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[Coop] Space Gardens

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The "Space Gardens" mappack takes place on the moon in the facility known as Creative Futures Space Gardens (CFSG). Activated by SIMBALD, you'll play as the robots with the task of activating the facility's main water pumps. 6 challenging test chambers, new test elements and plants await you on the moon!

To install and play:

1. Extract everything from portal2 folder to your Portal 2 folder (Steam/steamapps/common/portal 2/portal 2).
2. Be sure that your co-op partner extracted everything too.
3. Type "snd_updateaudiocache" into the console and press Enter
4. Start a co-op game.
5. Type "changelevel mp_coop_cf_space_gardens" into the console and press Enter
6. Enjoy the game!

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Change log:

1.1

Added easter egg to lobby
Both players should hear songs now
Edited something in chamber 2
Fixed panel bug in chamber 4
Added overlays to chamber 4
Fixed unintended solution in chamber 5
Various bug fixes

1.2

Fixed some unintended solutions in the last map
Removed player clip from stairs (enjoy falling down!)
Added music to 4th chamber
4th chamber now has 2 separate buttons (thanks Insomnautik!)
Various bug fixes / changes in design

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Special thanks to:

Gig - betatesting, puzzle design
Strnadik - textures
warnightify - ideas
chickenmobile - scripts, awesome lobby
That Greek Guy - betatesting
Pitkakorva - help
geoffegg - speech
and many others!

Don't forget to rate this mappack and write your opinions to map's thread after you finish the game!

File Name: CF Space Gardens 1.2.rar
File Size: 108.91 MiB
Click here to download Space Gardens

~(o)~~/o\~ A Trusted Friend in Science
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]

This was awesome. Took svenofix and me 2 hours, even though we should have completed it in about 90 minutes... You will see why when I upload our blindrun (in a few days) ;) Let's just say I hope you like to watch REAL fail at one point :thumbup:

More feedback will come with the video of our blindrun.

108Mib... you beat out my 72Mib. This seems like a map I should wait a week to play, so that the mini bugs that 600 testers are bound to find get fixed, and I can fully enjoy it, since I only play maps once. Plus I don't have my partner to play with just yet.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Took me and my partner around 2 and a half hour, spending some time in the lobby to try throwing the Cube into the Garden. As the Cube made no sense and the Sign said that we should not "Stand on the Lawn" or something like that.
So we absolutily had to Break the Rule!

But Nothing happened, allthough we expected an esteregg XD

First Room was Solved by Accident, without even thinking...so hilarious, don't know if your fault though.

But Room 4 With the Lightbridge and the Fizzler...
We tried everything possible and impossible, nothing worked as we planned since we never got a second person over. Then out of nowhere there was this claring white panel above the cubebutton. At first we believed we were to stupid, but restarting room 4 it was not were and we could not activate it again. Was this Panel a "Noob-Helper" which spawns after some time or what :?

But All in All, really fine Map and im eager to see the Real solution to the first part of Room 4.

Edit: Oh, and the custom Voice could be a little bit louder.

My Portal 2 Maps:
1 , 2 , 3

I didn't expect that someone will be able to throw cube there :D But if you noclip to the room,

Spoiler
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Maybe I will make a easter egg in the future.

In the chamber number four,

Spoiler
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Thanks for your review!

~(o)~~/o\~ A Trusted Friend in Science
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]

Nicely long, very good.

I think we solved one chamber accidently though. I don't know which number it was. It has a funnel, two fizzlers and a green/red-field. I think the intended solution is to use the funnel to remove the cube from its button to then hover through the green/red-field. But somehow we managed to get the field green and the cube on its button at the same time.

Edit: Oh, and I didn't check if it works but I assume the level selector in the beginning is there to circumvent the lack of quicksaves in coop - nice idea!

And I second that comment on the voice recordings - the volume was too low to understand them.

3 words.
Epic.Fun.Brand-new.

5/5. :lol:

Purely Epic, good ideas, congrats ! :)

I just loved the Blue-Orange gel converter :)

Brilliant! Probably one of the best Coop map packs that I've played so far.
There are never seen new ideas, challenging but never frustrating puzzles: You always know your aim, but have to find out how to reach it.
= simply great level design :thumbup:

Thank you guys for your feedback, it is awesome birthday present for me! (Send me some cake too.)

zivi7 wrote:
And I second that comment on the voice recordings - the volume was too low to understand them.

I can't make the voice louder in Hammer - I will try to use Audacity for boosting/compressing it.

Raidix wrote:
There are never seen new ideas, challenging but never frustrating puzzles: You always know your aim, but have to find out how to reach it.
= simply great level design

Thank you, that was exactly my goal :thumbup:

~(o)~~/o\~ A Trusted Friend in Science
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
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