Competitive (Co-op) Race?
Quote from ciaspy123 on May 21, 2011, 8:56 pmI can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.
I can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.
Quote from CroSSGunS on May 22, 2011, 1:32 amPerhaps if it were a short and sweet thing, with two or three identical puzzles, it would work as a race.
Perhaps if it were a short and sweet thing, with two or three identical puzzles, it would work as a race.
Quote from ChickenMobile on May 22, 2011, 1:47 amciaspy123 wrote:I can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.That sounds like a good idea. Whoever gets to the end first gets a cookie?
That sounds like a good idea. Whoever gets to the end first gets a cookie?
Quote from screedle on May 22, 2011, 6:20 amChallenge accepted then; Im guessing that to start it off, you have two doors, which will only open when one person stands in front of each, and then you have another two plus the regular co-op door at the end elevator.
Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.
Challenge accepted then; Im guessing that to start it off, you have two doors, which will only open when one person stands in front of each, and then you have another two plus the regular co-op door at the end elevator.
Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.
Quote from coopcrowd on May 22, 2011, 6:42 amI still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!
I still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!
Quote from Neoxx on May 22, 2011, 4:25 pmcoopcrowd wrote:I still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!I have a thread on a game that involves just that, but with many different puzzles, and you have to 'capture' so many to win the game. All about speed and strategy!
I have a thread on a game that involves just that, but with many different puzzles, and you have to 'capture' so many to win the game. All about speed and strategy!
Quote from ChickenMobile on May 22, 2011, 11:54 pmscreedle wrote:Actually, could anybody link me to a tutorial on how to make condition specific dialogue?You could use a couple of triggers on each side where the 2nd (losing speech) is start disabled and the 1st (winning speech) is start enabled.
When a player activates the Winning trigger it disables the other player's winning trigger and enables their losing trigger.
You could use a couple of triggers on each side where the 2nd (losing speech) is start disabled and the 1st (winning speech) is start enabled.
When a player activates the Winning trigger it disables the other player's winning trigger and enables their losing trigger.
Quote from DaMaGepy on May 23, 2011, 3:18 amscreedle wrote:Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.just use the trigger_playerteam 's OnStartTouchBluePlayer / OnStartTouchOrangePlayer to display a text, and disable the other trigger (also check to display the text only once)
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.
just use the trigger_playerteam 's OnStartTouchBluePlayer / OnStartTouchOrangePlayer to display a text, and disable the other trigger (also check to display the text only once)
