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[Coop] Capture the Cube 2

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A moveable crusher on a rail like what Wheatley uses?

Poisonous slimepits.

Surprise panels that pop out and impeed progress? (like the bridge exept no portalling through so it forces you to go around)

Also with panels would be a tempting panel bridge across a seemingly harmeless pit, but halfway across the trap could be sprung and they all close and those grinders show up from the floor.

Something you need to do is have a logic_case and many func_brushes and element configurations, and a button chooses a random setup. (I would make at least ten. The elements added in could be done with each configuration being seperate from the map and a point_template spawns each one randomly from the entity_maker that would be triggered by the logic_case randomly. To shorten it up, 10 different configs, 10 point_templates, 10 entity spawners and 1 logic_case that randomly chooses one entity maker to spawn. The button that triggers this would also have to kill the current configuration setup. If you REALLY wanted it to sell you could make the geomtry move upon spawn to make it appear it actually is configuring and not just apearing out of thin air, but functionality over visuals.)

Image

Far fetched idea: have players manage an economy of traps, like being able to use only 5 out of 10. With 5 cubes and 10 buttons which activate the traps.

the hills are alive... with the sound of music

I like the idea about the panels and the grinder trap. I'll include those after the Traps map is made. But it'll be about a month.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

There is one problem I see with this game mode: My COOP partner likes to see what I'm seeing using tab, and It gets really annoying when I go to his side playing fair and he goes to his side and already know where the box is. There has to be a way to disable that feature...

Also, building from L Sunday's idea, the two cubes could be a cube covered with blue gel, (for blue,) and orange gel, (for orange.) That could add some challenge but it would be easy for one team without some traps designed for them. Maybe instead of a fizzler in the middle it could be water that would wash the gel off... (And then fizzle the cube too.) Also it would be interesting if you had to take the cube all the way back to your side, like in TF2's CTF mode.

About traps: pneumatic diversity vents that will pop out of nowhere and suck you in? Or a freaky moment where there are two buttons, if you press one, you pass, but if you press the other one, you EXPLODE! WITH THE LEMONS!

I might include GLaDOS and a Copy GLaDOS in the map. She'll help you defend your cube. And she can help both bots at the same time.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Another Bad Pun wrote:
There is one problem I see with this game mode: My COOP partner likes to see what I'm seeing using tab, and It gets really annoying when I go to his side playing fair and he goes to his side and already know where the box is. There has to be a way to disable that feature...

Also, building from L Sunday's idea, the two cubes could be a cube covered with blue gel, (for blue,) and orange gel, (for orange.) That could add some challenge but it would be easy for one team without some traps designed for them. Maybe instead of a fizzler in the middle it could be water that would wash the gel off... (And then fizzle the cube too.) Also it would be interesting if you had to take the cube all the way back to your side, like in TF2's CTF mode.

About traps: pneumatic diversity vents that will pop out of nowhere and suck you in? Or a freaky moment where there are two buttons, if you press one, you pass, but if you press the other one, you EXPLODE! WITH THE LEMONS!

yeah that Tab-button is annoying, I think it can't be turned off, I was more thinking of getting a -1 point if you press it, but that would be hard, because A: hammer doesn't have a relay for that as far as I know, so you need to make a script for it, and B, usually people open steam with shift+tab..

Yeah, I tried a lot of things to prevent cheating with the tab button, oh well just have to go on trust. A new idea I had for a while to make traps more "customized" is to use the Ping Tool to activate and deactivate traps on the player's side of the map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Wanna see me playing some rounds with the map creator? There you go:

CkVHgqzmvyk
(Link: http://www.youtube.com/watch?v=CkVHgqzmvyk)

Wow, that was fun. BTW the "Countdown" Trap only works once for the player. For those that saw this, I'm known as "NickNasty The Master Lagger" on Steam because of my unbelievable lag due to crappy ISP.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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