[Coop] Colours Co-Op : : Map 3 V. 1.2
Quote from Mini-Me on May 18, 2011, 5:42 amIanB wrote:I'm going to put a water spawner parented to the boxthat way it can never get dirty.
It's not the gel that makes it unable to be picked up:
http://s283.photobucket.com/albums/kk30 ... e_cube.mp4We grew tired of still not having solved that puzzle so we spawned us a new cube via console and we brought that one over.
It's not the gel that makes it unable to be picked up:
http://s283.photobucket.com/albums/kk30 ... e_cube.mp4
We grew tired of still not having solved that puzzle so we spawned us a new cube via console and we brought that one over.
Quote from schoAsch on May 18, 2011, 8:06 amthis map was just right!
having fun getting this thing solved. just wanna have more of this hard stuff!
btw: portal 2 was way too easy!GOOD JOB, DUDE and keep on the good work!!!
this map was just right!
having fun getting this thing solved. just wanna have more of this hard stuff!
btw: portal 2 was way too easy!
GOOD JOB, DUDE and keep on the good work!!! ![]()
Quote from mickyficky on May 18, 2011, 11:07 amPlayed this map yesterday with a mate (the whole series, actually).
This map is really awesome, I love how you have a lot of options to solve this, I like the look of the map, and even with the regular versions had no performance issues.We encountered the "lead-cube" problem (could not pick up the cube) too. Drove us quite mad. We finally solved it by some combination of weird funnel action and jumping against the cube to get it over some rails and onto the receptical.
I wonder if this is part of the puzzle or a bug. The cubes visible through the glass but never reachable were quite taunting too.
I tried to use noclip to figure out if there was a way to get behind the glass (there isn't) and tried to get a cube out of there and place it on the receptical. Didn't work. The normal (jumping) cube is a lot heavier than the normal cubes. So maybe this is really part of the puzzle. If so, I just think it should be possible to transport the cube to the receptical only with the use of funnels, no jumping and shoving the cube from the sides. We also ended up with the cube in some place we couldn't reach.Another point that I didn't like was the cube spawning out of thin air (same for edgeless) and the "easy-button" not being marked as such. Although we pressed it accidentally once and I couldn't really figured out what got easier anyway...
Overall a really nice map. Not being able to see where I needed to go to didn't bug me much... just go all the places and activate whatever there is to activate and you'll make it.
Thanks for the good work and keep it up
-D
Played this map yesterday with a mate (the whole series, actually).
This map is really awesome, I love how you have a lot of options to solve this, I like the look of the map, and even with the regular versions had no performance issues.
We encountered the "lead-cube" problem (could not pick up the cube) too. Drove us quite mad. We finally solved it by some combination of weird funnel action and jumping against the cube to get it over some rails and onto the receptical.
I wonder if this is part of the puzzle or a bug. The cubes visible through the glass but never reachable were quite taunting too.
I tried to use noclip to figure out if there was a way to get behind the glass (there isn't) and tried to get a cube out of there and place it on the receptical. Didn't work. The normal (jumping) cube is a lot heavier than the normal cubes. So maybe this is really part of the puzzle. If so, I just think it should be possible to transport the cube to the receptical only with the use of funnels, no jumping and shoving the cube from the sides. We also ended up with the cube in some place we couldn't reach.
Another point that I didn't like was the cube spawning out of thin air (same for edgeless) and the "easy-button" not being marked as such. Although we pressed it accidentally once and I couldn't really figured out what got easier anyway...
Overall a really nice map. Not being able to see where I needed to go to didn't bug me much... just go all the places and activate whatever there is to activate and you'll make it.
Thanks for the good work and keep it up ![]()
-D
Quote from Uri on May 18, 2011, 4:31 pmHey Ho,
Please dont make this maps easier - thats what i love on that game and on that Colours maps. The "Stonecube" is just an awesome idea
Hey Ho,
Please dont make this maps easier - thats what i love on that game and on that Colours maps. The "Stonecube" is just an awesome idea ![]()
Quote from xdiesp on May 18, 2011, 5:25 pmWhat is the heavy cube supposed to be fixing?
I mean, perfect that they fixed the lag but this seems uncalled.
What is the heavy cube supposed to be fixing? ![]()
I mean, perfect that they fixed the lag but this seems uncalled.
Quote from IanB on May 19, 2011, 4:26 amOk.
No matter how many times I play this, I cannot re-create or experience the heavy cube bug
Can somebody give me some advice on what I'm doing wrong here?
Ok.
No matter how many times I play this, I cannot re-create or experience the heavy cube bug ![]()
Can somebody give me some advice on what I'm doing wrong here?

Quote from xdiesp on May 19, 2011, 3:29 pmAll right, now with all the updates the map is playable.
Still too big for its own good, though: there's fewer things to do than imaginable in such a big space, and players are likely to stay separated a lot. Colours 4 is much better on all regards imo.
All right, now with all the updates the map is playable. ![]()
Still too big for its own good, though: there's fewer things to do than imaginable in such a big space, and players are likely to stay separated a lot. Colours 4 is much better on all regards imo.
Quote from kirgothi on May 20, 2011, 10:15 pmI have to agree, this map is way too much at the very start. I looked at it for 10 mins and decided it wasn't worth more time. There are tons of other maps to go play.
I have to agree, this map is way too much at the very start. I looked at it for 10 mins and decided it wasn't worth more time. There are tons of other maps to go play.
Quote from IanB on May 21, 2011, 10:38 pmIt's visually large, yes but shouldn't be too overwhelming.
The large sliding parts are just for disolving your portals for instance.What do I need to do to make you happy?
It's visually large, yes but shouldn't be too overwhelming.
The large sliding parts are just for disolving your portals for instance.
What do I need to do to make you happy?


