[Coop] Space Gardens
Quote from Insomnautik on April 7, 2012, 3:22 amLoved the map but I had to try hard NOT to [spoiler]glitch the cube field triggers[/spoiler]. Its easy to only trigger it twice as your walking through, especially if walking through sideways. Wasn't a problem for the last time i encountered the switch because I couldn't even get to it, but for the ones i could walk through, very easy to glitch it to what ever state I wanted.
Otherwise, the map had solid and fun puzzles. I for some reason failed really hard at realizing the part where you [spoiler]passed the cube to your partner while flying across the catapults[/spoiler]. But it was 3am for me at that part, so that might have been it
Glad I played through with The Greek Guy or my blindrun might have been 3-4 hours instead of 1-2.
Also, I really wasn't sure i was going to like the whole red lighting theme. In the end it did make me feel like I was on a space center the whole time so the effect worked well.
There was one chambers (Oh look, your favorite laser relay test) that we did solve accidentally. As soon as the laser turned on we already had a portals in the correct position, and were both just like... really? ok... moving on then. To be honest I was actually pretty happy about that because i hate laser relay tests. So if that was actually supposed to be a joke then good job.
Loved the map but I had to try hard NOT to
Otherwise, the map had solid and fun puzzles. I for some reason failed really hard at realizing the part where you

Glad I played through with The Greek Guy or my blindrun might have been 3-4 hours instead of 1-2.
Also, I really wasn't sure i was going to like the whole red lighting theme. In the end it did make me feel like I was on a space center the whole time so the effect worked well.
There was one chambers (Oh look, your favorite laser relay test) that we did solve accidentally. As soon as the laser turned on we already had a portals in the correct position, and were both just like... really? ok... moving on then. To be honest I was actually pretty happy about that because i hate laser relay tests. So if that was actually supposed to be a joke then good job.
Quote from Dom44 on April 7, 2012, 8:34 amHey!! This was awesome! It's certainly the best mappack we have ever played! We really enjoyed it. I wouldn't reproach anything, everything was just fantastic! Just fourth, sixth, and maybe a bit fifth chamber was quite hard to figure out for us
.
But you'll see by yourself; Here's first part of our blind playthrough, three next parts incoming soon!Here's second part of our playthrough:
Here's third part of our playthrough:
And finally here's fourth and last part of our playthrough:
Hey!! This was awesome! It's certainly the best mappack we have ever played! We really enjoyed it. I wouldn't reproach anything, everything was just fantastic! Just fourth, sixth, and maybe a bit fifth chamber was quite hard to figure out for us .
But you'll see by yourself; Here's first part of our blind playthrough, three next parts incoming soon!
Here's second part of our playthrough:
Here's third part of our playthrough:
And finally here's fourth and last part of our playthrough:
My mod for Portal 1: Portal:New Adventure
Quote from Fluppy on April 7, 2012, 2:04 pmOkay it looks like lot of you had problem with figuring out chamber 4. I must admit that this chamber is not easy, but I played with some betatesters and all of them figured out the solution in 10 minutes. I don't know how I can help other players because I added lots of overlays and arrows. And that "panel", which is actually bugged so it comes out even when both players are not up on the ledge.
What do you think about this chamber?
Cube detectors can be bugged and I don't really know how to fix it, because if your partner has lags, it is easy for him to bug it.
When I will get to my PC, I will fix everything and release 1.1 version.
Okay it looks like lot of you had problem with figuring out chamber 4. I must admit that this chamber is not easy, but I played with some betatesters and all of them figured out the solution in 10 minutes. I don't know how I can help other players because I added lots of overlays and arrows. And that "panel", which is actually bugged so it comes out even when both players are not up on the ledge.
What do you think about this chamber?
Cube detectors can be bugged and I don't really know how to fix it, because if your partner has lags, it is easy for him to bug it.
When I will get to my PC, I will fix everything and release 1.1 version.
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from Lpfreaky90 on April 7, 2012, 8:44 pm@dom44; I've edited your first video post and included part 2,3 and 4.
All posts are pretty much the same; saying you have a new part with a video link. The edit button would've been very useful here because it's easier to find all the movie clips and it just looks more tidy.Awesome work on the movies though!
@dom44; I've edited your first video post and included part 2,3 and 4.
All posts are pretty much the same; saying you have a new part with a video link. The edit button would've been very useful here because it's easier to find all the movie clips and it just looks more tidy.
Awesome work on the movies though!
Quote from Fluppy on April 8, 2012, 2:11 amDom44 wrote:Just fourth, sixth, and maybe a bit fifth chamber was quite hard to figure out for us.
Well actually you skipped these chambers (you didn't use my intended solution). But I will leave some of these solutions as alternative solutions. Thanks again for the playthrough, it was fun to watch you two failing solving my chambers

