Blinking light or light when you get close?
Quote from Lpfreaky90 on June 5, 2012, 5:46 pmVordwann wrote:Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?
Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?
Quote from Vordwann on June 5, 2012, 8:21 pmlpfreaky90 wrote:Vordwann wrote:Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...
Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?
What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...
[spoiler][SP] Alternate[/spoiler]
Quote from Lpfreaky90 on June 5, 2012, 9:47 pmVordwann wrote:lpfreaky90 wrote:Vordwann wrote:Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...
The completely insane way:
add 3 lights
light1: appearance abc-...-xyz
light2: just normal light
light3: appearance zyx-...-cbaThen time light 1 and 2
Get a relay on:
OnTrigger: light1, enable, 0.00
Ontrigger: light1, disable, time1
Ontrigger: light2, enable, time 1Relay off
Ontrigger: light2; disable, 0.00
Ontrigger: light3; enable, 0.00
Ontrigger: light3; disable, time2And enjoy your compile time ^_^
Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ?
What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...
The completely insane way:
add 3 lights
light1: appearance abc-...-xyz
light2: just normal light
light3: appearance zyx-...-cba
Then time light 1 and 2
Get a relay on:
OnTrigger: light1, enable, 0.00
Ontrigger: light1, disable, time1
Ontrigger: light2, enable, time 1
Relay off
Ontrigger: light2; disable, 0.00
Ontrigger: light3; enable, 0.00
Ontrigger: light3; disable, time2
And enjoy your compile time ^_^

Quote from msleeper on June 6, 2012, 1:16 amOh fuck that. Use a dynamic light.
Oh fuck that. Use a dynamic light.
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Quote from josepezdj on June 6, 2012, 2:22 amVordwann wrote:What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...No, it's not:
bMjXx-KweIo
As Msleeper said that can be achieved by means of dynamic lights.I'd go for a light_dynamic in order to play with the distance, brightness, spotlight_radius, etc. inputs... Imagine a corridor with different triggers that go changing those values as you walk on them and get closer to/ away from the light source.
No, it's not:
bMjXx-KweIo
As Msleeper said that can be achieved by means of dynamic lights.
I'd go for a light_dynamic in order to play with the distance, brightness, spotlight_radius, etc. inputs... Imagine a corridor with different triggers that go changing those values as you walk on them and get closer to/ away from the light source.