ALTERNATIVE Co-op Maps - #1 #2
Quote from Hober on May 23, 2011, 1:49 pmSo, to follow on what msleeper was saying: I have found it's a very useful trick to test faith plates, especially chains of faith plates, with easily replaceable physics objects instead of yourself. Especially in co-op, where there are no quicksaves, it's preferable to see what the faith plate does to a cube rather than a player and then have to spend time recovering from a player death.
So, to follow on what msleeper was saying: I have found it's a very useful trick to test faith plates, especially chains of faith plates, with easily replaceable physics objects instead of yourself. Especially in co-op, where there are no quicksaves, it's preferable to see what the faith plate does to a cube rather than a player and then have to spend time recovering from a player death.
Quote from KotBasil on May 23, 2011, 3:57 pmCool maps, good work. Have found one glitch with the second map: [spoiler]There is a dispenser with two refraction cubes placed in it. If you press a button near the dispenser before taking cubes from the dispenser, the cubes will disappear, and you will not get any cubes from the dispenser[/spoiler]
Cool maps, good work. Have found one glitch with the second map:
Quote from r1corix on May 23, 2011, 6:40 pmKotBasil wrote:Cool maps, good work. Have found one glitch with the second map: [spoiler]There is a dispenser with two refraction cubes placed in it. If you press a button near the dispenser before taking cubes from the dispenser, the cubes will disappear, and you will not get any cubes from the dispenser[/spoiler]i know, this is my fail ;]
Also, you can jump and take one of stuck cubes.
i know, this is my fail ;]
Also, you can jump and take one of stuck cubes.
Quote from mickyficky on May 23, 2011, 8:13 pmOkay, the second map is nice.
The first map doesn't look very nice, and we couldn't beat it. Maybe we missed something, but with the very finite portlable walls I don't think so.The solution seemed fairly obvious, but didn't work.
[spoiler]I guess you have to get the cube by using timing and catapulting. We did that. We got the light bridge, and we used it on the inclined panel to the left of where you get into the room, so that we could use it to bounce off after jumping through the catapult and the portals in front of the catapult and to the right of it (on the appropriate panels). But that didn't work. The inclination of the bridge seems too obtuse and therefore all that happend was a lot of falling into crushers.If there is some other way, plz let me know.[/spoiler]
Okay, the second map is nice.
The first map doesn't look very nice, and we couldn't beat it. Maybe we missed something, but with the very finite portlable walls I don't think so.
The solution seemed fairly obvious, but didn't work.
Quote from r1corix on May 24, 2011, 2:56 amwalkthrough alternative #1
http://www.youtube.com/watch?v=6WUA3izWzSo
walkthrough alternative #1
http://www.youtube.com/watch?v=6WUA3izWzSo
Quote from r1corix on May 24, 2011, 4:06 pmwalkthrough alternative #2 Part 1
http://www.youtube.com/watch?v=ZXU7vXNE5fA
walkthrough alternative #2 Part 1
http://www.youtube.com/watch?v=ZXU7vXNE5fA
Quote from Shwan on May 25, 2011, 12:54 amI was working on alt2 and we found out that the [spoiler]orange goo could be placed on the black floor, and needed to be to solve the puzzle.[/spoiler] The thing is in the story that sort of thing can't happen and it would be a even greater map if that was changed. i rated it 5/5 stars me and my friend had a blast.
I was working on alt2 and we found out that the
Quote from r1corix on May 25, 2011, 3:04 amShwan wrote:I was working on alt2 and we found out that the [spoiler]orange goo could be placed on the black floor, and needed to be to solve the puzzle.[/spoiler] The thing is in the story that sort of thing can't happen and it would be a even greater map if that was changed. i rated it 5/5 stars me and my friend had a blast.thx for comment, i will fix it ;]
Also, walkthrough alternative #2 Part 2 http://youtu.be/lobOsn6dcO8
thx for comment, i will fix it ;]
Also, walkthrough alternative #2 Part 2 http://youtu.be/lobOsn6dcO8
Quote from infernet89 on May 26, 2011, 5:21 amReally nice map, but we found an alternate solution on #2:
[spoiler]in the second part you can easily skip all the puzzles with gel and laser by use the "portal loop glitch" to gain the height needed to reach and open the final door. Maybe open that door only if you activated the laser receiver can help to skip just the final gel jump?[/spoiler]
Really nice map, but we found an alternate solution on #2:
(I'll stop recording if i die.)
Quote from r1corix on May 26, 2011, 11:36 aminfernet89 wrote:Really nice map, but we found an alternate solution on #2:
[spoiler]in the second part you can easily skip all the puzzles with gel and laser by use the "portal loop glitch" to gain the height needed to reach and open the final door. Maybe open that door only if you activated the laser receiver can help to skip just the final gel jump?[/spoiler]:O lol
Sorry, but i don't have a time for it ;(
I will leave all as is it ;P
:O lol
Sorry, but i don't have a time for it ;(
I will leave all as is it ;P