Well actually you skipped these chambers (you didn't use my intended solution). But I will leave some of these solutions as alternative solutions. Thanks again for the playthrough, it was fun to watch you two failing solving my chambers
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from mZLY on April 8, 2012, 4:03 amPlayed through this with a mate yesterday. The map pack looked great, the puzzles were interesting and challenging and this was the first pack I've played with a 'hub' room, but I have to say I didn't like the voice. A+ for effort though...
Played through this with a mate yesterday. The map pack looked great, the puzzles were interesting and challenging and this was the first pack I've played with a 'hub' room, but I have to say I didn't like the voice. A+ for effort though...
Quote from Dom44 on April 8, 2012, 4:44 amlpfreaky90 wrote:@dom44; I've edited your first video post and included part 2,3 and 4.
All posts are pretty much the same; saying you have a new part with a video link. The edit button would've been very useful here because it's easier to find all the movie clips and it just looks more tidy.Awesome work on the movies though!
Thanks for editing
, yeah you're right it's better right now. And I'm glad that you liked our videos!
All posts are pretty much the same; saying you have a new part with a video link. The edit button would've been very useful here because it's easier to find all the movie clips and it just looks more tidy.
Awesome work on the movies though!
Thanks for editing , yeah you're right it's better right now. And I'm glad that you liked our videos!
My mod for Portal 1: Portal:New Adventure
Quote from Dom44 on April 8, 2012, 4:48 amFluppy wrote:Dom44 wrote:Just fourth, sixth, and maybe a bit fifth chamber was quite hard to figure out for us.
Well actually you skipped these chambers (you didn't use my intended solution). But I will leave some of these solutions as alternative solutions. Thanks again for the playthrough, it was fun to watch you two failing solving my chambers
You're welcome, it was fun doing that playthrough

Well actually you skipped these chambers (you didn't use my intended solution). But I will leave some of these solutions as alternative solutions. Thanks again for the playthrough, it was fun to watch you two failing solving my chambers
You're welcome, it was fun doing that playthrough
My mod for Portal 1: Portal:New Adventure
Quote from Lpfreaky90 on April 9, 2012, 9:51 pmAwesome work!
Map 1 and 2 were rather easy; the real coop puzzles in 3 and 4 got me for quite a while.
[spoiler]Map 5 the 1-dot map has some issues:
Why is the cube painted orange at the start; why not add a gel dropper anywhere; that would've been more fun.
You can smuggle the cube out before getting it through the field.
The field is quite hard to spot.
The gel that appears seems rather random.[/spoiler]
Really good job on the rest though; I'd love to do a speedrun of this map somewhere in the future. I'll add more comments laterBut yea; cake for you: 5/5
Awesome work!
Map 1 and 2 were rather easy; the real coop puzzles in 3 and 4 got me for quite a while.
Really good job on the rest though; I'd love to do a speedrun of this map somewhere in the future. I'll add more comments later

Quote from fma965 on April 10, 2012, 10:11 amok well what a awesome collection of maps this is. played through it and completed it in 1hour and 45minutes. uploading the video now but the filesize is 4gb so uh, may take a while
, 938minutes remaining apparently.
we sorta glitched the cube detectors but with no lag as it was a splitscreen game.
ok well what a awesome collection of maps this is. played through it and completed it in 1hour and 45minutes. uploading the video now but the filesize is 4gb so uh, may take a while , 938minutes remaining apparently.
we sorta glitched the cube detectors but with no lag as it was a splitscreen game.

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
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