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Animated textures

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I don't know of any good decompilers. What do you use?

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BSPSource.

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It seems that is uses a prop_dynamic. It has a player clip under it that initializes the whole thing. Interesting, yet complicated.

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Lost In Transition has a really nice conveyer belt.

PM the author and ask him how he did it.

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

I decompiled a Valve map

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The Valve maps don't employ a surface with a scrolling texture, they use a bunch of props parented to a movement entity.

The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.

Omnicoder wrote:
The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.

Which map was that?

And can you apply the effect gradually or did you just suddenly have a brush with the "scrolling" texture to simulate falling faster and faster?

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Look, I am a relatively new mapper so, I do not know how to do any of that.

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That's why you're here to learn :-)

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"Such monstrous sucking-constructions aren't built within one afternoon"
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