Animated textures
Quote from blendmaster345 on August 17, 2011, 4:35 pmHow do you make animated textures? Not, like, create one, just put one in a map. I need one for a conveyor belt.
How do you make animated textures? Not, like, create one, just put one in a map. I need one for a conveyor belt.
Quote from spongylover123 on August 17, 2011, 4:48 pmHere's a tutorial:
http://www.moddb.com/games/half-life-2/ ... ed-texture
It teaches you how to make one and use it
Here's a tutorial:
http://www.moddb.com/games/half-life-2/ ... ed-texture
It teaches you how to make one and use it
Quote from blendmaster345 on August 17, 2011, 5:33 pmThis helps, but I need the texture from the conveyor belt in the game
This helps, but I need the texture from the conveyor belt in the game
Quote from spongylover123 on August 17, 2011, 5:35 pmI don't think the conveyor belt is a texture, an entity or instance
I don't think the conveyor belt is a texture, an entity or instance
Quote from blendmaster345 on August 17, 2011, 5:47 pmthe entity func_conveyor is a tie. So, yes it is an entity, but it has an animated texture.
the entity func_conveyor is a tie. So, yes it is an entity, but it has an animated texture.
Quote from spongylover123 on August 17, 2011, 5:50 pmThen it is not an animated texture but a stationary repeating texture. Did you look up conveyor in the textures menu?
Then it is not an animated texture but a stationary repeating texture. Did you look up conveyor in the textures menu?
Quote from blendmaster345 on August 17, 2011, 5:53 pmah, found it. How do I repeat the texture?
ah, found it. How do I repeat the texture?
Quote from spongylover123 on August 17, 2011, 5:58 pmNo need to repeat
First, create the brush and tie it to the func_conveyor, then Set the speed and Direction in the properties.
These textures should be stretched when they are used from 0.25 to about 2.00 along the movement direction.
No need to repeat
First, create the brush and tie it to the func_conveyor, then Set the speed and Direction in the properties.
These textures should be stretched when they are used from 0.25 to about 2.00 along the movement direction.
Quote from blendmaster345 on August 17, 2011, 6:12 pmIt is still static. Here is my VMF.
It is still static. Here is my VMF.
Quote from spongylover123 on August 17, 2011, 11:20 pmIt should work, but if it doesn't I recommend to decompile one of the portal 2 maps
Like the one with the different turret or the part where Wheatley tries to kill you
It should work, but if it doesn't I recommend to decompile one of the portal 2 maps
Like the one with the different turret or the part where Wheatley tries to kill you
