[Coop] Mp_coop_Versus
Quote from Pete on June 3, 2011, 8:24 pmIts a coop map that, over seven chambers (but you only have to think in like four) includes, amongst other things: Deadly Lasers, Less Deadly Lasers, Faith Plates, Deadly Faith Plates, Enancipation Grills, Deadly Emancipation Grills, Maximum Fun Chambers, Excursion Funnels, Reverse Polarity Excursion Funnels, Deadly Excursion Funnels, and all the gel you could ever need! (unfortunately not deadly.) But do not let that discourage you. You only HAVE to die twice!
Wait, where are you going? Its a lot better than it sounds, honest!
PS: bug reports welcome, at Pete1001@seznam.cz
File Name: mp_coop_versus_v11.rar
File Size: 21.61 MiB
Click here to download [Coop] Versus
Its a coop map that, over seven chambers (but you only have to think in like four) includes, amongst other things: Deadly Lasers, Less Deadly Lasers, Faith Plates, Deadly Faith Plates, Enancipation Grills, Deadly Emancipation Grills, Maximum Fun Chambers, Excursion Funnels, Reverse Polarity Excursion Funnels, Deadly Excursion Funnels, and all the gel you could ever need! (unfortunately not deadly.) But do not let that discourage you. You only HAVE to die twice!
Wait, where are you going? Its a lot better than it sounds, honest!
PS: bug reports welcome, at Pete1001@seznam.cz
File Name: mp_coop_versus_v11.rar
File Size: 21.61 MiB
Click here to download [Coop] Versus
Quote from YM_Industries on June 3, 2011, 10:54 pmA good entry, but is it really Versus? I could only solve the puzzles by cooperating!
A good entry, but is it really Versus? I could only solve the puzzles by cooperating!
Quote from YM_Industries on June 3, 2011, 10:57 pmFeedback:
GLITCH: In the chutes at the beginning, there is an invisible ledge you can stand on about half way down.
[s]REQUEST: Seeing as there is so much deadly stuff in your level, more spawn points would be appreciated.[/s] NVM, all the spawn points look the same, so I thought there was only one.
Feedback:
GLITCH: In the chutes at the beginning, there is an invisible ledge you can stand on about half way down.
[s]REQUEST: Seeing as there is so much deadly stuff in your level, more spawn points would be appreciated.[/s] NVM, all the spawn points look the same, so I thought there was only one.
Quote from Djinndrache on June 5, 2011, 8:30 pmAwesome map! Absolutely one of the best coop maps so far. (Recorded our firstrun, gonna repost when uploaded, can take some days though)
Awesome map! Absolutely one of the best coop maps so far. (Recorded our firstrun, gonna repost when uploaded, can take some days though)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Pete on June 6, 2011, 1:12 amDjinndrache wrote:Awesome map! Absolutely one of the best coop maps so far. (Recorded our firstrun, gonna repost when uploaded, can take some days though)Thanks in advance.
YM_Industries wrote:...
GLITCH: In the chutes at the beginning, there is an invisible ledge you can stand on about half way down.
...While I did notice that on the very last test run, I didnt want to recompile the map, cubemaps and everything because of a problem that can be solved by stepping a little to the left. Hope no one minds.
Thanks in advance.
GLITCH: In the chutes at the beginning, there is an invisible ledge you can stand on about half way down.
...
While I did notice that on the very last test run, I didnt want to recompile the map, cubemaps and everything because of a problem that can be solved by stepping a little to the left. Hope no one minds.
Quote from coopcrowd on June 12, 2011, 10:05 amAwesome map! Not sure how this is Versus really, but overall it was thoroughly enjoyable, very creative and very challenging. You managed to keep the game play fresh by making each area comprise of differently mechanics and our friend Mr Redirection Cube (Cubey) was the icing on the cake
Was there really an easter egg? (You keep mentioning it in the read me file
) We couldn't find it so any tips on where it is would be great!
(You probably don't want to watch this if you haven't completed this map yet)
Awesome map! Not sure how this is Versus really, but overall it was thoroughly enjoyable, very creative and very challenging. You managed to keep the game play fresh by making each area comprise of differently mechanics and our friend Mr Redirection Cube (Cubey) was the icing on the cake ![]()
Was there really an easter egg? (You keep mentioning it in the read me file
) We couldn't find it so any tips on where it is would be great!
(You probably don't want to watch this if you haven't completed this map yet)
Quote from Pete on June 12, 2011, 11:18 amcoopcrowd wrote:...Not sure how this is Versus really...This is what happens when you name your map while you only have one chamber finished... that name is gonna be the death of me.
coopcrowd wrote:Was there really an easter egg? (You keep mentioning it in the read me file) We couldn't find it so any tips on where it is would be great!
No one ever believes me when I tell them that there are no easter eggs in the map. Not one, anywhere. Honest. I mean, why would I say there are no easter eggs if there were easter eggs?
![]()
By the way, thanks for making the videos - nothing strokes my ego quite as well as watching someone have fun with something I made, AND it makes for a good learning experience! (seriously how could I not think of players just jumping over to the platform how stupid do you have to be not to think of that)
This is what happens when you name your map while you only have one chamber finished... that name is gonna be the death of me.
No one ever believes me when I tell them that there are no easter eggs in the map. Not one, anywhere. Honest. I mean, why would I say there are no easter eggs if there were easter eggs?
By the way, thanks for making the videos - nothing strokes my ego quite as well as watching someone have fun with something I made, AND it makes for a good learning experience! (seriously how could I not think of players just jumping over to the platform how stupid do you have to be not to think of that)
Quote from xdiesp on June 13, 2011, 6:43 pmI won't hide it, we found these puzzles nonsensical and tedious. We tried hard to make a full play to review it properly, but we just lost interest at the 3rd chamber - after suffering the bugged 2nd one with no stairs showing in the outer area.
I enjoyed the music score, and that's it: trying anything until the unexpected happens is not a puzzle. It's desperation.
I won't hide it, we found these puzzles nonsensical and tedious. We tried hard to make a full play to review it properly, but we just lost interest at the 3rd chamber - after suffering the bugged 2nd one with no stairs showing in the outer area.
I enjoyed the music score, and that's it: trying anything until the unexpected happens is not a puzzle. It's desperation.
Quote from Pete on June 14, 2011, 7:49 amInvisible stairs? Im clueless how that could happen.
Ah, well. Its a shame, the first two puzzles are probably the worst in the map. *shrug*EDIT: Ah goddammit. Turns out that I forgot to reset the walkways to be always drawn after I "borrowed" them from one of the example maps - so they wont draw on GPU levels under medium. Well, expletive.
Invisible stairs? Im clueless how that could happen.
Ah, well. Its a shame, the first two puzzles are probably the worst in the map. *shrug*
EDIT: Ah goddammit. Turns out that I forgot to reset the walkways to be always drawn after I "borrowed" them from one of the example maps - so they wont draw on GPU levels under medium. Well, expletive.
Quote from xdiesp on June 14, 2011, 10:02 amYou could always rerelease the first room as an actual deathmatch. Just get a screen showing both players' deaths, and let them laser each other to death.
You could always rerelease the first room as an actual deathmatch. Just get a screen showing both players' deaths, and let them laser each other to death.


