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[Coop] Puffin

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Nyskrte wrote:
I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute.

It is too hard, we're too weak! ^^

Gameplay v1.03:
6d3hUlAD4NI
If you like it and/or it helps: *THUMBS UP* :)

Keep it up!

Visit me on ? youtube ?

We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

lpfreaky90 wrote:
We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

^ this plus being half-asleep instead of thinking. That's what our blindrun will look like ;)

Djinndrache wrote:
lpfreaky90 wrote:
We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

^ this plus being half-asleep instead of thinking. That's what our blindrun will look like ;)

We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am" :thumbup:

Redunzl and I started this one after mignight. Just when we decided to quit, we had that facepalm moment when we saw the piece that we were missing. Maybe next week, although I may try to solve it alone, switching players (everything we had done up to the point we quit could be done without coordinated timing, but not having explored the missing piece yet, I don't know for sure.) It clearly is another one of your masterpieces, albeit not one of your epics. We won't rate it 'til we've solved it, but I'm certain it's getting a 5.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
lpfreaky90 wrote:
We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am" :thumbup:

With only that being said, there it is:

bi7S6Z5443M
(Link: http://www.youtube.com/watch?v=bi7S6Z5443M)

0:05:00-0:05:20 :lol: :notwant:

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

He laughs about me after only 5 minutes of a 80-minutes video :(

Djinndrache wrote:
He laughs about me after only 5 minutes of a 80-minutes video :(

It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the

Spoiler
hovering gel trick
just for that reason alone, because it didn't click at all.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

Yes, KennKong and I had great fun bashing around on this one. Unfortunately, we had to stop 'cause it was getting late and my brain was turning into what felt like a quivering mass of repulsion gel. We should have started much earlier!

I look forward to taking another crack at this the next time I'm over at Kenn's (next Wednesday, possibly sooner).

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
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