[Coop] Colours Co-Op : : Map 2 V. 1.0
Quote from Thursaz on May 13, 2011, 8:19 pmAh, just found the outdoor map. [spoiler]I like the fact that there are two ways to get to the end- Clever designing. But you might want to make it so that people who take the easier path aren't rewarded with an easy exit (unless there is a consequence in the next map.)[/spoiler]
Ah, just found the outdoor map.
Quote from Quovatis on May 13, 2011, 9:51 pmHmm, it must have been bugged. My partner and I arrived at the highest platform and the door eventually opened, even though the second button wasn't pressed. [spoiler]We never used the light bridge[/spoiler]
The music is a little annoying. And the more difficult part needs to be more visible. If you're going to have an easy and difficult version of the map, they should either be entirely separate maps, or the "easy" solution needs to be the hard one to find. Otherwise, most people will play the map, and say "wow what a waste of time...too easy". If they were presented the hard version first, it would be much better.
Hmm, it must have been bugged. My partner and I arrived at the highest platform and the door eventually opened, even though the second button wasn't pressed.
The music is a little annoying. And the more difficult part needs to be more visible. If you're going to have an easy and difficult version of the map, they should either be entirely separate maps, or the "easy" solution needs to be the hard one to find. Otherwise, most people will play the map, and say "wow what a waste of time...too easy". If they were presented the hard version first, it would be much better.
Quote from Thursaz on May 14, 2011, 3:27 amThere is a moon part. Look more carefully.
Or if you'd rather not: [spoiler]It's behind a panel in the starting room.[/spoiler]
There is a moon part. Look more carefully.
Or if you'd rather not:
Quote from test_subject_name on May 14, 2011, 1:13 pmThe map is nice, though i liked the first part more. It seems that i don't have the energy sphere texture so they look like floating pink-black cubes. Also, talking about the first map - i could place a portal on the earth surface when the wall in the pod exploded and teleport myself to the background where all the level can be seen. dunno if this is a bug, but looks like it. Awesome work, keep em coming! The music in the first one was also very nice.
The map is nice, though i liked the first part more. It seems that i don't have the energy sphere texture so they look like floating pink-black cubes. Also, talking about the first map - i could place a portal on the earth surface when the wall in the pod exploded and teleport myself to the background where all the level can be seen. dunno if this is a bug, but looks like it. Awesome work, keep em coming! The music in the first one was also very nice.
Quote from Pops on May 14, 2011, 7:07 pmI did not really like it much... [spoiler]we messed around for 5 minutes until I realized there was a lightbridge over there then it was over.
it was kind of like the first one just spotting the cube again[/spoiler]
I did not really like it much...
it was kind of like the first one just spotting the cube again
Quote from ZeronFX on May 14, 2011, 7:13 pmLoving it!
Here are my complaints though:[spoiler]NOOO ENERGY BALLS WHY COULDN'T THOSE BE LEFT BACK IN PORTAL 1
The idea of 2 different test chambers doesn't make a lot of sense(Unless its related to the next maps)
Orange could go in blue's elevator/scanner & vice-versa, it seems off-throwing
Great mapwork overall though.[/spoiler][spoiler]SSSSPAAAAAAAAAAAAAAAAAAAAAAACE![/spoiler]
EDIT:Christ people is it really that hard to find the other chamber!?
Loving it!
Here are my complaints though:
The idea of 2 different test chambers doesn't make a lot of sense(Unless its related to the next maps)
Orange could go in blue's elevator/scanner & vice-versa, it seems off-throwing
Great mapwork overall though.
EDIT:Christ people is it really that hard to find the other chamber!?
Quote from msleeper on May 16, 2011, 4:27 amI really feel like two separate chambers, should just be two separate puzzles. As a player you are missing out on content, and as a map designer you are going to have a lot of people who miss the (in my opinion) better part of the map just because they glossed over something that was very easy to miss.
The map size is huge, I'm assuming that is because of the displacements and all of the custom content? It's not a big deal for me, but my Coop partner was on a limited connection so we had to sit and wait for him to download it. I assume you will be releasing these as a map pack, so you won't have to re-include all of the materials in each map and it won't be such a problem.
I really feel like two separate chambers, should just be two separate puzzles. As a player you are missing out on content, and as a map designer you are going to have a lot of people who miss the (in my opinion) better part of the map just because they glossed over something that was very easy to miss.
The map size is huge, I'm assuming that is because of the displacements and all of the custom content? It's not a big deal for me, but my Coop partner was on a limited connection so we had to sit and wait for him to download it. I assume you will be releasing these as a map pack, so you won't have to re-include all of the materials in each map and it won't be such a problem.
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