[Coop] Release: mp_coop_Watson1 1
Quote from GenWatsonHV on May 14, 2011, 10:38 pmThis is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!
File Name: mp_coop_Watson1.rar
File Size: 9.77 MiB
Click here to download Release: mp_coop_Watson1
This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!
File Name: mp_coop_Watson1.rar
File Size: 9.77 MiB
Click here to download Release: mp_coop_Watson1
Quote from cainsith on May 14, 2011, 10:48 pmMap was somewhat hard to get through but became pretty easy with a good partner, all in all I loved it 5/5.
Map was somewhat hard to get through but became pretty easy with a good partner, all in all I loved it 5/5.
Quote from PortalCombat on May 15, 2011, 6:34 amhey there.
It is definitely a very hard map, where you need good timing.
I really like that part and all the flinging.![]()
But you should place some hints / arrows / markers on the walls.
We had to figure out what to do in each new room... and that takes time.suggestions
[spoiler]- the last very dark room, with only a few lights was too big and too dark
- its hard to place a portal in air, when it is so far away- all rooms need something to let the players know what to do[/spoiler]
Map design is nothing special, but puzzles are hard and good.
Maybe try to combine these good puzzles with some better mapping next time.
Good work and please keep goin!Regards
PortalCombat
hey there.
It is definitely a very hard map, where you need good timing.
I really like that part and all the flinging.
But you should place some hints / arrows / markers on the walls.
We had to figure out what to do in each new room... and that takes time.
suggestions
- its hard to place a portal in air, when it is so far away
- all rooms need something to let the players know what to do
Map design is nothing special, but puzzles are hard and good.
Maybe try to combine these good puzzles with some better mapping next time.
Good work and please keep goin!
Regards
PortalCombat
Quote from Sulfaras on May 15, 2011, 7:04 amnoise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.
we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea
noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.
we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea
Quote from Doolittle on May 15, 2011, 10:07 amQuote:noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea
Pretty much this, this doesn't seem like a Portal-type puzzle.
we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea
Pretty much this, this doesn't seem like a Portal-type puzzle.
Quote from GenWatsonHV on May 15, 2011, 3:46 pmSo you 2 didn't complete the map? Maybe that's why you didn't enjoy it as much?
The 'momentum bugs' is a part of Portal 2. Nothing I could've done there except not have it as big.
This map is a 'Portal-type puzzle', because you need portals to complete the puzzle. It's definitely not a Portal Styled map though!
So you 2 didn't complete the map? Maybe that's why you didn't enjoy it as much?
The 'momentum bugs' is a part of Portal 2. Nothing I could've done there except not have it as big.
This map is a 'Portal-type puzzle', because you need portals to complete the puzzle. It's definitely not a Portal Styled map though!
Quote from KotBasil on May 16, 2011, 1:26 pmThis is a very nice map. There is a really well thought-out puzzle in it. Yes, it is difficult, but it's good, my friend and I like challenge ) It only lacks visual aesthetics.
Result: 4.5/5
This is a very nice map. There is a really well thought-out puzzle in it. Yes, it is difficult, but it's good, my friend and I like challenge ) It only lacks visual aesthetics.
Result: 4.5/5
Quote from Zahl on May 16, 2011, 7:40 pmI guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?
I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?
Quote from GenWatsonHV on May 16, 2011, 9:21 pmZahl wrote:I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?Look at every corner. ('Look' as in walk to every corner)
There is nothing invisible or brushes that you can walk through.
Any hints?
Look at every corner. ('Look' as in walk to every corner)
There is nothing invisible or brushes that you can walk through.
Quote from Vandread83 on May 19, 2011, 12:53 amIt would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.
Would much prefer a button instead of a timed switch.
It would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.
Would much prefer a button instead of a timed switch.
