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ALTERNATIVE Co-op Maps - #1 #2

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So, to follow on what msleeper was saying: I have found it's a very useful trick to test faith plates, especially chains of faith plates, with easily replaceable physics objects instead of yourself. Especially in co-op, where there are no quicksaves, it's preferable to see what the faith plate does to a cube rather than a player and then have to spend time recovering from a player death.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Cool maps, good work. Have found one glitch with the second map:

Spoiler
There is a dispenser with two refraction cubes placed in it. If you press a button near the dispenser before taking cubes from the dispenser, the cubes will disappear, and you will not get any cubes from the dispenser

KotBasil wrote:
Cool maps, good work. Have found one glitch with the second map:
Spoiler
There is a dispenser with two refraction cubes placed in it. If you press a button near the dispenser before taking cubes from the dispenser, the cubes will disappear, and you will not get any cubes from the dispenser

i know, this is my fail ;]
Also, you can jump and take one of stuck cubes.

Okay, the second map is nice.
The first map doesn't look very nice, and we couldn't beat it. Maybe we missed something, but with the very finite portlable walls I don't think so.

The solution seemed fairly obvious, but didn't work.

Spoiler
I guess you have to get the cube by using timing and catapulting. We did that. We got the light bridge, and we used it on the inclined panel to the left of where you get into the room, so that we could use it to bounce off after jumping through the catapult and the portals in front of the catapult and to the right of it (on the appropriate panels). But that didn't work. The inclination of the bridge seems too obtuse and therefore all that happend was a lot of falling into crushers.

If there is some other way, plz let me know.

walkthrough alternative #1
http://www.youtube.com/watch?v=6WUA3izWzSo

walkthrough alternative #2 Part 1
http://www.youtube.com/watch?v=ZXU7vXNE5fA

I was working on alt2 and we found out that the

Spoiler
orange goo could be placed on the black floor, and needed to be to solve the puzzle.
The thing is in the story that sort of thing can't happen and it would be a even greater map if that was changed. i rated it 5/5 stars me and my friend had a blast.

Shwan wrote:
I was working on alt2 and we found out that the
Spoiler
orange goo could be placed on the black floor, and needed to be to solve the puzzle.
The thing is in the story that sort of thing can't happen and it would be a even greater map if that was changed. i rated it 5/5 stars me and my friend had a blast.

thx for comment, i will fix it ;]
Also, walkthrough alternative #2 Part 2 http://youtu.be/lobOsn6dcO8

Really nice map, but we found an alternate solution on #2:

Spoiler
in the second part you can easily skip all the puzzles with gel and laser by use the "portal loop glitch" to gain the height needed to reach and open the final door. Maybe open that door only if you activated the laser receiver can help to skip just the final gel jump?

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
infernet89 wrote:
Really nice map, but we found an alternate solution on #2:
Spoiler
in the second part you can easily skip all the puzzles with gel and laser by use the "portal loop glitch" to gain the height needed to reach and open the final door. Maybe open that door only if you activated the laser receiver can help to skip just the final gel jump?

:O lol
Sorry, but i don't have a time for it ;(
I will leave all as is it ;P

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