[Coop] Lots of Faith
Quote from wstrika on May 11, 2011, 6:01 pmljdp wrote:Awwww this means a lot to me.I'll lower the pit killzone and do more detailing to the floor. For some reason there's no physics box on the girders so i'll have to add my own player clip.
Yeah, just lower it a little bit, it doesn't need to be like the Hub's killzone, though.
I'll lower the pit killzone and do more detailing to the floor. For some reason there's no physics box on the girders so i'll have to add my own player clip.
Yeah, just lower it a little bit, it doesn't need to be like the Hub's killzone, though.
Quote from msleeper on May 11, 2011, 6:05 pmYeah I think adding player clips on the girders, and lowering the kill zone maybe 128 or 256 units down would be good. Basically long enough for the player to realize they are falling to their death before they die.
Yeah I think adding player clips on the girders, and lowering the kill zone maybe 128 or 256 units down would be good. Basically long enough for the player to realize they are falling to their death before they die.
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Quote from ljdp on May 11, 2011, 6:25 pmQuote:just lower it a little bitOops, after recompiling and reuploading I read that, may have lowered it too much.
Ah well i'll be giving it another polish this weekend when I have more time.
Oops, after recompiling and reuploading I read that, may have lowered it too much.
Ah well i'll be giving it another polish this weekend when I have more time.
Quote from Rivid on May 11, 2011, 6:50 pmI just downloaded this and tried to play through it with a friend. I agree the kill zone is a bit too high, and was startled when I died a few times as I had no fall time. Beyond that the map looks pretty.
We never actually figured out how to solve it correctly, though --- [spoiler]The screenshot shows a companion cube, that we didn't even use. I put my friend in the room above with the buttons, then jumped on the vertical-flinging faith plate. At the top of the jump you can sneak a portal around the glass on the right side of the door, and then have your partner press the button to lower the blue glass, put a portal on the wall, stand on the blue glass, and have your partner step off the button. This gently pushes you through the portal and up the the walkway near the exit, allowing you to press the button there and have your partner simply fling over.[/spoiler]
As a side note, it seemed a little strange that depending on where you step on a faith plate, your velocity changes, which was not how things acted within the single player and took a little getting used to.
I would like to say that the map has great potential, and will be a great thing to play after a few small tweaks, and I look forward to any upcoming maps from you.
I just downloaded this and tried to play through it with a friend. I agree the kill zone is a bit too high, and was startled when I died a few times as I had no fall time. Beyond that the map looks pretty.
We never actually figured out how to solve it correctly, though ---
As a side note, it seemed a little strange that depending on where you step on a faith plate, your velocity changes, which was not how things acted within the single player and took a little getting used to.
I would like to say that the map has great potential, and will be a great thing to play after a few small tweaks, and I look forward to any upcoming maps from you.
Quote from Mr. Happy on May 11, 2011, 8:16 pm[spoiler]I would suggest trying to lessen the frosty reflections on the glass in the button room, and maybe making that glass angled or lowering the room so the player up there has a better view.[/spoiler]
Quote from Thursaz on May 12, 2011, 9:37 amThis map was really fun to do in Singleplayer, even if it was pretty hard to switch back and forth so quickly. xD Great job with it, though!
This map was really fun to do in Singleplayer, even if it was pretty hard to switch back and forth so quickly. xD Great job with it, though!
Quote from Georules on May 12, 2011, 12:29 pmReally awesome map! Glad to see puzzles slightly more difficult than the official game come out from the community.
Really awesome map! Glad to see puzzles slightly more difficult than the official game come out from the community.
Quote from xdiesp on May 16, 2011, 3:40 pmA short map, well put together and unmistakenly high class. The one big puzzle needs more time to be executed than realized though.
A short map, well put together and unmistakenly high class. The one big puzzle needs more time to be executed than realized though.
Quote from d3phext on May 21, 2011, 12:18 pmlots of laughs on this one. the only thing i'd change is some way to swap places without restarting. we like to swap up before solving completely, so we each get the feel of the new elements for the first time. 5/5
lots of laughs on this one. the only thing i'd change is some way to swap places without restarting. we like to swap up before solving completely, so we each get the feel of the new elements for the first time. 5/5
Quote from coopcrowd on May 21, 2011, 1:17 pmFlipping fantastic!!! The touch of the radio was my personal favourite. A very enjoyable map that included a lot of dying when we managed to get stuck mid way across the map [several times]
Hope you enjoy our play through of your map
(You probably don't want to watch this if you haven't completed this map yet).
Flipping fantastic!!! The touch of the radio was my personal favourite. A very enjoyable map that included a lot of dying when we managed to get stuck mid way across the map [several times] ![]()
Hope you enjoy our play through of your map
(You probably don't want to watch this if you haven't completed this map yet).
