Anyone Need a Mapper?
Quote from portal2tenacious on June 10, 2012, 8:08 pm...?
I actually meant a block penguin made of world brushes or something. I'm still a novice mapper, so I'm not too interested in custom content at the moment.
...?
I actually meant a block penguin made of world brushes or something. I'm still a novice mapper, so I'm not too interested in custom content at the moment.
Quote from spongylover123 on June 10, 2012, 8:28 pmchickenmobile wrote:I would love to play as a penguin.

I would love to play as a penguin.
Quote from bmaster2000 on June 11, 2012, 5:34 amOne question... How does he hold the portal gun? lol.
One question... How does he hold the portal gun? lol.
Quote from CamBen on June 11, 2012, 12:04 pmCave Johnson here. Aperture Science has been running a little low on test subjects lately, and so we've tried to incorporate more... variety. We've tried lions, sharks, and even chimpanzees, but none worked as efficiently as penguins. Thats right, penguins. We're currently trying to figure out what to bribe them with, because neither cake or $60 seems to work. Cave Johnson, We're done here.
Cave Johnson here. Aperture Science has been running a little low on test subjects lately, and so we've tried to incorporate more... variety. We've tried lions, sharks, and even chimpanzees, but none worked as efficiently as penguins. Thats right, penguins. We're currently trying to figure out what to bribe them with, because neither cake or $60 seems to work. Cave Johnson, We're done here.
Aperture Science: We do our science asbestos we can!

Quote from msleeper on June 11, 2012, 3:33 pmYour first couple of screen shots are shockingly bad, but get much better as you scroll down the list. You have good model placement and seem mostly competent at lighting, but your brushwork and texturing is severly lacking. You seem to have more luck with 40's theme, which is cool because those maps have such a great visual style. Try using more colored lights; it looks like you're always using the "cool" lighting instances when "warm" gives a good contrast in the darker areas. Work on your fundamentals (interesting brushwork and use of texture and color) and you could do well.
Your first couple of screen shots are shockingly bad, but get much better as you scroll down the list. You have good model placement and seem mostly competent at lighting, but your brushwork and texturing is severly lacking. You seem to have more luck with 40's theme, which is cool because those maps have such a great visual style. Try using more colored lights; it looks like you're always using the "cool" lighting instances when "warm" gives a good contrast in the darker areas. Work on your fundamentals (interesting brushwork and use of texture and color) and you could do well.
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Quote from BenVlodgi on June 12, 2012, 12:07 amDamnImOnFire wrote:BenVlodgi wrote:I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pitsthis was in no way meant to be rude, just some friendly advice
best of luck to youThanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use!
ahh good to here
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits
this was in no way meant to be rude, just some friendly advice
best of luck to you
Thanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use!
ahh good to here