Please or Register to create posts and topics.

[Coop] Puffin

PreviousPage 3 of 4Next
Nyskrte wrote:
Djinndrache wrote:
He laughs about me after only 5 minutes of a 80-minutes video :(

It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the

Spoiler
hovering gel trick
just for that reason alone, because it didn't click at all.

I THINK that using the

Spoiler
hovering gel trick it is actually possible to skup both the small room and the cube on the button part. However, I'm not sure and I won't be able to test it today.

You said that we didn't find the intended solution for the middle area, well I have NO idea what that would be then! Could you give us a small hint?

Looking forward to your next piece of evilness :D
This is the kind of maps I enjoy most, not really impossible flinging or other lame tricks but a solid PUZZLE! I love puzzles, I think that portal is a puzzle game. =D this is just a 5/5. No discussion about it. This map MUST be in the next community roundup! (That's enough praising for today ^_^)

lpfreaky90 wrote:
This map MUST be in the next community roundup!

Cost for this: One more cake for me! :thumbup:

Very very good map! The only think that makes us some problems was the

Spoiler
bouncing between the two lightbridges
(but perhaps you fixed it in a newer version). We need about 50 min to solve it and we realy enjoyed it :-)

I think this is the intendet solution:
L7dMPkr6wqA
btw: it took us 13 tries to record this video. See outtakes :-)

Executed as intended cathixx. And yes, in the newer version you can

Spoiler
bounce from either side and still get up
. :thumbup:

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Yaaay, we made it! KennKong and I played the map again tonight online instead of waiting for my next visit to his place. It took us just over an hour, including a couple of "oops, we forgot to do that!" moments and the resulting backtracking required to recover.

I think the biggest mistake we made was

Spoiler
not slathering the entrance platform thoroughly enough with gel. The first time we got there, we could not jump far enough to hit the gel from the light bridge
.

We also (apparently) did not use the intended technique for getting to the upper button and platforms. Instead of

Spoiler
bouncing between the light bridges
, we
Spoiler
left gel yo-yoing between the two platforms on the floor, walked the bridge up to one portal-height below the top of the angled wall with both of us on it, dropped gel onto the bridge, then bounced up to the button
. I had a real "facepalm" moment when I watched cathixx's video -- we definitely made that part of the puzzle harder than it needed to be!

Excellent look, cool puzzle with not too much hurting of the brain, and truly interactive cooperation required throughout. Bonus points for not requiring any "super-ninja" skills to complete.

5/5 and big slab of Kirschtorte from me!

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Redunzl and I definitely made getting the cube to the exit more of a chore than it needed to be. Maybe I can convince him to record a video of us doing it our way, just so you can enjoy our suffering. Like I said before, this is getting a 5.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

great map, played it with a friend yesterday, we had a hard time to figure it out. after about 70 mins we finally found the solution :)

gj man, keep it up, 5 stars!

Thank you Nyskrte!

I created this forum account just to say thanks back when you made Impetuosity! Now you did it again with another great co-op map! Took my friend and I about an hour, and was tons of fun! Looking forward to more!

1.061:
-Removed some shenanigans.
-Fixed a nodraw that nobody reported.
-Made some areas less boring to look at.
-Freedom turrets no longer fire duds.
-Fixed a texture alignment that nobody noticed.
-More overlays, because.
-Moved some glipping class.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

I've sent you a private message. Please take a look at it asap. Thanks

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
PreviousPage 3 of 4Next