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[Coop] Capture the Cube 2

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To be honest, we were more concerned about killing each other in the most hilarious ways haha XD guess if i put a little more attention, i will find it soon

I'll tell you and everyone reading my post since it's kind of hard if you don't look in the right place. Shoot portals through the tiny holes in the wall that the laser come out of. The secret room is directly underneath the Trap Control and Observation Room. Only hit the check button once. The trap activates when your opponent enters the room.

Since some of those traps are such a big hit, I might design a SP map with traps you have to avoid. However, with me gone for a month, it won't happen soon. But it gives me a lot of time to think about.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I'll tell you and everyone reading my post since it's kind of hard if you don't look in the right place. Shoot portals through the tiny holes in the wall that the laser come out of. The secret room is directly underneath the Trap Control and Observation Room. Only hit the check button once. The trap activates when your opponent enters the room.

Since some of those traps are such a big hit, I might design a SP map with traps you have to avoid. However, with me gone for a month, it won't happen soon. But it gives me a lot of time to think about.

to be honest I found it with hammer hehe :) but uhm, your map needs some finishing touches, like a hole in the ground where the funnel is and such, so you can see the inside,,use valve's vmf map files to get a brush out of there map, and also the lasers need a hole, so you can see that tiny red brush on the laser. part from that, great map, I placed my cube on the wall using the funnel, it has hard for the player to get, because I turned funnels off again

Yeah, I know how to get cubes when the funnel is off. Put portal on wall under cube, stand inside portal, look up, and grab cube.

So a brush for lasers and funnels huh? I never realized the inside parts in the official maps before. Even so, thanks for the heads up about it.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I love this map- Just for kicks, I think one minor change could be made- If instead of two regular cubes, they were slightly recoloured companion cubes to match the two players.

It would certainly make me care more about losing it. </3

But I still have a lot of fun with this map! Great job, well done.

Better than the first version, could have been just an update to the former imo: more elements, better looks. This time it's got plenty of dangers and traps, but neither yet much customizable - and it's still so vast, you start to get bored with the immense ever-samey labyrinth. If I may, these things could work better if they aired on the same "field": like a starcraft match, each has its little corner of hell with his cube protected by turrets etc, and has to leave it to scout fast and attack.

the hills are alive... with the sound of music

Randomized levels using logic_case would be the next logical step.

Randomizing levels wouldn't change if a player died, but if the map reloads it will. Hmm... an interesting idea anyway. When i get back home I'll get to work on the Traps map and CTC 3. Perhaps I can make a trigger that randomizes the map. Kind of do something similar to L4D2.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Even better, you could randomize certain walls to be either white portalable ones or black non-portalable using func_brushes and a crap load of relays.

Yeah that's true, that could work.
*Sigh* Trying to make a map better than CTC 2 is going to be hard. Maybe I could make the new map more workable with the players. Anyone got any ideas on new traps? I was thinking of adding in a Crusher.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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