[Coop] Space Gardens
Quote from Insomnautik on April 21, 2012, 3:05 pmJust wow, do you know how close i got to that solution many times, yet it just never crossed my mind to [spoiler]use the button to turn off the light bridge once one person is over[/spoiler].
[Edit][spoiler]You could make a floor button that turns off the light bridge and a cube button that turns off the fizzler to the next room. I don't think that removes any of the solutions you intended, and maybe makes it a little more obvious what it does. Like, i know the cube button turned off the light bridge, but i thought that was just to make it harder on us to get to the next room because it was associated with the cube button. Didn't think to use it to our advantage. I think a second button to turn off the light bridge that a player can control would make it more obvious what your supposed to use it for.[/spoiler]
But, this is just an idea, hope you can figure something out because that was the ONLY frustrating point I had with the whole mappack.
[Edit2] Forgot to mention the hub not working, I'll check again today to see if it was an installation problem, i've never seen this problem before eather.
[Edit3] Yah... partner had scripts in wrong folder.
Just wow, do you know how close i got to that solution many times, yet it just never crossed my mind to

[Edit]
But, this is just an idea, hope you can figure something out because that was the ONLY frustrating point I had with the whole mappack.
[Edit2] Forgot to mention the hub not working, I'll check again today to see if it was an installation problem, i've never seen this problem before eather.
[Edit3] Yah... partner had scripts in wrong folder.
Quote from joeyoh9292 on April 21, 2012, 3:35 pmGonna record a walkthrough now. Can't figure out chamber 3 properly, so we'll just glitch it if we can't figure it out. By the way, is there a demo editor program I can use, or do I have to get Fraps?
Gonna record a walkthrough now. Can't figure out chamber 3 properly, so we'll just glitch it if we can't figure it out. By the way, is there a demo editor program I can use, or do I have to get Fraps?
Quote from Fluppy on April 21, 2012, 4:24 pmIf you use in-game demo recording, you can export videos via developer console. But I usually use Fraps, which is really good and I recommend you to get it. If you are looking for something free, I think Camstudio is a freeware.
Chamber 3 is not that hard, try to solve it again
If you use in-game demo recording, you can export videos via developer console. But I usually use Fraps, which is really good and I recommend you to get it. If you are looking for something free, I think Camstudio is a freeware.
Chamber 3 is not that hard, try to solve it again
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Quote from soundsofentropy on April 21, 2012, 4:45 pmHey, I just played Space Gardens and first off, really great maps. I played with Insomnautik, and we had some trouble with chamber 4 (although in retrospect, it really wasn't bad--that helper panel incited some rage on the first go, though), but we also found a few unintended solutions. Here are a few.
[spoiler]You can throw the cube to your partner in chamber 4 to get it on the ledge, but that's no big deal. I think Insomnautik will upload the way we broke test 1 in the last chamber, but it involves a trick shot and some silly bridge placement. And then in test 2 of that chamber, you can paint the ground in the room with the button ledge with blue gel, then orange gel (I can record if you want to know exactly what I mean), and sort of avoid all the flinging. I don't think that's intended, but it worked for us.[/spoiler] Anyway, the maps are really well designed and the atmosphere is really cool, so it's definitely a 5/5. I'd make sure the goo fizzles cubes in the last chamber, and also there was a ceiling in chamber 3 (I think) that seemed a bit low--you fling into it to press a cube button, but I hit the ceiling once or twice.Oh, and please do something with low gravity! It was a tease not to be able to solve a puzzle in it, and I think it would be a hell of a lot of fun.
EDIT: Oh, and yes, I had copied the scripts into the wrong folder, so the hub didn't work. I'm still wiping the egg off my face, but it works fine when you install it right.
Hey, I just played Space Gardens and first off, really great maps. I played with Insomnautik, and we had some trouble with chamber 4 (although in retrospect, it really wasn't bad--that helper panel incited some rage on the first go, though), but we also found a few unintended solutions. Here are a few.
Oh, and please do something with low gravity! It was a tease not to be able to solve a puzzle in it, and I think it would be a hell of a lot of fun.
EDIT: Oh, and yes, I had copied the scripts into the wrong folder, so the hub didn't work. I'm still wiping the egg off my face, but it works fine when you install it right.
Quote from benji2015 on April 22, 2012, 12:23 amBest map pack I've ever played on Portal 2. Really great.
(Gripe)[spoiler]Is the voice a text-to-speech or an audio recording with modifications? If the later, it's got a bit too much... computerization? in it.[/spoiler]
Still though, these are amazing. Incredible attention to detail too.
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I've tried mapping and I can't get anywhere near this level of quality...
Best map pack I've ever played on Portal 2. Really great.
(Gripe)
Still though, these are amazing. Incredible attention to detail too.
I've tried mapping and I can't get anywhere near this level of quality...
Quote from Fluppy on April 22, 2012, 11:23 am@soundsofentropy
I won't fix these uninteded solutions, because I think all of them are okay (they don't help you much). I am happy that you fixed the lobby scripts, because I think chickemobile did awesome work with the scripts for lobby and it would be shame to not try it.
