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[Coop] 10 Reasons for Reassembly

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Difficulty: Medium/Hard
Theme: Destruction
Estimated Playtime: 2-3 hours

Hello dear testsubjects!

10 cooperative testchambers signing in, I hope you you'll enjoy and as always try to give me any thought about the maps in return, it makes difference to me.

Keep testing

Click here to download 10 Reasons for Reassembly

I don't feel done with this but frankly I just don't have the time to map right now. I thought it would be nice to let you play it either way since all the puzzles and logics are finished. With that in mind please don't nitpick much on the detailing :)

Wait this is Tests of Cleverness + some extension?

Yes, those chambers and seven more.

How to solve 1st chamber in part 2? =(

Well I can most easily explain bt showing you, I'll do video playthroughs of all the maps when I have the time. I'm moving so I cam't do it right now. If anyone wants to do a playthrough I'd be very happy right now, and not sad witch is the emotion I'm actually feeling.

hello there. is there anyway you could upload the bsp file ? Its a little hard for me to download through steam. would be appreciate if you could help. thanks :)

matsangak95 wrote:
hello there. is there anyway you could upload the bsp file ? Its a little hard for me to download through steam. would be appreciate if you could help. thanks :)

Simple solution: buy Portal 2. There are a lot of threads giving away coupons so it only costs you 5$.

The maps look and play great again! :thumbup:

I haven't managed to play all of this yet, but HobbleHobble and me might have found an exploit in the final puzzle of part 2:

You're not suppose to be able to shoot the lightbridge like that, damn portalhelpers. Thanks for showing me, i'll fix it sometime soon!

Absolutely amazing map pack! :D

We've already played "10 Reasons for Reasoning" and "Tests of Cleverness" and found those puzzles to be brilliant. We were gladly amused to find the same level of puzzle ingenuity and map design quality in seven more chambers. :)

There's just one thing we couldn't figure out:
That one thing

Spoiler
In the last part of the finale, there were the spinning death fields, two faith plates, two ceiling buttons and two cube buttons on the sides. However, the faith plates were not below the ceiling buttons and there were no portalable surfaces. Therefore, we couldn't use the faith plates to launch ourselves up to the ceiling buttons and found ourselves stuck in a carousel with no exit. Eventually, we used the faith plates to jump onto the outer railing. From there, we jumped to the cube buttons and placed down the cubes, not using the ceiling buttons whatsoever.

What was the intended solution for this last part? Or were the rotating platforms glitching, causing the platforms to line up incorrectly and making it unsolvable?

Aside from that: 5 out of 5, we can't wait for your next installment! :thumbup:

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