Please or Register to create posts and topics.

[Coop] Evolution #01

Page 1 of 3Next

This map is the first map of the Evolution maps set.
Each map will have one particular object.
In this first map you will play with lasers.

/! Difficult map.

Changelog b5->rc1
- Add steam from opened tubes
- Add some indications with overlays
- Add some lights for button and second laser emitter
- Making a softer light (less dazzling)
- Adding an info_placement_portal somewhere... :)

Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawn

Changelog rc2->rc3
- Fixing the "false" texture to be dynamic (true/false texture)

Changelog rc3->rc4
- Fixing possible exploits

File Name: mp_coop_evolution_n01_rc4.zip
File Size: 4.07 MiB
Click here to download Evolution #01

Beautiful looking and brutally difficult. Took me 30 minutes before I

Spoiler
deactivated the last death field
, and after that I quit (mostly out of confusion). Excellent work, but could use some more direction.

Idolon wrote:
Beautiful looking and brutally difficult. Took me 30 minutes before I
Spoiler
deactivated the last death field
, and after that I quit (mostly out of confusion). Excellent work, but could use some more direction.

Thanks.

I don't understand your last remark. As "more direction" do you mean "more elements" (like lasers, funnels) or "more ways" ?

Not having played the map, I assume he means "more visual indication of what the player needs to be doing or what their goals are".

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Ok, so I'll try to update it.

got angry and quit.

We did it but due to a bug the last laser-catcher did not turn on even though we PERFECTLY hit it with laser...
Recording coming soon (I'll try to render it until monday, so I can upload it Tuesday when I'm at university. Due to this big bug this map gets high priority in the uploading queue, but the size is too high for an upload from home.)

it took us a total time of ~45 minutes

Ok, thanks for finding bug :)

As soon as you put the record, I'll try to correct it (if it comes from the map).

Map design efficient and expert, don't expect much eye candy though. As for the puzzle, well... magisterial, godly. :oops: Get beers and pen&paper, it lasted us over 1 hour.

Is it fun? Your mileage might vary: as for me I'm used to grind my teeth but my mate was being possessed by demons. It's definitely a bit across the border.

The following might have been us messing around, but something I didn't like because unfitting for the general polishing level:

Spoiler
to reach the second laser target (the one across the chasm which extends the lower bridge), we used portals to bring a very obliquely laser (the first one) to it.
Had to be done a second time, and felt strangely disjointed with the rest of chirurgical, mirror shine logic.

the hills are alive... with the sound of music

Thanks xdiesp.

When I started this map (this set of maps because it's the first of a set), I didn't want to make an easy or medium map because I found all maps of the original game easy (maybe 1 or 2 difficult maps, but not really very difficult). So this map isn't easy (it's the goal) and is maybe not accessible to everyone (not the goal, but we don't have difficult map without public restrictions :-? ).

However,

Spoiler
it's true that the laser beam is very oblique. Maybe by having angles less than 45 degres, the map will be "more intituive"...

I'll see what I can do

Spoiler
to reduce angles
this evening.

Edit :

Release of the rc2 of the map.

Due to the strong difficulty of this map, I add a first room which is simpler (version rc2) to motivate those who aren't very patient ;) .

Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawn

Enjoy !

Page 1 of 3Next