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Attn. TWP-ers! TWP in-game Advertising wanted!

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PixeledFace wrote:
Hi there! :)
Here's the fourth version of my elevator animation. ;) I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. ;))

twp_elevator_animations.zip

Awesomeness level over 9000! Good job on the animation! :thumbup:

PixeledFace wrote:
Hi there! :)
Here's the fourth version of my elevator animation. ;) I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. ;))

twp_elevator_animations.zip

Amazing!! Loved the second part with the "create", "upload" and "begin testing". Great Job! :notworthy:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.
Image

God bless the quick save's inventor...(Portal: Prelude)
PixeledFace wrote:
Here's the fourth version of my elevator animation.

Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. ;))

I would love to use that in sp fr penrose 03! Will look great in my elevator, on a tv-screen! The video is awesome, loops nicely now, and I like how you made good use of the spacing in the vertical version, esp. at that last part. :thumbup:

Don't want to nag, but...

Spoiler
One thing though, and I don't want to nag, but is it possible that the "upload" part at the last scene makes for a very small audience in such a way that people think "Oh, I don't make maps" and don't check out the site? Is a "download" or "get help" (or something) thing more in order? Correct me if I'm wrong.

One thing I'd recommend to msleeper or possibly a moderator is to pin these promotional files (in the right format) on top of the TWP homepage so people will use them more. ;)

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
PixeledFace wrote:
Hi there! :)
Here's the fourth version of my elevator animation. ;) I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. ;))

twp_elevator_animations.zip

Love it! I wouldn't mind using some of those in some of my own maps. :D Excellent job my friend, excellent job.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

greykarel wrote:
Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.

Nice idea greykarel. One thing which is bugging me to the extreme is the white outlines which are obviously created by bad cutting of the alpha channel.

I re-created the TWP logo as a photoshop file for people to use. In order to reduce bad Alpha edging, you should always 'Bleed' colours over where the alpha channel is cut, so then 'outlining' doesn't happen.

TWPlogo.zip
?????????????????????????????TWP Releases | My Workshop

Yes, with chicken's image it looks better. I've edited it a bit (resized, 30% transparent) and created .vmf and .vmt files you can use in your map.
Image

God bless the quick save's inventor...(Portal: Prelude)

Looks awesome now Grey! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

...I was thinking this could be put somewhere in with the Rattmann drawings, and has to be discovered similar to Final Transmission achievement.

EDIT: Updated.
http://youtu.be/GEsEet8qI70

"Do not try to visualise the boundaries of your map's potential. That is impossible. Instead, only realise the truth. There are no boundaries."
[SP] Real Confetti (Community Round-up! April 1st - May 7th 2012) Check it out!

What is that meant to be? All I see is a lot of pink and hints of lightblue.

?????????????????????????????TWP Releases | My Workshop
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