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Blinking light or light when you get close?

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Vordwann wrote:
Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?

Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ? ;)

lpfreaky90 wrote:
Vordwann wrote:
Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?

Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ? ;)

What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...

My Maps:
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Vordwann wrote:
lpfreaky90 wrote:
Vordwann wrote:
Which leads to the question... what is the best way to fade a light on/off OnTimer or OnTrigger?

Custom Appearance aaaannnn?
maybe zzzgdaagagazzazzz for a more spectacular effect ? ;)

What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...

The completely insane way:
add 3 lights
light1: appearance abc-...-xyz
light2: just normal light
light3: appearance zyx-...-cba

Then time light 1 and 2
Get a relay on:
OnTrigger: light1, enable, 0.00
Ontrigger: light1, disable, time1
Ontrigger: light2, enable, time 1

Relay off
Ontrigger: light2; disable, 0.00
Ontrigger: light3; enable, 0.00
Ontrigger: light3; disable, time2

And enjoy your compile time ^_^

Oh fuck that. Use a dynamic light.

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Vordwann wrote:
What I want is a reliable effect where the light consistently fades from 0 to full whenever you send a relay to it, and from full to 0 (another fade) when a different relay is sent to it. This might just be impossible in source...

No, it's not:

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As Msleeper said that can be achieved by means of dynamic lights.

I'd go for a light_dynamic in order to play with the distance, brightness, spotlight_radius, etc. inputs... Imagine a corridor with different triggers that go changing those values as you walk on them and get closer to/ away from the light source.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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