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[Coop] [COOP] mp_coop_blueblock

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This map's strenght lies in its coherency imo, I can think only of another so apt at making all its parts feel like a connected whole. Another experience from backtracking or seeing puzzles getting reshaped with new elements: here you see the level expand, one small problem opens to another bigger.

No complaints whatsoever about the technical side. About the puzzles, it gets bumpy once you start experimenting with jumps: your mileage might vary. Yes, it's acrobatic platforming but not a super mario level: it all depends on a strong puzzle infrastructure - not agility.

We got stuck for a while on the multiflings one, for the reason we did not (and still do not) understand where we could get any more momentum. In the end, we thought "it's impossible, but let's do it as a puzzle maker would think it to fully employ 4 portals" and we made it. Last one went strangely fine. As for the first, we didn't use the slated panels - just flinged from the floor up.

the hills are alive... with the sound of music

we didnt needed the hole middle room. just created that bridge by simple flinging to the button. but the puzzle after was great.

Sulfaras wrote:
we didnt needed the hole middle room. just created that bridge by simple flinging to the button. but the puzzle after was great.

I don't get it. Do You mean "behind the scene" area and puzzle with turrets?

Nice map, looked bit difficult at the beginning though especially the gel room.

Spoiler
I saw the walkthrough video and I we did it different. We didn't use the laser and at the end I was wondering for what you need that laser. I knew that it must have been to kill the turets but we didn't need it. I used the ball to let the turets fall. After that I used the ball for the button.

We also did the gel room with 2 people together. We turned the panel one of us went upper to #2. Than I turned the panel and one of us did #1 and #3 and the other did #2 and $4. at first I thought there was noway that only one person can do it since the timeframe was quit fast. But I was already wondering why you could put orange paint at the control pad.

Thank you for feedback.

Spoiler
Looks like you played old version of my map. In last version i am placed the button in front of turrets with a slope, so ball can't holding on it. And i made portable wall opposite turrets a little smaller to prevent players from flying to them.

But i'm decide to don't change a lot the last puzzle to give a more freedom for the players. It has more than 2 solves. ;)

Android_r2d2 wrote:
full wolkthrough

Attention! I'm found a critical bug on the map. Make sure to cross the fizzler field in the begining of map, otherwise there might be some problems with completing this puzzle.

Me and my co-op partner literally skipped the entire outdoor section of this map.

See those 2 panels by the button (at around 2:53), we just placed portals on them, jumped through and somehow took us right to the other side with the button which lowers the catwalk. There seems to be something on the wall that (while not looking like one) acts as a faith plate. Give it a try. And maybe try and fix it, I believe an above poster also posted this exploit.

Thank you for feedback, shawy89.
I'm found the bug you mentioned. In new version of map this puzzle should work normally in that case.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

VcnkI-OIJXo
(Link: http://www.youtube.com/watch?v=VcnkI-OIJXo)

Also note the video description for more feedback and my signature for additional project information.

Ingenious puzzles. We were confused by the BTS part at first but eventually figured it out without walkthrough.
The final part with the gels was pretty easy to figure out but took some tries to get everything right (because you can miss the ledge while flinging, you can miss the portal, you can accidentaly jump on the blue gel...).
My rating is 5/5 and keep up the good work!

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
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