@benji2015
Thank you
I used text-to-speech program, because I am not native speaker. And don't worry if your maps are not good enough, just keep mapping and practicing!
I won't fix these uninteded solutions, because I think all of them are okay (they don't help you much). I am happy that you fixed the lobby scripts, because I think chickemobile did awesome work with the scripts for lobby and it would be shame to not try it.
Thank you I used text-to-speech program, because I am not native speaker. And don't worry if your maps are not good enough, just keep mapping and practicing!
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Quote from KennKong on April 26, 2012, 5:51 amRedunzl and I took 5 hours to play this monster, and we loved every minute of it. However, we had a video glitch throughout the game. All portal surfaces were see-through. They worked normally, but you could see what was behind them, which was usually just blackness. We thought it some weird effect you came up with on purpose, until we came here and watched bits of others' playthroughs.
It totally weirded out in the hub, as you can see here:
Link: http://www.youtube.com/watch?v=SbZzePOMHHQ
[spoiler]SbZzePOMHHQ[/spoiler]It wasn't a problem anywhere else, but it affected the way we played the map because we could see into adjoining rooms that we couldn't access yet. If you could figure out how to do this on purpose, it might make a neat effect if used judiciously.I probably caused this by packing all the files into a .vpk, then playing it in a mod. I don't like to mess up my portal2 directories with user files, so I do this often. I've never had a problem before, but I'm sure it's not your fault in any way.
I knew this was going to be a long one for us, so I didn't bother recording it. We may have found an unintended solution or two, but not having seen any complete playthroughs yet, I really don't know. Certainly, nothing game-breaking in any way, maybe just a little shortcut.
We've blathered on long enough. 5/5, 'nuf said.
Redunzl and I took 5 hours to play this monster, and we loved every minute of it. However, we had a video glitch throughout the game. All portal surfaces were see-through. They worked normally, but you could see what was behind them, which was usually just blackness. We thought it some weird effect you came up with on purpose, until we came here and watched bits of others' playthroughs.
It totally weirded out in the hub, as you can see here:
Link: http://www.youtube.com/watch?v=SbZzePOMHHQ
I probably caused this by packing all the files into a .vpk, then playing it in a mod. I don't like to mess up my portal2 directories with user files, so I do this often. I've never had a problem before, but I'm sure it's not your fault in any way.
I knew this was going to be a long one for us, so I didn't bother recording it. We may have found an unintended solution or two, but not having seen any complete playthroughs yet, I really don't know. Certainly, nothing game-breaking in any way, maybe just a little shortcut.
We've blathered on long enough. 5/5, 'nuf said.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Fluppy on April 26, 2012, 7:01 amThat is weird...
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I can't explain why this happens. Maybe someone else can help us with explaining this problem. I never had this problem, but I remember that similar thing happened to me once. I launched my map with ss_map command and after spawn I could see through one brush in the corner. But when I moved with the camera, this problem dissapeared; that's why I never tried to solve it.
All the files in Space Gardens are custom and they won't replace any original portal2 files. Can you please try to install maps, textures and other files without .vpk? I would like to know if this helps.
That is weird...
I can't explain why this happens. Maybe someone else can help us with explaining this problem. I never had this problem, but I remember that similar thing happened to me once. I launched my map with ss_map command and after spawn I could see through one brush in the corner. But when I moved with the camera, this problem dissapeared; that's why I never tried to solve it.
All the files in Space Gardens are custom and they won't replace any original portal2 files. Can you please try to install maps, textures and other files without .vpk? I would like to know if this helps.
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Quote from KennKong on April 26, 2012, 3:27 pmI made a more detailed recording of the problem, showing it in each chamber. I noticed that less than full size portal surfaces are OK (I highlighted one in the video). Also, concrete surfaces aren't affected. I also installed the map pack as instructed in the portal2 directory heirarchy, and got the same thing. That's right at the end of the video. I left in some of the console screens while switching maps, if you can read those tiny things. I didn't see any missing materials messages (which would have produced the pink and black checkerboards anyway). BTW, if anyone can tell me where the style sheet is that changes the fonts in the console, I'd really appreciate it.
Link: See-through portal surfacesembedded
[spoiler]bn2n4ZGGouU[/spoiler]EDIT: Change console font size
I made a more detailed recording of the problem, showing it in each chamber. I noticed that less than full size portal surfaces are OK (I highlighted one in the video). Also, concrete surfaces aren't affected. I also installed the map pack as instructed in the portal2 directory heirarchy, and got the same thing. That's right at the end of the video. I left in some of the console screens while switching maps, if you can read those tiny things. I didn't see any missing materials messages (which would have produced the pink and black checkerboards anyway). BTW, if anyone can tell me where the style sheet is that changes the fonts in the console, I'd really appreciate it.
Link: See-through portal surfacesembedded
EDIT: Change console font size
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Fluppy on May 11, 2012, 3:56 pmWow! CaptainSparklez playing Space Gardens? That is awesome!
Wow! CaptainSparklez playing Space Gardens? That is awesome!
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