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[Coop] Four Rooms

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Aaaah ! We were so close to the solution in the laser room :'(
But anyway, thx for videos ! :)

uploaded walkthrough

I thought that it was alright. I just cant stand laser puzzles like the one in that small room. But you could also work on your texturing. Some rooms only had like 1 or 2 textures.

Redunzl and I spent the entire evening gnawing on this one. We only got through rooms 1 and 2. The difficulty level is quite nearly beyond us, especially since we play splitscreen with controllers (I'll grab the keyboard once in a while, but it's not fair to him.)

It's not your fault coop maps can't be saved, but it really should be taken into consideration in designing large maps like this. Having to start over next time may discourage us from finishing it at all.

EDIT: I watched the walkthrough for room 1. We couldn't solve it the way you did because we (I) couldn't make

Spoiler
the jump from the lightbridge to the catwalk
. I kept bouncing off the cube dropper. It wouldn't break the map to extend the catwalk another 32 units or so.

EDIT 1A: Info_placement_helpers are needed for the corner by the lightbridge. It is very annoying to have the other player try to shoot the bridge under you and miss it high.

EDIT 2: I watched the walkthrough for room 2. Our solution for the laser room was somewhat different, with one portal and two cubes in different places. It was also easier to set up, we didn't mess with that whole

Spoiler
player standing on button while other player re-aims cube
trick. Our solution for the upper room was completely different and much easier.room 2 end
Spoiler
Player going through rooms leaves portal for lightbridge to sphere, and takes a cube with him. Other player angles laser through portal in wall and floor to hit laser receptors. Player in final room holds cube on button, then runs out with it and replaces portal for lightbridge (can't leave one on it, it gets knocked out by floor portals). Other player grabs sphere.
Only the last step requires any timing, and it isn't tight at all. Maybe we'll record a video, if I can convince Redunzl to try this one again.

EDIT 3: I tried to do room 3 alone, just switching players. That ain't happenin'. I think you overdid the difficulty on this one. One less layer of fizzlers, and one less trip up and down will cut down on the really tight sight lines at the top and keep it from being an endurance test. And drop the conversion gel, it just breaks the map once you realize it's there.

EDIT 4: I did room 4 alone, and broke the hell out of it, skipping all the fizzler maze nonsense. I think you seriously misjudged how far a player can jump out of a funnel.

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not the indended solution?
http://arnodietz.de/temp/four_rooms.png

This map took us a long time. We love the challange and that is why we had high expectations related with this map. Unfortunately it`s a mixed bag. The further you go the higher the level of execution, which in room 3 and 4 is unbearable... Starting form the beginning:
- First room - it`s ok until the

Spoiler
catwalk jump
. At first we didn`t consider this as a possiblity that is why we lost several hours on alternative solutions. In the end as a last resort we try it and after several attempts we manage to complete this room. I would rate it second best in all four. Solid effort
- Second puzzle is definitely the best from all. In fact I loved several elements in this one starting from
Spoiler
getting the laser from room one
through laser part and final setup. I would say that laser puzzle in stationary form is the hardest I ever seen in Portal2. Its simply AWESOME. We get to the exacly the same setup but it took us around two hours. Great thing with ceiling receiver. If it would be only those two rooms I would rate the map 5/5
- Third puzzle is unfortunatley a disaster. After 5 min you know what have to be done but getting it done reuires enourmous amount of patience, luck and determination. After several failures it was so boring that we had to noclip as there was 0 fun and thinking related to it.
- Last part is also an arcade. This is similar to heroics one must do in third room. Initial redirection is however very fresh. Still some interesting solutions are mirred by excessive accuracy and meticulus execution which is not our case.

It`s evident that a lot of effort was put into creation of this one and this has to be appreciated. Because of the second part which is over the top in our perspective the rating is 4/5. Many thanks Diehard please do not be discouraged. We are eagerly waiting for your next release !

Can i? put this map on steamcommunity?

DieHARD34 wrote:
Can i? put this map on steamcommunity?

If you mean steam workshop; sure! The steam workshop is awesome!
When you update the map to the workshop: please edit this download to point to an external download (the workshop link) so people can still find your map here :)

Lpfreaky90 wrote:
DieHARD34 wrote:
Can i? put this map on steamcommunity?

If you mean steam workshop; sure! The steam workshop is awesome!
When you update the map to the workshop: please edit this download to point to an external download (the workshop link) so people can still find your map here :)

i cant upload on steamcommunity.i got error this "This map does not have proper support for workshop"
i cant change my map so my save is gone...

you'll need to at the global_ents_pti instance in your map.

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