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[Coop] Four Rooms

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This is very hardcore map -testchamber for a co-op team.
The design is easy handled, but the correct solution isn't.
You need to think how to collect 4 balls and 7 cubes!

if you think,this map is not ending.
please watch the my trailers.

File Name: mp_coop_fourrooms.rar
File Size: 5.95 MiB
Click here to download Four Rooms

Hey there.

First of all: Don't rate your own map. :thumbdown:
We have played the map, but didn't finished it. Most parts are really annoying, when you make a mistake. :thumbdown:

room 3

Spoiler
- getting the cube 1 time up and down would be enough...
- It was so annoying to fail at the end. :thumbdown:
- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)

I also create some portal 2 maps, that's why I hap some hints for you:

Spoiler
=> when you place any entity via left click in 3D-camera-view the height above ground is not zero.
- just select the entity and drag it down to the ground in 2D-front or 2D-side-view.
- most of your buttons are "floating" over the ground, because of that bad auto-placement.
- also most of the overlays are floating on the walls.

=> I noticed your self-made walls around the doors:
- 1.) use entity tool and search for: "func_instance"
- 2.) on the entity properties you have "VMF Filename"
- 3.) click on the "browse" button on the right
- 4.) navigate to: "SteamSteamAppscommonPortal 2sdk_contentmapsinstances"
- 5.) there you can find premade instances to easily use on your map
- 6.) for the door you can use: "instancesdoorportal_door_entitiesportal_door_frame_black.vmf"

=> texture placement and sizing
- your textures are really misplaced and do not fit the walls / ceiling
- stay at grid size of 64 units, when creating the rooms.
- brushes should have an size with multiply of 64 (512x512, 256x512, 128x512, 64x128, etc.)

At the moment I would move this map to "WIP" section - just to see more feedback.
Then you should change some things on your map depending on user suggestions.

I would rate this map 2.7/5 atm. Puzzles are working, but annoying and map design could be better.
Try to edit the map - maybe we will test it again. ;)

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli
PortalCombat wrote:
Hey there.
room 3
Spoiler
- getting the cube 1 time up and down would be enough...
- It was so annoying to fail at the end. :thumbdown:
- and we were able to get the paint out of the room to use it anywhere! (main-hall room 1, 2, and 4 too!)

PortalCombat

you can take two cubes on room3 with jel.
follow the arrows..
we finished this map now.working...
i sorry about brushes.

We stuck at room 2. We don't think 3 cube is enough.. One of us manage to go inside the room,but we need either 2 person or 1 cube to step on the 2 buttons to let the ball drop down.But, one person need to control the direction of laser at outside the room.. Any hints?

you must press 2 buttons with your partner together so you must think this(hard)

This map contain some bug....

Spoiler
In room 2,3 laser cube will be provide but you can take more from that cube chamber,me and my partner take out 6 cube

Spoiler
white gel in room 3 can be glitch out don't know is bug or setting

Any walkthrough available please ?

There is no checkpoint and there are some 'EDC : alloc' bugs.
It's quite annoying to do the map from the beginning, so please give us a walkthrough !

Took us more than an hour to solve rooms 1,2 and 3. Then we had a 24-hour-disconnect.. :(

But this map is great, I love the skill it requires. It's too hard for the "mainstream players" though.

i will upload walkthrough

ROOM 1:
ifT1XNgRhPk
ROOM 2:
d4pf-UVUbnw
ROOM 3:
d6YJjGqjxPw
ROOM 4:
uXgdqbsN368

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