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Anyone Need a Mapper?

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...?
I actually meant a block penguin made of world brushes or something. I'm still a novice mapper, so I'm not too interested in custom content at the moment.

Big Mood
chickenmobile wrote:
Image

I would love to play as a penguin.

One question... How does he hold the portal gun? lol.

Cave Johnson here. Aperture Science has been running a little low on test subjects lately, and so we've tried to incorporate more... variety. We've tried lions, sharks, and even chimpanzees, but none worked as efficiently as penguins. Thats right, penguins. We're currently trying to figure out what to bribe them with, because neither cake or $60 seems to work. Cave Johnson, We're done here.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Your first couple of screen shots are shockingly bad, but get much better as you scroll down the list. You have good model placement and seem mostly competent at lighting, but your brushwork and texturing is severly lacking. You seem to have more luck with 40's theme, which is cool because those maps have such a great visual style. Try using more colored lights; it looks like you're always using the "cool" lighting instances when "warm" gives a good contrast in the darker areas. Work on your fundamentals (interesting brushwork and use of texture and color) and you could do well.

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Sent you a PM mate!

DamnImOnFire wrote:
BenVlodgi wrote:
I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits

this was in no way meant to be rude, just some friendly advice
best of luck to you :)

Thanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use! :thumbup:

ahh good to here :)



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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