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[Coop] [release] mp_coop_chickentest_1 v1

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I wasn't being ironic, 7z is the bollocks. It should be mandatory. We could save so much bandwidth with it. Very rarely have I found 7z making something bigger.

Too tru bro. Not every1 has super fast internet that dl's maps in 1 second. I found that when I zipped it, it became about 5x smaller.

?????????????????????????????TWP Releases | My Workshop

My friend and I discovered an easy way of beating it, which I'm assuming is not what you were going for.

Spoiler
Once you make it to the opposite end of the area (past the turrets) and get the block, instead of making our way back through the turrets, we just took the block back through the portal to the 2nd floor area and then left it there. We then killed ourselves, spawning back at the start (past the turrets). The block remained 'upstairs' and was easily retrievable.

Maybe that's how you wanted us to do it, but I highly doubt it.

Cool map otherwise though, keep it up!

Those turrets were hugely annoying, we finally got lucky and ricochet them to death using the cube, after that it was more of a puzzle than being randomly hit in to the water all the time. The puzzle was good though, we liked it.

If we had a button at the end which crushed the crap out of them it would be really satisfying tho!

Chewbacha007 wrote:
My friend and I discovered an easy way of beating it, which I'm assuming is not what you were going for.

Actually if you're smart enough you can

Spoiler
completely skip the turrets by putting a portal at the last turret wall and jumping round the corner. Then using your method to get back.
I did think of every possible solution ;)
P.S. PORTAL 2 SDK! WOOOT! Now I can remove the 5 extra GB of copied portal textures in my alien swarm folder!

?????????????????????????????TWP Releases | My Workshop

Just did this. Died several times mostly for being stuck: something which curiously didn't happen often in Valve's maps. In the end it came together nice and difficult.

One note: the turrets exploded by themselves the first time we loaded the map. To see if we were doing it wrong, we reloaded and they were fine this time. :mrgreen:

the hills are alive... with the sound of music

fun map...

Spoiler
we took the regular way down there and I think a shortcut back. Dodging the turrets was kinda hard.. had to jump or else get shot off

Pops wrote:
fun map...
Spoiler
Dodging the turrets was kinda hard.. had to jump or else get shot off

Exactly, I noticed that when I was first testing it and thought it would be an element that people could eventually find out.

?????????????????????????????TWP Releases | My Workshop

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=7m4GtziKqPQ

Djinndrache wrote:
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=7m4GtziKqPQ

This is great! Thanks for making that video bro. Now you can play my second one ;)

?????????????????????????????TWP Releases | My Workshop
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