[Coop] [release] mp_coop_chickentest_1 v1
Quote from Djinndrache on May 18, 2011, 3:52 amchickenmobile wrote:Djinndrache wrote:Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=7m4GtziKqPQThis is great! Thanks for making that video bro. Now you can play my second one
We already did that yesterday (with recording). I'll upload it as soon as I can and let you know in the thread of the other map
Just this to say so far: Make more! Besides the "colour"-series you are one of our favourite-coop-map-makers
(the 2nd was rly great! but now enough about the other map :p)
This is great! Thanks for making that video bro. Now you can play my second one ![]()
We already did that yesterday (with recording). I'll upload it as soon as I can and let you know in the thread of the other map
Just this to say so far: Make more! Besides the "colour"-series you are one of our favourite-coop-map-makers
(the 2nd was rly great! but now enough about the other map :p)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from ChickenMobile on May 18, 2011, 4:15 amDjinndrache wrote:Make more! Besides the "colour"-series you are one of our favourite-coop-map-makersI would hate for people to compare me to the Colours series as They have already made 4-5 good maps and I've just made 2. I am truly a perfectionist and my maps sometimes take weeks to get to my standards where I could just leave it be.
I'm hoping that you guys will enjoy the next one cause I'm making something totally different
I would hate for people to compare me to the Colours series as They have already made 4-5 good maps and I've just made 2. I am truly a perfectionist and my maps sometimes take weeks to get to my standards where I could just leave it be.
I'm hoping that you guys will enjoy the next one cause I'm making something totally different ![]()
Quote from Djinndrache on May 18, 2011, 4:20 amchickenmobile wrote:Djinndrache wrote:Make more! Besides the "colour"-series you are one of our favourite-coop-map-makersI would hate for people to compare me to the Colours series as They have already made 4-5 good maps and I've just made 2. I am truly a perfectionist and my maps sometimes take weeks to get to my standards where I could just leave it be.
I'm hoping that you guys will enjoy the next one cause I'm making something totally different
I'm not ranking/comparing the mapmakers, just said you are one of our favourites
We're totally looking forward for more! I'm already curious about what "totally different" might mean
(but don't spoiler me, I wanna find out!)
I would hate for people to compare me to the Colours series as They have already made 4-5 good maps and I've just made 2. I am truly a perfectionist and my maps sometimes take weeks to get to my standards where I could just leave it be.
I'm hoping that you guys will enjoy the next one cause I'm making something totally different ![]()
I'm not ranking/comparing the mapmakers, just said you are one of our favourites ![]()
We're totally looking forward for more! I'm already curious about what "totally different" might mean ![]()
(but don't spoiler me, I wanna find out!)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from eggfillet on May 18, 2011, 7:19 amI think this was a good idea for a team building puzzle, but it had a few errors that were somewhat unbearable.
The one issue that really bugged me, is that the bridge that protects you is horizontal. Meaning that if you were to veer even an inch off the middle of the bridge you get shot and fall into the slime straight away.
The second issue I have with this map is that it repeats the same idea about three times. Standing on the button to keep the shield on is an satisfying task to execute, but after the first time me and my co-op partner just got bored when it worked and frustrated when it didn't (because we had to restart each time it failed). Also having one person responsible for the walking bridge meant that (me) the initiator didn't have anything much to do for most of the puzzle.
Also, there is almost no lateral thinking required to complete this test. That might make it a good map for a trust-building exercise, but other than that it is simply and a boring, repetitive and frustrating map.
I think this was a good idea for a team building puzzle, but it had a few errors that were somewhat unbearable.
The one issue that really bugged me, is that the bridge that protects you is horizontal. Meaning that if you were to veer even an inch off the middle of the bridge you get shot and fall into the slime straight away.
The second issue I have with this map is that it repeats the same idea about three times. Standing on the button to keep the shield on is an satisfying task to execute, but after the first time me and my co-op partner just got bored when it worked and frustrated when it didn't (because we had to restart each time it failed). Also having one person responsible for the walking bridge meant that (me) the initiator didn't have anything much to do for most of the puzzle.
Also, there is almost no lateral thinking required to complete this test. That might make it a good map for a trust-building exercise, but other than that it is simply and a boring, repetitive and frustrating map.
Quote from coopcrowd on May 21, 2011, 5:41 amThis map was thoroughly enjoyable and allowed for a lot of laughs [spoiler]with the robots shooting us off the edges[/spoiler], we also managed to find your [spoiler]avatar easter egg hidden away[/spoiler]
Hope you continue to make more maps, can't wait to see what you come up with, also we definitely took the most obvious route to completing this level, wish we had figured out some of the cooler methods
But we are simple!
If you want to check out our play through and hear what we thought and how we coped with the [spoiler]copious amount of robots[/spoiler]
it is below (You probably don't want to watch this if you haven't completed this map yet).
This map was thoroughly enjoyable and allowed for a lot of laughs
Hope you continue to make more maps, can't wait to see what you come up with, also we definitely took the most obvious route to completing this level, wish we had figured out some of the cooler methods
But we are simple!
If you want to check out our play through and hear what we thought and how we coped with the
Quote from KennKong on March 29, 2012, 1:25 amThere were turrets in this map? Really? You won't see them in our playthrough:
Chickentest v1Chickentest v1
[spoiler]_-Z5PTttXbk[/spoiler]Sorry, but we don't have any suggestions for what to do if you want to force the players to deal with the turrets. This was your garden-variety coop portal-swapping exercise to us. It looks and is constructed well enough to earn a 4, but the fact that major elements are skippable by klutzes like us pulls it down to 3/5.
There were turrets in this map? Really? You won't see them in our playthrough:
Chickentest v1Chickentest v1
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from ChickenMobile on March 29, 2012, 3:01 amThanks for playing KennKong. I know that you could skip the turrets altogether (I made this before the Portal 2 SDK came out within a couple of days). Not going to edit this map whatsoever because it is 3/4 of a year old now.
Play the series! [spoiler]please?[/spoiler]
Thanks for playing KennKong. I know that you could skip the turrets altogether (I made this before the Portal 2 SDK came out within a couple of days). Not going to edit this map whatsoever because it is 3/4 of a year old now.
Play the series!
