[Coop] 10 Reasons for Reassembly
Quote from Dom44 on August 28, 2012, 4:19 pmWow, this was really hard, but we FINISHED IT. There are few things; at first the design was missing sense in some places, like that you enter destroyed chamber after finishing clean one, or that in destroyed chamber are small parts clean, that's just non-sense. About the ending it was really great idea, hard but possible, I'm not sure if we solved everything intended there, also when was that [spoiler]part when you have portalable ceilings above faithplates and two buttons on the ceiling, we had problems with aiming to the portal when we went onto faith plate, many times happened that we didn't go through and lasers killed us because of that[/spoiler], but otherwise it was good- especially the [spoiler]disco[/spoiler] at the end, only thing that [spoiler]disco[/spoiler] was pretty laggy, I guess the [spoiler]lights[/spoiler] were causing that. About the puzzles overall, they were quite hard for us, and we solved many things in unintended ways, but it was still enjoyable and doable though.
Overall great mappack, but you should take a look at those things I've mentioned. Thanks for creating!
Wow, this was really hard, but we FINISHED IT. There are few things; at first the design was missing sense in some places, like that you enter destroyed chamber after finishing clean one, or that in destroyed chamber are small parts clean, that's just non-sense. About the ending it was really great idea, hard but possible, I'm not sure if we solved everything intended there, also when was that
Overall great mappack, but you should take a look at those things I've mentioned. Thanks for creating!
My mod for Portal 1: Portal:New Adventure

Quote from josepezdj on September 7, 2012, 4:47 amMy God Jepp, Markiu and I were playing yesterday and reached to the second puzzle of Part 3 and we both thought at the same time: "The best coop map so far...". Congratulations dude! Thank you for creating such clever puzzles!
We finished each puzzle so excited that everytime we had to comment things like: "amazing!", "impressive puzzle", "dude, that was awesome!"
Wow... and we haven't even finished the whole thing!!! I know you was kind of unhappy, maybe because of the disqualification? REALLY?? C'mon dude, I want to cheer you up!!! to me you have won!
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Maybe when we finish it all, I'll say Markiu to reply it and record the solutions... but I won't promise anything... hehe (I'm quite busy atm)
10/5 from me!!
My God Jepp, Markiu and I were playing yesterday and reached to the second puzzle of Part 3 and we both thought at the same time: "The best coop map so far...". Congratulations dude! Thank you for creating such clever puzzles! We finished each puzzle so excited that everytime we had to comment things like: "amazing!", "impressive puzzle", "dude, that was awesome!"
Wow... and we haven't even finished the whole thing!!! I know you was kind of unhappy, maybe because of the disqualification? REALLY?? C'mon dude, I want to cheer you up!!! to me you have won!
Maybe when we finish it all, I'll say Markiu to reply it and record the solutions... but I won't promise anything... hehe (I'm quite busy atm)
10/5 from me!!
Quote from Jepp on September 14, 2012, 8:21 pmThanks for the feedback Dom44, I'm aware of some issues in the pack but I neither have time nor drive to do anything about it as for now.
@jose
I'm glad you enjoyed it so greatly! I guess you're mostly referring to the puzzles because personally I don't feel anything close to finished with the detailing and atmosphere, it's very bad at certain places and the chambers are badly chopped together without any interesting non-chamber areas to explore. I had a lot of ideas that I wanted to add to this, storyline, scenes etc and I feel a bit ashamed for just throwing in pretty halfarsed GlaDOS-lines witch barely fit, world portal chambertransisions etc. I guess I just wanted everything mapping related out of my life but I shall map again sometime and when I do I'll do it properly, promise.Thanks for taking time commenting!
Thanks for the feedback Dom44, I'm aware of some issues in the pack but I neither have time nor drive to do anything about it as for now.
@jose
I'm glad you enjoyed it so greatly! I guess you're mostly referring to the puzzles because personally I don't feel anything close to finished with the detailing and atmosphere, it's very bad at certain places and the chambers are badly chopped together without any interesting non-chamber areas to explore. I had a lot of ideas that I wanted to add to this, storyline, scenes etc and I feel a bit ashamed for just throwing in pretty halfarsed GlaDOS-lines witch barely fit, world portal chambertransisions etc. I guess I just wanted everything mapping related out of my life but I shall map again sometime and when I do I'll do it properly, promise.
Thanks for taking time commenting!
Quote from KennKong on October 18, 2012, 3:12 amRedunzl and I have played this before, and the workshop version had the same see-through walls that we gave screenshots of a long time ago. What texture are we missing?
I don't recall the last time we played this well enough to comment on any changes or fixes you may have made in the interim. It certainly seemed easier the second time through!
Despite the visual glitch, the truly cooperative nature of the puzzles gives this a solid 5 from us.
Redunzl and I have played this before, and the workshop version had the same see-through walls that we gave screenshots of a long time ago. What texture are we missing?
I don't recall the last time we played this well enough to comment on any changes or fixes you may have made in the interim. It certainly seemed easier the second time through!
Despite the visual glitch, the truly cooperative nature of the puzzles gives this a solid 5 from us.
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Quote from macko68 on November 11, 2012, 5:25 pmI haven`t played for several months and picked that one as a return to the game. My selection went for the mapper that created a marvel in map called 10 reasons for reasoning. It turned out that it was excellent choice and I`m hungry for more of such finnesse maps
For me the most important are quality puzzles and oh boy this mappack do not dissapoint. It`s not as hardcore as Complexo or Four rooms but it`s challenging and yet very satisfying. There is couple of new mechanics I didn`t see before. The lightbridge puzzle in 3 part is just awesome. To my suprise also the synchros are not that irritaiting as in other maps. Part 4 is also very fresh with thinking under stress.
Visuals play for me second role but decay theme is very solid.
All in all together with zakrzew87 we had a great time.
This is in my top 3 coop maps. In my personal rating 10/10. Kudos to you Jepp. Amazing work. Definitely community spotlight
I haven`t played for several months and picked that one as a return to the game. My selection went for the mapper that created a marvel in map called 10 reasons for reasoning. It turned out that it was excellent choice and I`m hungry for more of such finnesse maps
For me the most important are quality puzzles and oh boy this mappack do not dissapoint. It`s not as hardcore as Complexo or Four rooms but it`s challenging and yet very satisfying. There is couple of new mechanics I didn`t see before. The lightbridge puzzle in 3 part is just awesome. To my suprise also the synchros are not that irritaiting as in other maps. Part 4 is also very fresh with thinking under stress.
Visuals play for me second role but decay theme is very solid.
All in all together with zakrzew87 we had a great time.
This is in my top 3 coop maps. In my personal rating 10/10. Kudos to you Jepp. Amazing work. Definitely community spotlight