[Coop] Paint Alone
Quote from Djinndrache on December 21, 2011, 10:52 pmlpfreaky90 wrote:Few things: That last fling bounce part was quite annoyingI kept failing down.
And everyone is going to see that now!
There is the blindrun I had with lpfreaky90. lpfreaky90 is doing the role of Picasso here!
_NJ0HnD0lu8
(Link: http://www.youtube.com/watch?v=_NJ0HnD0lu8)
And everyone is going to see that now!
There is the blindrun I had with lpfreaky90. lpfreaky90 is doing the role of Picasso here!
_NJ0HnD0lu8
(Link: http://www.youtube.com/watch?v=_NJ0HnD0lu8)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from BlumCoLe on December 22, 2011, 12:16 pmThat Greek Guy wrote:You are an AssI am NOT!
I love just good and clean maps. Not a coop map which is actually for single player...
I am NOT!
I love just good and clean maps. Not a coop map which is actually for single player... ![]()
Quote from That Greek Guy on December 22, 2011, 1:58 pmBlumCoLe wrote:That Greek Guy wrote:You are an AssI am NOT!
I love just good and clean maps. Not a coop map which is actually for single player...
The puzzle is easier and more fun when solved in coop. Doing it alone means you have to do the same thing again and again so its better for coop. If you still want to bitch after this please suck a dick and stop complaining and making a fuss over a simple easy, nothing special map because it din't meet your high quality standards.
I am NOT!
I love just good and clean maps. Not a coop map which is actually for single player... ![]()
The puzzle is easier and more fun when solved in coop. Doing it alone means you have to do the same thing again and again so its better for coop. If you still want to bitch after this please suck a dick and stop complaining and making a fuss over a simple easy, nothing special map because it din't meet your high quality standards.
Quote from BlumCoLe on December 24, 2011, 4:48 pmBlumCoLe wrote:[gameplay follows later]Here it is!!!
omg
...we haven't found the intended solution ...but it's so simple. ^^
Here it is!!! ![]()
omg
...we haven't found the intended solution ...but it's so simple. ^^
Quote from PortalCombat on December 29, 2011, 5:34 amso we have played v1.3 now and this time it was enjoyable and good coop-gameplay.
I think you did a good job on fixing the shortcuts on the map.
At least I was not able to find any shortcuts anymore.Thanks for mapping and please keep goin!
btw: I love the design of the map.
so we have played v1.3 now and this time it was enjoyable and good coop-gameplay.
I think you did a good job on fixing the shortcuts on the map.
At least I was not able to find any shortcuts anymore.
Thanks for mapping and please keep goin! ![]()
btw: I love the design of the map. ![]()
Quote from That Greek Guy on December 29, 2011, 7:22 pmPortalCombat wrote:Thanks for mapping and please keep goin!
btw: I love the design of the map.Thanks a lot
The next maps are gonna be far better.
btw: I love the design of the map.
Thanks a lot ![]()
The next maps are gonna be far better.
Quote from n0ki on January 6, 2012, 11:06 amWell, we couldn't figure out what caused this, but my partner and I figured everything out however when we [spoiler]painted the walls with bouncy goo for bouncing up to the exit door, it never reached high enough to get onto that ledge. It was covering about 2/3 of the wall instead.[/spoiler] It could've just been a glitch with our playthrough, but we finished all other aspects of the puzzle. I checked the other guy's video (previous versions of your map, but still solvable the right way) and it appeared that they had the same issue with it not painting the full wall and they jumped from the top level off of some goo to bounce to the exit prior to you adding the glass panels to block that solution.
Good clean, fun map otherwise. Just would've been nice to actually be able to finish it first shot.
Well, we couldn't figure out what caused this, but my partner and I figured everything out however when we
Good clean, fun map otherwise. Just would've been nice to actually be able to finish it first shot.
Quote from That Greek Guy on January 6, 2012, 1:46 pmn0ki wrote:Well, we couldn't figure out what caused this, but my partner and I figured everything out however when we painted the walls with bouncy goo for bouncing up to the exit door, it never reached high enough to get onto that ledge.I really dont understand how so many people did the same mistake.[spoiler]Why haven't you tried to get the paint into an infinite loop and then launch it? Its not like the infinite fall panels are hidden.[/spoiler] The people i play tested with had no problem figuring it out so excuse me if i accidentally made the map too hard. I really thought it was very simple.
I really dont understand how so many people did the same mistake.
Quote from Chikorita on January 11, 2012, 2:17 pmGame crashes when I try to start this map. Other maps work fine. Anyone else having this problem?
Game crashes when I try to start this map. Other maps work fine. Anyone else having this problem?
Quote from That Greek Guy on January 14, 2012, 5:37 amChikorita wrote:Game crashes when I try to start this map. Other maps work fine. Anyone else having this problem?No one is reporting this problem and it doesn't happen to me. I tested with 3 people and it works fine. Its probably a version mismatch. Download it again both you and your partner and it should work.
No one is reporting this problem and it doesn't happen to me. I tested with 3 people and it works fine. Its probably a version mismatch. Download it again both you and your partner and it should work.
