Attn. TWP-ers! TWP in-game Advertising wanted!
Quote from Habzs on June 23, 2012, 3:10 pmPixeledFace wrote:Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zipAwesomeness level over 9000! Good job on the animation!

Here's the fourth version of my elevator animation.

Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.

Awesomeness level over 9000! Good job on the animation!

Quote from josepezdj on June 23, 2012, 3:33 pmPixeledFace wrote:Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zipAmazing!! Loved the second part with the "create", "upload" and "begin testing". Great Job!

Here's the fourth version of my elevator animation.

Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.

Amazing!! Loved the second part with the "create", "upload" and "begin testing". Great Job!
Quote from greykarel on June 23, 2012, 4:26 pmHi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.
Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.
Quote from FourthReaper on June 23, 2012, 4:35 pmPixeledFace wrote:Here's the fourth version of my elevator animation.Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.
)
I would love to use that in sp fr penrose 03! Will look great in my elevator, on a tv-screen! The video is awesome, loops nicely now, and I like how you made good use of the spacing in the vertical version, esp. at that last part.
Don't want to nag, but...
[spoiler]One thing though, and I don't want to nag, but is it possible that the "upload" part at the last scene makes for a very small audience in such a way that people think "Oh, I don't make maps" and don't check out the site? Is a "download" or "get help" (or something) thing more in order? Correct me if I'm wrong.[/spoiler]
One thing I'd recommend to msleeper or possibly a moderator is to pin these promotional files (in the right format) on top of the TWP homepage so people will use them more.
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )
I would love to use that in sp fr penrose 03! Will look great in my elevator, on a tv-screen! The video is awesome, loops nicely now, and I like how you made good use of the spacing in the vertical version, esp. at that last part.
Don't want to nag, but...
One thing I'd recommend to msleeper or possibly a moderator is to pin these promotional files (in the right format) on top of the TWP homepage so people will use them more.

Quote from RubyCarbuncIe on June 23, 2012, 9:21 pmPixeledFace wrote:Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zipLove it! I wouldn't mind using some of those in some of my own maps.
Excellent job my friend, excellent job.

Here's the fourth version of my elevator animation.

Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.

Love it! I wouldn't mind using some of those in some of my own maps. Excellent job my friend, excellent job.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Quote from ChickenMobile on June 24, 2012, 3:05 amgreykarel wrote:Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.Nice idea greykarel. One thing which is bugging me to the extreme is the white outlines which are obviously created by bad cutting of the alpha channel.
I re-created the TWP logo as a photoshop file for people to use. In order to reduce bad Alpha edging, you should always 'Bleed' colours over where the alpha channel is cut, so then 'outlining' doesn't happen.
TWPlogo.zip
Nice idea greykarel. One thing which is bugging me to the extreme is the white outlines which are obviously created by bad cutting of the alpha channel.
I re-created the TWP logo as a photoshop file for people to use. In order to reduce bad Alpha edging, you should always 'Bleed' colours over where the alpha channel is cut, so then 'outlining' doesn't happen.
Quote from greykarel on June 24, 2012, 5:49 amYes, with chicken's image it looks better. I've edited it a bit (resized, 30% transparent) and created .vmf and .vmt files you can use in your map.
Yes, with chicken's image it looks better. I've edited it a bit (resized, 30% transparent) and created .vmf and .vmt files you can use in your map.

Quote from DamnImOnFire on June 24, 2012, 6:10 am...I was thinking this could be put somewhere in with the Rattmann drawings, and has to be discovered similar to Final Transmission achievement.
EDIT: Updated.
http://youtu.be/GEsEet8qI70
...I was thinking this could be put somewhere in with the Rattmann drawings, and has to be discovered similar to Final Transmission achievement.
EDIT: Updated.
http://youtu.be/GEsEet8qI70
[SP] Real Confetti (Community Round-up! April 1st - May 7th 2012) Check it out!

Quote from ChickenMobile on June 24, 2012, 6:53 amWhat is that meant to be? All I see is a lot of pink and hints of lightblue.
What is that meant to be? All I see is a lot of pink and hints of lightblue.