[Coop] Colours Co-Op : : Map 3 V. 1.2
Quote from IanB on May 15, 2011, 2:59 am: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy!
The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered.
[[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it!
ALSO: The map now contains a version that can run on machines with less RAM!
File Name: COLOURS_Map_3_v9.zip
File Size: 41.25 MiB
Click here to download Colours Co-Op : : Map 3
: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy!
The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered.
[[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it!
ALSO: The map now contains a version that can run on machines with less RAM!
File Name: COLOURS_Map_3_v9.zip
File Size: 41.25 MiB
Click here to download Colours Co-Op : : Map 3

Quote from msleeper on May 15, 2011, 3:22 amYou are really cranking these out Ian! Looking forward to checking this one out (once my coop partner is online...).
You are really cranking these out Ian! Looking forward to checking this one out (once my coop partner is online...).
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Quote from ciaspy123 on May 15, 2011, 9:37 amI am so glad that someone is doing a full map pack/mod for co-op. I feel like co-op is where the most challenging puzzle ideas can be implemented.
I am so glad that someone is doing a full map pack/mod for co-op. I feel like co-op is where the most challenging puzzle ideas can be implemented. ![]()
Quote from p0rtalplayer on May 15, 2011, 7:28 pmThis map was incredibly laggy, for both me and my co-op partner. We couldn't play, even when looking at the floor it was still too laggy. Optimize the map, optimize it like hell.
This map was incredibly laggy, for both me and my co-op partner. We couldn't play, even when looking at the floor it was still too laggy. Optimize the map, optimize it like hell.
Quote from Groxkiller585 on May 15, 2011, 7:29 pmThis map looked fun. I'd say more but I didn't get any farther, because it lagged so bad I was hitting 1 FPS. The map needs some serious optimization to be at a playable, let alone enjoyable, level.
This map looked fun. I'd say more but I didn't get any farther, because it lagged so bad I was hitting 1 FPS. The map needs some serious optimization to be at a playable, let alone enjoyable, level.

Quote from Hober on May 16, 2011, 4:13 amI had no clue where to go or what to do. The whole thing was just such sensory overload, it was pretty much just a playground with some sweet faith plates. Definitely need more hints of what to do when.
I had no clue where to go or what to do. The whole thing was just such sensory overload, it was pretty much just a playground with some sweet faith plates. Definitely need more hints of what to do when.
Quote from Des on May 16, 2011, 6:49 amIt took us 30 mins to solve the map! You are great, keep it up! Waiting for a full realase with all in one
It took us 30 mins to solve the map! You are great, keep it up! Waiting for a full realase with all in one ![]()
Quote from Thursaz on May 16, 2011, 11:30 amOkay, finally got around to completing this map (I'll be honest, the complexity and the lag intimidated me so I just left it the first time I opened it).
In retrospect, once you really start thinking, it isn't too difficult- But tedious, especially with the lag and the number of mistakes you can make. Also, I have a strong feeling I only completed this with an exploit. [spoiler]I got to the funnel by placing a portal at the very edge so it doesn't shoot the funnel out at the other side, then stood horizontally there, shot a new portal, fell onto the other platform which led me to the exit.[/spoiler]
Issues
[spoiler]1. Map is very, very laggy. I have a good computer and still had a very low FPS, judging by others' posts, theirs were even worse.2. Bugs, as pointed out above.
3. Complexity is very intimidating. Very, very intimidating. It looks great visually, but it honestly takes a while just to figure out what to do, or where everything is.
4. The change when you have both the sphere and the cube isn't obvious. I had no idea that the exit had appeared -on top- of the elevators I landed on.[/spoiler]
Otherwise, this map is actually pretty great. Just needs less lag so it can be thoroughly enjoyed, heh.
Okay, finally got around to completing this map (I'll be honest, the complexity and the lag intimidated me so I just left it the first time I opened it).
In retrospect, once you really start thinking, it isn't too difficult- But tedious, especially with the lag and the number of mistakes you can make. Also, I have a strong feeling I only completed this with an exploit.
Issues
2. Bugs, as pointed out above.
3. Complexity is very intimidating. Very, very intimidating. It looks great visually, but it honestly takes a while just to figure out what to do, or where everything is.
4. The change when you have both the sphere and the cube isn't obvious. I had no idea that the exit had appeared -on top- of the elevators I landed on.
Otherwise, this map is actually pretty great. Just needs less lag so it can be thoroughly enjoyed, heh.
Quote from GenWatsonHV on May 16, 2011, 11:55 amWe didn't even end up using the platforms with the wipers on them! We also had to restart because we had 2 copies of the cube but we could not let go of them! We did not have any lag issue, but this map has too many issues to be considered a solid map. There's more than 1 possible way to complete the map, and I believe the mapper only meant for 1.
We didn't even end up using the platforms with the wipers on them! We also had to restart because we had 2 copies of the cube but we could not let go of them! We did not have any lag issue, but this map has too many issues to be considered a solid map. There's more than 1 possible way to complete the map, and I believe the mapper only meant for 1.
