Bottomless pits?
Quote from ezio160324 on November 24, 2013, 9:50 amQuote:A good way I learnt to make them is looking at decompiled Valve maps.What decompiler do you use? I can't find one that works on win8... Otherwise, that was gonna be my first option.
Quote:I took some notes, and in the long run, they really helped me. Good luck!...
Oh you're still here? well... um... RANDOM POSSIBLE PLOT TWIST! He's not actually making behind the scenes.
YES!!! But no, I am actually making BTS right now.
What decompiler do you use? I can't find one that works on win8... Otherwise, that was gonna be my first option.
...
Oh you're still here? well... um... RANDOM POSSIBLE PLOT TWIST! He's not actually making behind the scenes.
YES!!! But no, I am actually making BTS right now.

Quote from Gemarakup on November 24, 2013, 10:21 amezio160324 wrote:Quote:A good way I learnt to make them is looking at decompiled Valve maps.What decompiler do you use? I can't find one that works on win8... Otherwise, that was gonna be my first option.
First of all, that map is already decompiled. If you want to decompile a map, use BSPsource.
What decompiler do you use? I can't find one that works on win8... Otherwise, that was gonna be my first option.
First of all, that map is already decompiled. If you want to decompile a map, use BSPsource.
Quote from ezio160324 on November 24, 2013, 10:37 amQuote:First of all, that map is already decompiled.???
As for using BSPSource, I completely missed that.
???
As for using BSPSource, I completely missed that.
Quote from srs bsnss on November 24, 2013, 10:46 amezio160324 wrote:Quote:First of all, that map is already decompiled.???
As for using BSPSource, I completely missed that.
I think he meant the example map, sp_a4_laser_catapult. This map doesn't have a bottomless pit though. Ones that might be good are (sp_a4) tb_trust_drop; tb_wall_button; jump_polarity; tb_polarity; and tb_catch. You may also like to look at the tractor beam course in co-op. They also use bottomless pits, and have the prefix mp_coop_tbeam.
I decompiled every campaign map at once so I have them all for easy access later. You may like to do the same.
???
As for using BSPSource, I completely missed that.
I think he meant the example map, sp_a4_laser_catapult. This map doesn't have a bottomless pit though. Ones that might be good are (sp_a4) tb_trust_drop; tb_wall_button; jump_polarity; tb_polarity; and tb_catch. You may also like to look at the tractor beam course in co-op. They also use bottomless pits, and have the prefix mp_coop_tbeam.
I decompiled every campaign map at once so I have them all for easy access later. You may like to do the same.

Quote from Gemarakup on November 24, 2013, 11:12 amTopHATTwaffle wrote:Here is every Portal 2 level VMF: https://www.dropbox.com/sh/3ufi2mcbgu2wanu/-xNtgK62ENHere is every Portal 1 level VMF: https://www.dropbox.com/sh/wu3kuasrus22lk4/JbbDyladP0
Enjoy!!!
Here is every Portal 1 level VMF: https://www.dropbox.com/sh/wu3kuasrus22lk4/JbbDyladP0
Enjoy!!!
Quote from ezio160324 on November 24, 2013, 1:46 pmThanks for the help, everyone! I will surely have enough info to make bottomless pits now
Thanks for the help, everyone! I will surely have enough info to make bottomless pits now