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[Coop] Release: mp_coop_Watson1 1

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map sux, me and my friend tried to figure out what to do. we didnt find anything intersting whatsoever apart from the moving blocks , which i dont see what the hell they are for, since there nothing anywhere. was the only map from the download coop map list that we didnt do, and we thought it looked like crap.

Don't pull this stuff on players without some clear indication they're not playing a big empty box made by a beginner, or rest assured they will pull the plug after 60 seconds of confusion. Which is what we did and won't go back.

the hills are alive... with the sound of music
Vandread83 wrote:
It would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.

Would much prefer a button instead of a timed switch.

Listen for the tick tocking noise, then wait on the highest block so that your partner can press the button again. Also there is a checkpoint block that doesn't move at all that you can always put a portal on.

I don't like telling the player what to do, it's a puzzle, you find out what to do. Get better at games by f*cking around in the map. THIS MAP IS POSSIBLE, and obviously it needs to be right in front of your face for you to not give up. Maybe that's why there is a music player on my map, so you can listen to the music while you try to figure out what to do.

TRY HARDER. This goes for all the other give uppers.

I was going to go back to this map now that I have time, but not if you're going to be an ass about it.

Vandread83 wrote:
I was going to go back to this map now that I have time, but not if you're going to be an ass about it.

Dude, you said on your first post that you were frustrated because you thought that it was to hard to re-place a portal when the platforms started moving again, and if you messed up that you would have to start all over again.

The third platform from the bottom does not move at all, and is a checkpoint. It does not remove your portals, so your partner that's pressing the button can place a portal from the checkpoint to where he is, so IF you mess up, you can go through his portal and start from the checkpoint up, so that you don't have to do everything over again.

Sorry I got a bit raged up on the last post. I just hate it when people claim they tried everything when they mean they don't see a solution in front of their eyes, and don't explore the map by walking around and experimenting with things.

xdiesp wrote:
Don't pull this stuff on players without some clear indication they're not playing a big empty box made by a beginner, or rest assured they will pull the plug after 60 seconds of confusion. Which is what we did and won't go back.

Is Portal 2 not a puzzle game?
Isn't the player puzzled what to do?

Players give up because they want a steady flow of entertainment, without them having to figure everything out for themselves. This map purposely makes the player think that its a shitty non beatable map, when in fact there's more to it, MAKING IT A PUZZLER/RIDDLE.

If you leave the map giving up, you are NOT up for the challenge, and is looking for easy entertainment.

Who likes the feeling you get when you achieve something after spending time trying to achieve it? I do.

xdiesp wrote:
some clear indication they're not playing a big empty box made by a beginner

Maybe I should put a sign at the spawn that says: "THIS MAP IS BEATABLE, DON'T GIVE UP LIKE A NOOB"

Is the player puzzled when they start a level with two broken buttons, chutes that don't chute and rooms large enough to hold a dozen blue whales with zero aesthetic value whatsoever? Yes.

Does that make it a puzzle? No.

This map was not difficult due to its creativity. It was difficult due to its monotony and volume.

My one real issue with this map is that it was not a co-op map. It was a single player map where another person could do the same things you just did. The only use of the second player was to push a button that you don't even need to push if you are even just mildly good at throwing portals while flying.

This level is definitely a hard one to complete, and most frustrating in parts. It focuses a lot on the use of momentum and not much else as others have pointed out, would be interesting to see what else you can do if you play with some of the other portal dynamics as in places this map was still quite original it just lacked in style overall.

(You probably don't want to watch this if you haven't completed this map yet)

4eJ-PmWecaU

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