[Coop] Freefall

Quote from msleeper on July 16, 2011, 3:32 amLike I said I wouldn't read too much into it, me and Hober did some really hurrrrr things for really no reason.
Like I said I wouldn't read too much into it, me and Hober did some really hurrrrr things for really no reason.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Djinndrache on July 16, 2011, 8:26 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:rh5ih5Nqxd4
(Link: http://www.youtube.com/watch?v=rh5ih5Nqxd4)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
rh5ih5Nqxd4
(Link: http://www.youtube.com/watch?v=rh5ih5Nqxd4)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from ForbiddenDonut on July 16, 2011, 6:09 pmVery interesting, Djinndrache. For the most part, you guys did an excellent job at deciphering the puzzle. There's a few tweaks I want to do now that will hopefully enforce the puzzle's ideas, but that was entertaining and helpful to say the least.
Thank you for recording your run through and the kind words about the map.
Very interesting, Djinndrache. For the most part, you guys did an excellent job at deciphering the puzzle. There's a few tweaks I want to do now that will hopefully enforce the puzzle's ideas, but that was entertaining and helpful to say the least.
Thank you for recording your run through and the kind words about the map.
Quote from yongo on August 14, 2011, 7:34 amthanks for a great level! it was just fiendish enough to keep me and my partner stumped for 30-45 minutes before discovering the solution.
if there's one thing that could maybe be improved, it's that [spoiler]it was difficult to aim the laser through the metal grill to kill the turrets -- it always seemed to end up too high and hit the glass, and it was difficult to change the position of the portals either end of the tunnel because the surfaces are small. consequently we assumed it couldn't be the solution first time round, and only tried again later out of desperation. maybe the portal-surface facing the turrets could be lowered so it goes through more naturally?[/spoiler]
thanks for a great level! it was just fiendish enough to keep me and my partner stumped for 30-45 minutes before discovering the solution.
if there's one thing that could maybe be improved, it's that
Quote from ForbiddenDonut on August 14, 2011, 7:53 amOh boy. It's been a while since someone commented on this map!
The metal grating was actually a fix to prevent a previous exploit. I didn't realize they were making the laser-aiming difficult. I will be sure to check that out for you, yongo. Thank you for pointing it out.
And thanks for playing!
Oh boy. It's been a while since someone commented on this map!
The metal grating was actually a fix to prevent a previous exploit. I didn't realize they were making the laser-aiming difficult. I will be sure to check that out for you, yongo. Thank you for pointing it out.
And thanks for playing!
Quote from yongo on August 14, 2011, 8:20 amoh sorry, i wasn't very clear -- [spoiler]it wasn't the grill itself that made aiming it difficult, it was that it always hit the glass above, and was difficult to get it lower so it went through the grill.[/spoiler]
oh sorry, i wasn't very clear --
Quote from ForbiddenDonut on August 14, 2011, 11:41 amIf I recall correctly, don't lasers go through glass? Regardless, I'll do some internal testing and make sure it's working properly.
If I recall correctly, don't lasers go through glass? Regardless, I'll do some internal testing and make sure it's working properly.
Quote from yongo on August 14, 2011, 11:50 amoh, now you mention it... yeah, they do. maybe it just came out too high to hit the turrets then.
oh, now you mention it... yeah, they do. maybe it just came out too high to hit the turrets then.
Quote from ForbiddenDonut on August 14, 2011, 11:51 amyongo wrote:oh, now you mention it... yeah, they do. maybe it just came out too high to hit the turrets then.Sounds more like the culprit. Thanks for the help.
Sounds more like the culprit. Thanks for the help.
Quote from zivi7 on June 13, 2012, 6:02 amThis autospotlight feature is great. Even though it's been a year since release, this map is still very good fun.
This autospotlight feature is great. Even though it's been a year since release, this map is still very good fun.