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[COOP] Secleratus

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Map based on parallel maneuvers: you and your partner will be doing the same flings, at the same time. Kind of like the late coop campaign where you have to clash into each other in mid air.

But these are way more difficult and people will just back from the harshest I'm afraid: not only you have to tune yourselves, but also repeat the preparation time at every failure. Especially cringeful the one with the barely spottable buttons on the ceiling. And the pitch black one was simply a bad idea.

These things are better taken in moderation, otherwise you know what happens:

Image

the hills are alive... with the sound of music

You know the old 1971 Willy Wonka and The Chocolate Factory, how the first 30 or 45 minutes of the movie is totally normal and is a happy Disney musical. And then they get on Willy Wonka's boat and there is this insane acid trip nightmare boat ride that comes out of fucking left field for no reason, and afterwards is never resolved or discussed ever again for the rest of the movie?

That's kind of how I feel about this section in your map.

Overall the map is tedious at best and completely broken at worst. We could not beat the last part of the puzzle in the first room, no matter how perfectly timed me and my partner both hit the final panels. I took one look at the second area and immediately skipped over it. Same with the third puzzle, I just simply did not have the patience to sit there and pray that I got lucky enough to get the spheres into the catchers.

The first room would be a pretty good puzzle in and of itself, if it worked properly. Unfortunately it doesn't.

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As you can see, I wasn't alone in that experience. We weren't doing it wrong: we'd both hit the button, place a portal on our corresponding walls and fling through, but we would literally hit the end panels at the same time without them moving. We used the ingame clock to time it right, we used skype to time it right, but it doesn't matter: we'd still hit the panel at the same second and fall right into the acid.

Thus, we gave up on the map. It's a good idea, but as others have said, unfortunate execution.

Maybe I got a more up-to-date version. But when me and my co-op partner at the time took this, we had a good few practice runs (mis-aiming, mis-timing, general mess ups) but we eventually completed the entire thing legit. I thought that room was quite interest albiet it is very strict on timing.

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