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[Coop] Colours Co-Op : : Map 3 V. 1.2

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We got annoyed at this map pretty fast, because of the huge lag and unforgiving puzzles - the combination of which is deadly. I hope the Colours series won't keep getting bigger and more punishing, or our roads will depart. :)

the hills are alive... with the sound of music

Got the cube duplication bug too. Maybe these retard-cubes are not suitable for multiplayer?

Also, as said before, very laggy. Got 20-30 fps on medium details. :(
If you plan to make this map run better by removing stuff, you could really get rid of some plates and objects you don't need. It took us about 30 minutes tu figure out what we need to use. Then it was actually not too hard.

I'm curious if this was just happening for me and my friend: When redirecting the gel using the funnel, player two could not see the gel coming out of the second pair of portals when it was created by player one.

beat this last night solo (ss_map loaded with in_forceuser bound to z) my insanely powerful computer didn't show any hint of lag (crossfire 6970s with an nf200 chipset that supports 16x16 crossfire) so I didn't have any of those issues others complain about.

However I'm not sure if I solved it right as the solution i came up with resulted in me not needing any goo at all.

Spoiler
I was just using the funnels to get the frankencube and was able to get them in place which changed some elements of the map then I was able to get back up to the sphere drop room and shoot a portal to a panel in the back, hit the faith plate and it would ride me right over between the faith plates that launched me to the exits.

The only thing I used the blue goo for was to kill the turrets on the blue goo side, but I didn't even do that until I had figured out how to clear it and realized that I could portal on the floor the blue goo drops on. And didn't need to kill those turrets at all. I jumped past them (one bot places a portal on the wall with a sweeper and other bot faith plates through it into a funnel stream before the sweeper wiped the portal. Did that countless times and was never killed by any turrets.

Thanks for the update, I hope this fixes the issues I had with a friend:
The most annoying bug was that it crashed each time for the client after a couple of minutes.

Then we also had the issue that the server could see both gels come through the portals, for the client however the blue gel didn't make it through in most situations. When on certain surfaces the orange gel came through a portal with the excursion funnel the funnel lost its effect on the gel which just dropped down or some drops randomly got launched in any direction, so we were unable to completely soak

Spoiler
the long run leading to the door of the backside of the area with the box- and sphere-buttons
. I don't know if what we achieved was enough though, since the game always crashed for the client of us around that time.

Only once when we exchanged roles by making him the server though he has the slower upload speed we made it to the point where "THE_MOST_IMPORTANT_THING_EVER" is activated and when we were looking for a way to get to

Spoiler
the faith plates I consider as the final ones
the game crashed on me. So though we gave it like fifteen tries we didn't make it to the exit yet :(.

And an other thing that's not working properly (but most likely rather Valve's than your fault) is that the in gel soaked edgeless safety cube changed its texture to a non-soaked one when picking it up.

I hope when my coop partner comes home later the day and we try the updated version the game breaking bgus are gone :).

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Oookay. We have a problem with this map. We can't lift up the companion cube. It just doesn't react.

Repair that, please.

P.S. Two hours spent trying to solve it without lifting up the cube. Oh my God, we are nerds )

Has anybody else had this bug with lifting the cube?

I also noticed gels don't pass through portals for Players in multiplayer. I don't understand how or why this bug is occurring at all.

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Runs much better now, no more lags. Nice! :)

Noticed another bug however: You can manage to get blue gel on the cube, which prevents you from picking it up. Even if you manage to kick the cube down, it will respawn witl blue gel already applied.
EDIT: OK, didn't see the last two posts, so maybe this is related. We didn't restart the map either to check if it was caused by the gel. We already solved the map in V1.0 and merely wanted to check if the bad performance is gone.

I'm going to put a water spawner parented to the box :D that way it can never get dirty.

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Awesome map. No lag here. Only thing is the exit isn't visible until later, so we really didn't know what we were working towards.

The concept of an Easy Button is pretty patronising. Maybe we just need more of a clue about what it is you want us to do?

It would help if the frame rates weren't so high they we didn't crash to desktop. Easier to figure things out when you're playing at 30+fps.

Now that there's an update we'll give it a go of course. However that's in spite of the easy button not because of it.

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