[Coop] Evolution #01
Quote from xdiesp on June 3, 2011, 11:03 pmLesar wrote:How to solve this map?Stop when you're satisfied:
1)
[spoiler]Your goal is to send one player to the exit.[/spoiler]
2)
[spoiler]Blue will stay in the room with the cube & laser, Orange will play in the "behind the room" area.[/spoiler]
3)
[spoiler]At the very beginning, portal the cube to yourself: then use it on the target to send the 2nd player across. Aligning the laser across will raise the lower bridge, which leads to the room and the exit.[/spoiler]
4)
[spoiler]Send Blue to the room and Orange to the starting area. Using the button, Blue can have Orange enter the "behind the room" area and deactivate the fizzler there too.[/spoiler]
5)
[spoiler]Orange can go back topside by placing a portal to the upper part of the pit from the starting area to below, and then jumping. Blue can portal freely from the room to the area across the chasm.[/spoiler]
6)
[spoiler]Both go back topside, and Orange has Blue come to his side and place a portal at the laser which hits right at the start of the "behind the room" area. This way he can bring the laser to the room, make it hit the cube on the button and then a target. If Blue can't use the room's white walls for his, he can use those of other "behind the room" places (harder).[/spoiler]
7)
[spoiler]Orange places a portal at the laser topside, and another downside in a corner so it can hit another target. He will have to go back up and finetune the cube for this.[/spoiler]
8 )
[spoiler]Now that you know the correct maneuvres, have Blue connect his laser downside, have Orange extend the lower bridge (Blue walks up to the red barrier), then finally Orange connects the topside laser to the target downside to remove the red barrier.[/spoiler]It is important for players to coordinate every portaling, so that none will remain cut off.
Stop when you're satisfied:
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8 )
It is important for players to coordinate every portaling, so that none will remain cut off.
Quote from Cau3T on June 3, 2011, 11:32 pmHere is the solution video of the two rooms :
http://www.youtube.com/watch?v=l-gT4o038xkDon't watch it if you want to reach the exit by yourself !
Here is the solution video of the two rooms :
http://www.youtube.com/watch?v=l-gT4o038xk
Don't watch it if you want to reach the exit by yourself !
Quote from Lesar on June 4, 2011, 2:42 amxdiesp wrote:Stop when you're satisfied:
It is important for players to coordinate every portaling, so that none will remain cut off.Cau3T wrote:Here is the solution video of the two rooms :
http://www.youtube.com/watch?v=l-gT4o038xkThanks, guys. By the way, I used another method to get the cube in the first room, more simple.
It is important for players to coordinate every portaling, so that none will remain cut off.
http://www.youtube.com/watch?v=l-gT4o038xk
Thanks, guys. By the way, I used another method to get the cube in the first room, more simple.
Quote from version2_1 on June 18, 2011, 6:26 pmWe used another approach, [spoiler]needed jumping through laser portals.[/spoiler]
We used another approach,
Quote from Djinndrache on July 5, 2011, 6:18 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:S8MyOn9AFcI
(Link: http://www.youtube.com/watch?v=S8MyOn9AFcI)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
S8MyOn9AFcI
(Link: http://www.youtube.com/watch?v=S8MyOn9AFcI)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Cau3T on July 5, 2011, 7:47 amThank you for the video.
I think that one laser source can only power on one laser catcher. Then it's normal to not have the last powered on. However, your solution uses a bug with laser catchers...
I'm sorry but you aren't on a solution with this bug
PS : With this map version, you've done only the second room. Because of the difficulty of the map, I added a first room before to "guide" the second room solution.
Thank you for the video.
I think that one laser source can only power on one laser catcher. Then it's normal to not have the last powered on. However, your solution uses a bug with laser catchers...
I'm sorry but you aren't on a solution with this bug ![]()
PS : With this map version, you've done only the second room. Because of the difficulty of the map, I added a first room before to "guide" the second room solution.
Quote from Wind Owl on July 21, 2011, 2:06 pmThis map is amazing. Took us forever, no bugs that we saw, no unnecessary elements, but HARD. Great map, PLEASE make more soon!
This map is amazing. Took us forever, no bugs that we saw, no unnecessary elements, but HARD. Great map, PLEASE make more soon!
