I'd like to know which parts you found annoying.
TopHATTwaffle wrote:There was also the cube relay fizzler? You set up the concept really well. Then just broke that concept in the next level. In the first level, you have the kill the cube to trigger it. Then you have the re-set when you respawn the cube. What gives?That's because I was getting desperate with fixing the unintended solutions in that puzzle. I know that's where I failed in puzzle design.
Thanks for the feedback! I'd like to know which parts you found annoying.
That's because I was getting desperate with fixing the unintended solutions in that puzzle. I know that's where I failed in puzzle design.
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