[Coop] Co-op Mind Lock
Quote from mickyficky on May 27, 2011, 12:07 amI'll give it a try sometime.
I know what the button down there does, I just haven't figured out what i can do in that glass box that i can't do while outside...
FIY, how we got on the final platform without crashing in the middle:
[spoiler]If you stand at the catapult, facing the platform you need to go to, you use a portal to get the funnel and place the other portal on the left platform at the wall, so that you can jump in the vertical funnel with the catapult. If you hit the wall on the right side, jump down to the platform on the ground. Make a portal there so you get the funnel carrying you up. When you are about halfway up, place the portal where the funnel enters on one of the diagonal panels. If you got the height right you just jumped on the final platform solo.[/spoiler]
And a remark to your solution:
[spoiler]haven't tried that yet, but doing a synced jump in a way to meet in the middle, wouldn't it be better to use the hard light bridge instead of the funnel?[/spoiler]
I'll give it a try sometime.
I know what the button down there does, I just haven't figured out what i can do in that glass box that i can't do while outside...
FIY, how we got on the final platform without crashing in the middle:
And a remark to your solution:
Quote from baca25 on May 27, 2011, 12:08 ami am having trouble getting it to update. i keep loading the new version, but it wont do it.
*Edit*
figured it out, had to change name of the .rar file.
i am having trouble getting it to update. i keep loading the new version, but it wont do it.
*Edit*
figured it out, had to change name of the .rar file.
Mapping Since May 21, 2011
Quote from baca25 on May 27, 2011, 12:12 am[spoiler]well you cant get both players up to where you need to do the synced jump with the hard light bridge, which is why when you put the cube on the button that bridge disappears. So i wanted to make it different by using the funnel and the sideways light bridge to keep one of the players from moving with it.[/spoiler]
Mapping Since May 21, 2011
Quote from baca25 on May 27, 2011, 12:32 ammickyficky wrote:FIY, how we got on the final platform[spoiler]without crashing in the middle[/spoiler]:[spoiler]If you stand at the catapult, facing the platform you need to go to, you use a portal to get the funnel and place the other portal on the left platform at the wall, so that you can jump in the vertical funnel with the catapult. If you hit the wall on the right side, jump down to the platform on the ground. Make a portal there so you get the funnel carrying you up. When you are about halfway up, place the portal where the funnel enters on one of the diagonal panels. If you got the height right you just jumped on the final platform solo.[/spoiler]
ya.... ok i have to fix that somehow, never thought of not going high enough... might have to raise the platform.
ya.... ok i have to fix that somehow, never thought of not going high enough... might have to raise the platform.
Mapping Since May 21, 2011
Quote from baca25 on May 27, 2011, 5:02 amOOOOOOOOK... I have finally fixed everything. Textures look better (as good as they gunna get), if you die on the bottom of the shaft you spawn back up top, can't get to the final platform the way Mickyficky talked about. Thanks for the input to make my map better.
OOOOOOOOK... I have finally fixed everything. Textures look better (as good as they gunna get), if you die on the bottom of the shaft you spawn back up top, can't get to the final platform the way Mickyficky talked about. Thanks for the input to make my map better.
Mapping Since May 21, 2011

Quote from msleeper on May 27, 2011, 5:58 ambaca25 wrote:Textures look better (as good as they gunna get)I seriously doubt they are "as good as they are going to get". It's probably more like, as good as you are willing to put the effort into making them look nice.
I seriously doubt they are "as good as they are going to get". It's probably more like, as good as you are willing to put the effort into making them look nice.
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Quote from stevebe10 on May 27, 2011, 7:03 amThis map took a while to beat (a good thing). Can't tell you how many times I died trying to get on that last platform.
Overall great map.
This map took a while to beat (a good thing). Can't tell you how many times I died trying to get on that last platform. Overall great map.
Quote from baca25 on May 27, 2011, 7:14 ammsleeper wrote:baca25 wrote:Textures look better (as good as they gunna get)I seriously doubt they are "as good as they are going to get". It's probably more like, as good as you are willing to put the effort into making them look nice.
That's what I meant. I'm not great at making it look pretty, but better then it was and even better in future maps. I wish I could have made the fizzler around the last platform look better, like make a wall diagonal, but when I tried that you would still shoot an invisable wall. Still a lot I don't know how to do, so I just make do with what I know.
I seriously doubt they are "as good as they are going to get". It's probably more like, as good as you are willing to put the effort into making them look nice.
That's what I meant. I'm not great at making it look pretty, but better then it was and even better in future maps. I wish I could have made the fizzler around the last platform look better, like make a wall diagonal, but when I tried that you would still shoot an invisable wall. Still a lot I don't know how to do, so I just make do with what I know.
Mapping Since May 21, 2011
Quote from xdiesp on May 27, 2011, 1:36 pmHL1 level map with considerable puzzles, expect spending some time in there. Please, can we replace those ugly slanted blocks? If they were panels in a half open structure, this map's challenge would be great.
HL1 level map with considerable puzzles, expect spending some time in there. Please, can we replace those ugly slanted blocks? If they were panels in a half open structure, this map's challenge would be great.
Quote from baca25 on May 27, 2011, 2:22 pmxdiesp wrote:HL1 level map with considerable puzzles, expect spending some time in there. Please, can we replace those ugly slanted blocks? If they were panels in a half open structure, this map's challenge would be great.Ya, I agree that my panels look pretty ugly. I just went into the editor and couldn't figure out how to make fancy panels, so I will open someone's map and figure it out. I can at least make a change to the panels. Glad you liked the puzzles though.
*Edit* I don't know what you mean by half open structure...
Ya, I agree that my panels look pretty ugly. I just went into the editor and couldn't figure out how to make fancy panels, so I will open someone's map and figure it out. I can at least make a change to the panels. Glad you liked the puzzles though.
*Edit* I don't know what you mean by half open structure...
Mapping Since May 21, 2011