[Coop] Evolution #01
Quote from Cau3T on May 26, 2011, 2:38 pmThis map is the first map of the Evolution maps set.
Each map will have one particular object.
In this first map you will play with lasers./! Difficult map.
Changelog b5->rc1
- Add steam from opened tubes
- Add some indications with overlays
- Add some lights for button and second laser emitter
- Making a softer light (less dazzling)
- Adding an info_placement_portal somewhere...Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawnChangelog rc2->rc3
- Fixing the "false" texture to be dynamic (true/false texture)Changelog rc3->rc4
- Fixing possible exploitsFile Name: mp_coop_evolution_n01_rc4.zip
File Size: 4.07 MiB
Click here to download Evolution #01
This map is the first map of the Evolution maps set.
Each map will have one particular object.
In this first map you will play with lasers.
/! Difficult map.
Changelog b5->rc1
- Add steam from opened tubes
- Add some indications with overlays
- Add some lights for button and second laser emitter
- Making a softer light (less dazzling)
- Adding an info_placement_portal somewhere... ![]()
Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawn
Changelog rc2->rc3
- Fixing the "false" texture to be dynamic (true/false texture)
Changelog rc3->rc4
- Fixing possible exploits
File Name: mp_coop_evolution_n01_rc4.zip
File Size: 4.07 MiB
Click here to download Evolution #01
Quote from Idolon on May 26, 2011, 3:33 pmBeautiful looking and brutally difficult. Took me 30 minutes before I [spoiler]deactivated the last death field[/spoiler], and after that I quit (mostly out of confusion). Excellent work, but could use some more direction.
Beautiful looking and brutally difficult. Took me 30 minutes before I
Quote from Cau3T on May 26, 2011, 3:47 pmIdolon wrote:Beautiful looking and brutally difficult. Took me 30 minutes before I [spoiler]deactivated the last death field[/spoiler], and after that I quit (mostly out of confusion). Excellent work, but could use some more direction.Thanks.
I don't understand your last remark. As "more direction" do you mean "more elements" (like lasers, funnels) or "more ways" ?
Thanks.
I don't understand your last remark. As "more direction" do you mean "more elements" (like lasers, funnels) or "more ways" ?
Quote from msleeper on May 26, 2011, 3:55 pmNot having played the map, I assume he means "more visual indication of what the player needs to be doing or what their goals are".
Not having played the map, I assume he means "more visual indication of what the player needs to be doing or what their goals are".
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Quote from Djinndrache on May 26, 2011, 8:02 pmWe did it but due to a bug the last laser-catcher did not turn on even though we PERFECTLY hit it with laser...
Recording coming soon (I'll try to render it until monday, so I can upload it Tuesday when I'm at university. Due to this big bug this map gets high priority in the uploading queue, but the size is too high for an upload from home.)it took us a total time of ~45 minutes
We did it but due to a bug the last laser-catcher did not turn on even though we PERFECTLY hit it with laser...
Recording coming soon (I'll try to render it until monday, so I can upload it Tuesday when I'm at university. Due to this big bug this map gets high priority in the uploading queue, but the size is too high for an upload from home.)
it took us a total time of ~45 minutes
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Cau3T on May 26, 2011, 8:09 pmOk, thanks for finding bug
As soon as you put the record, I'll try to correct it (if it comes from the map).
Ok, thanks for finding bug ![]()
As soon as you put the record, I'll try to correct it (if it comes from the map).
Quote from xdiesp on May 27, 2011, 12:44 amMap design efficient and expert, don't expect much eye candy though. As for the puzzle, well... magisterial, godly.
Get beers and pen&paper, it lasted us over 1 hour.
Is it fun? Your mileage might vary: as for me I'm used to grind my teeth but my mate was being possessed by demons. It's definitely a bit across the border.
The following might have been us messing around, but something I didn't like because unfitting for the general polishing level: [spoiler]to reach the second laser target (the one across the chasm which extends the lower bridge), we used portals to bring a very obliquely laser (the first one) to it.[/spoiler] Had to be done a second time, and felt strangely disjointed with the rest of chirurgical, mirror shine logic.
Map design efficient and expert, don't expect much eye candy though. As for the puzzle, well... magisterial, godly.
Get beers and pen&paper, it lasted us over 1 hour.
Is it fun? Your mileage might vary: as for me I'm used to grind my teeth but my mate was being possessed by demons. It's definitely a bit across the border.
The following might have been us messing around, but something I didn't like because unfitting for the general polishing level:
Quote from Cau3T on May 27, 2011, 5:31 amThanks xdiesp.
When I started this map (this set of maps because it's the first of a set), I didn't want to make an easy or medium map because I found all maps of the original game easy (maybe 1 or 2 difficult maps, but not really very difficult). So this map isn't easy (it's the goal) and is maybe not accessible to everyone (not the goal, but we don't have difficult map without public restrictions
).
However, [spoiler]it's true that the laser beam is very oblique. Maybe by having angles less than 45 degres, the map will be "more intituive"...[/spoiler]
I'll see what I can do [spoiler]to reduce angles[/spoiler]this evening.
Edit :
Release of the rc2 of the map.
Due to the strong difficulty of this map, I add a first room which is simpler (version rc2) to motivate those who aren't very patient
.
Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawnEnjoy !
Thanks xdiesp.
When I started this map (this set of maps because it's the first of a set), I didn't want to make an easy or medium map because I found all maps of the original game easy (maybe 1 or 2 difficult maps, but not really very difficult). So this map isn't easy (it's the goal) and is maybe not accessible to everyone (not the goal, but we don't have difficult map without public restrictions
).
However,
I'll see what I can do
Edit :
Release of the rc2 of the map.
Due to the strong difficulty of this map, I add a first room which is simpler (version rc2) to motivate those who aren't very patient
.
Changelog rc1->rc2
- Add some Glados voices
- Add some signs
- Add a room
- Add a middle spawn
Enjoy !
