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[Coop] [COOP] mp_coop_blueblock

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Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction.

!FIXED VERSION! If you have old version, please replace your bsp with that instance.

File Name: mp_coop_blueblock11.rar
File Size: 14.31 MiB
Click here to download mp_coop_blueblock

Awesome map! :D

Review

Spoiler
We didn't use the moving platforms on the rail. We grabbed the ball, jumped down and flung ourselves to the button from the white wall facing the turrets. By crouching behind the ball to hide from the turrets, we could place the ball on the button and jump down in the pit. You die but it's worth it. :P
Still, what was the purpose of those moving platforms? I assume you'd stop them and portal to get on top of the turrets box and then what? Would you mind sharing how they would be used?

The paint puzzle required some pretty tough cooperation. First we practiced the routes to each individual button and noted down which turns were needed and what portals to place. After that, we got it on our first try! :D
Still, I think some players would appreciate some more breathing room with an extra second or so between two buttons. I don't know, it feels challenging and rewarding to me but maybe others find it too fast. Need more opinions. :P

Is there any use for the first switch on the upper walkway in the first behind-the-scenes area? It seems to only make a buzzer noise without actually doing anything at all.


Here's a 5/5 rating for a challenging puzzle! :thumbup:

Calculator, thank you for your review.
The answers for your questions:
The answers for your questions:

Spoiler
I think it's good when the puzzle has multiple solutions. But you bypassed some good puzzles. :) I'm supposed players to destroy the turrets with the laser from first room, by placing teleport on wall facing the turrets. Here some hints:
1) upper button needed to get a laser to destroy turrets
2) to unlock this button you must use the ball and moving panels

In early version of my map i make the platform with button in front of the turrets with a slope to prevent players from placing a ball on it. But it's looks wierd a little and so i'm placed the button horizontaly. X)
The final puzzle has multiple solutions, I knew it. But if you solve the puzzle, as it was intended by me, the allotted time is more than enough, i think. :)

First off, this map is gorgeous. Your exterior area is a perfect example of how that type of area should be built. Top shelf in terms of design and attention to detail. I really like that the map has a clear and ultimate and goal to it, and it helps the players know where they should be going from puzzle to puzzle.

The final gel puzzle, I'm not sure if we were simply Doing It Wrong or if the intended solution is as complex and imprecise as we were trying. I would really like to see a video solution and I hope that we were just trying to solve it the wrong way. Ultimately we had to use noclip and hit the switches because we could not hit them all in time, or hit any two of them consistently enough.

The overall ideas of the map work really well, but I think the individual puzzles could use a little work for the map to totally shine.

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Ok, i'll make a video of "proper" solving today or tomorrow. X)

Two of my friend, testing the map, solved the final puzzle. And they was very proud of it. :) It requires good planing and cooperation. Yes, it challenging a little, but if i give for the players a little more time on it, it can be solved only by one player after some preparation.

Has someone noticed a little visual glitch in final puzzle?

full wolkthrough


Attention! I'm found a critical bug on the map. Make sure to cross the fizzler field in the begining of map, otherwise there might be some problems with completing this puzzle.

Use YouTube tags.

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Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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I really liked this map. Very nice looks and it had a very obvious goal.

It was great how you had to

Spoiler
launch yourself into the glass
to get to the next stage. And the rotating panels gave a hint what to do, but it wasn't too obvious.

It took me ages to realise that

Spoiler
had to place a portal on the wall just above the platform to fling onto the other pass overhead
. I thought you had to get both players across (and a couple of deaths later) I realised
Spoiler
There was a button to lower the bridge.
DOH!

I liked how innovative the second puzzle was, and just for fun I covered everything in bouncy paint ;).
I thought it was great how you had to

Spoiler
use both sides of the rotating platform (one side covered in blue gel)
so you can get to all the switches.

When we finished I was like :( "we don't get to go do another test on the other platforms in the distance?" :(

The only thing that tripped out sometimes was the cube dissolving itself, but you could easily just spawn another one. Other than that it really felt like you were in an unofficial test area, even though the details in the distance were so simple.

:thumbup:

?????????????????????????????TWP Releases | My Workshop

Thank you for feedback. I'm really happy all of you enjoyed my puzzle. You have inspired me to create my the next map. :) Next time i will spare more time for testing, and i hope next map will not so buggy like this one. :roll:

The last part took quite long to figure out, but finally we got it. Good map. 5/5

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